Hey Tony! I'm Venerable, an active Tonic Trouble community member and Tonic Trouble 64 100% WR holder. I wanted to give a huge thank you for all your hard work as this prototype surfaced, from identifying differences in the build to documentation and probably so much more. I've been a Tonic Trouble enthusiast since I was around six or seven years old, and even back then I was obsessed with betas and game development. I had long since quashed the childlike hope that something like this would ever exist, as all of the evidence seemed to be against that. Seeing this prototype pop up, playing through it for the first time, and seeing a community of people rally to document and celebrate it was all so magical. It really couldn't have been done without you! As an aside, I'm happy to have done a '100%' playthrough of the game (which I streamed to the TT community on Twitch; there's a vod on my RU-vid channel for anyone interested) that, according to Rib, helped in identifying some more differences. Moreover, so much of the Tonic Trouble community came out to celebrate this game - it really was a wonderful time. I encourage anyone who has played Tonic Trouble 64 to give this build a try, as it controls so differently from the retail release that the game feels like an entirely new experience even before the numerous differences in aesthetics and design. Relatedly, as we speak, the TT64 speedrunning community is working on routing speedruns specifically for this prototype. We're exploring new movement tech, doing general glitch hunting, and more. Hopefully we'll be able to run this build and establish it as an important part of the Tonic Trouble speedrunning library soon, so be on the lookout for that! Anyway, all of this is to say that the hard work everyone put into this process has made so many people tremendously happy, and will continue to do so for years to come. I've already thanked Rib and Bryan personally, so this one's for you, Tony - thanks you so much again! Can't wait to check out that Cutting Room Floor article. (:
The game itself was made in France and Quebec Canada but then got transferred to the N64 cartridges in Japan before realesed to the Public I think the PC version Discs were most likely released from France and Quebec
I think the jetstream removal was to gain some frames. I would love next time to see FPS difference between the 2 as well so we can see where they've optimized the game
I remember the PC "Special Edition" prototype being quite different from the final release and actually better in some ways. This N64 build appears to be more recent, but it's still fascinating to see the little changes and optimizations they made until release. Tonic Trouble is like Rayman 2's older brother. They created Tonic Trouble to become familiar with 3D design and reused the engine for Rayman 2. Sadly the N64 version is stripped back compared to the PC release. It will be interesting to compare the differences here to the two PC builds. N64 prototype discoveries are always a highlight for me.
@@F0nkyNinja Both games entered development in 1996 and both had a somewhat troubled development cycle and got delayed several times. Keep in mind that Rayman 2 was conceived as a 2D game initially. It was stated in "L'Histoire de Rayman" that Tonic Trouble started development as a 3D engine test for Rayman 2 that eventually became its own game. In an early Rayman 2 trailer that was shown at E3 1998 the game still had the Tomb Raider style tank controls which we also see in the Tonic Trouble Special Edition build.
"I remember the PC "Special Edition" prototype being quite different from the final release and actually better in some ways." Here here! A friend of the Special Edition is a friend of mine! The Special Edition was much more ambitious in it's design. Seamless loading zones, dynamic music that would change from room to room (PC Retail lacked this), and just a lot more atmosphere in the levels. The alpha stage versions tho... We only have pictures and video of what that looked like, but there was a lot that got cut, and a lot that was redesigned even before the Special Edition. Suffice to say, this game had potential to be much more than it was.
I wonder the same, it's a very niche channel and idk why! I have recommended this channel to all of my fellow console enthusiasts but Tony deserves better, this is quality content right here
Rayman used to be the MASCOT of Ubisoft, I dreamed of a Nintendo crossover.... and its was the F'n Rabbits instead. Now Rayman resides in a phone game, and UNO. nah Im not depressed about it. Not at alllllllllllll WHYYYYYYYY UBISOFT
True, I'm also disappointed with Ubisoft not making a killer Rayman Console Games anymore, but considering they are firing all cylinders on Free2Play garbage, it's likely they'll auto destruct themselves and return to other franchises they can avoid Free2Play trouble, so the world of Rayman is always open, it's just a matter of time.
As it should! Ubisoft wanted to make the 2nd Rayman game 3D, but didn't have experience with 3D games, so they built this game to learn, and reused the engine for Rayman 2.
Tonic Trouble is like Rayman 2's older brother. They created Tonic Trouble first to become familiar with 3D design and then reused and optimized to engine for Rayman 2. Sadly the N64 version is stripped back compared to the PC release.
I'm still waiting for any digital store to give this game a second chance: Steam, GOG or even Ubisoft themselves....whatever reviews were back then, I wouldn't worry. Sometimes seeing in new lens and new eyes can change perspective.
this was awesome, i love Tonic Trouble due to its similarities to Rayman 2, which is already my favorite game of all time. I wonder why that flamethrower guy got removed in the final version....
Hi, i have the tonic trouble prototype too, i want to sell it but i don't found the price. Can you help me? Sorry for my english, i'm french 😅 thank you.
It’s weird how much better some of the prototype stuff was over the final. Like that adorable sketch. I’d rather have that as my the end screen. And the Game Over screen stuff was much better in the prototype. It’s weird that they’d ruin those great cinematics.
I always wondered if Suzy would kiss Ed in the gameover screen just to make Grogh jealous or if it would be the same way even if he wasn't there now after all these year's that finally answer's my question that she kisses Ed there just the same whether Grogh is there or not
It's crazy I see this video just as I'm looking up old win95 games because I happened to see "A Bug's Life" for the pc and my nostalgia seeing it's just like the n64 version I had and had to start from the beginning because of no memory pak. But this definitely brings back memories playing Rayman 2 and Rayman Arena on PC and they had a video file for Tonic Trouble that had me hooked and my child imagination had me believing that if I play the video enough times I'd unlock the game lol Messed up part is a friend who was older had it next door but ya'know when you're young and wanna play what the big kids are playing most you got to do was watch
I loved this game as a kid. Mainly played the Special Edition "beta" version on PC. My friend had the N64 version and I later got the GBC version. Very cool to see this.
Funny you say that. I spotted your name in the comments, and I could swear there was something familiar about it. You're that guy who's been making the exploit videos. I've seen some of them recently, since I periodically run a search for new content tagged "Tonic Trouble". Interesting stuff. I hope you keep it up! At the risk of sounding like I'm dropping names: I know Ribshark. We're both members of a Tonic Trouble Discord server. We're two minds about which version of Tonic Trouble is the best, but even though he is wrong, he's still a good bloke. Theres a Rayman server as well. If you like these games as much as your videos imply you do, we'd love to have you. If you're interested, drop me a line. Or look the games up on speedrun.com. You'll find the links there.
Bro ty so much for sharing this kind of stuff. I literally only played a handful of games on the n64 but it truly warms my heart on days that are tough to be able to watch these videos. Shout out to all the people that make this possible. And I’m still waiting and praying that one day maybe when I’m fully old and gray… the beta goldeneye is sent your way :) only one collector I ever seen mentioned he had a copy but never responds to my email requests 😭
how is it so interesting? The entire game is almost the same from the prototype and the retail The Special edition is actually more interesting cause it's almost completely different from the retail
Strange they removed the "Jetstream" effect instead of just toning it down, bc as you can see at 2:23-2:25 they had some basic detection of surfaces set up (it doesn't show up when sliding on the ice) so they clearly put a small bit of work into this graphic xP
@@xCheckMate oh that show was unbareable XD, I couldn't keep myself in 1 piece with it, I will always remember Jimmy Neutron though had a big place in my heart for a show :)
There's a list here: www.pcgamingwiki.com/wiki/Engine:Ubisoft_OpenSpace This bit of info is at the bottom of the page: "Originally known as ACP (Architecture Commune de Programmation) or CPA (Common Programming Architecture) prior to 2001." It changed its name to OpenSpace after this, seems they just kept updating, adding and building upon it as the years went on, but it started with Tonic Trouble :)
I can see why they would have changed the Game over option: a little bit violent and macabre for the classification rating they were aiming for I guess.
A coffin eating someone alive is definitly not suitable for young kids to see but at the same time it should be rated T for teen anyways cause Suzy grabs and kisses Ed in a sexual way