@@krubbington At the end of his OOT 3D review, he throws it in the garbage truck because he recorded hours of footage only to find out that OBS had corrupted it all.
@@proton7631 how can a .mkv file get corrupted with OBS? I got a bsod once while using it, my footage was still ok, just not playable.. an encoding job in HandBrake fixed the problem .-.
The gameboy controller is going to be a ginormous thing that you will need to put the entire screen of the switch into to even play. It will not work if the switch is not in it and it gets dead pixels because it's more "realistic."
@kaisersoymilk6912 Being able to lock in perfectly forward and leaving small adjustments to movment in the camera in 3rd person games is a very small thing i love way too much.
Nah the topics themselves aren’t interesting. Nerrel is just very good at making content and making the content interesting because of the effort he puts in
The ending wasn’t necessary, but very much appreciated. Aside from being funny, of course, lol. I just like making sure people know their animation efforts are appreciated for the work it takes.
F-Zero X is the game that makes me want an N64 controller again despite not having a real N64 anymore. I'm glad someone else is putting these 3rd party sticks to the test and really understands how badly you need a real N64 stick to get a good experience with some of the games.
Can't agree more, I usually play games with emulators just fine, but F-Zero X just felt horrible. The N64 analogue stick was really good in subtle adjustments, especially in that game when most of the gameplay was about overtaking other "cars" because unlike the F-Zero, the race tracks weren't particularly winding and twisty, but there was lots of other rivals in the track (30 if I remember correctly) you don't even have to enter a race to feel that, even before the race when you're defining the max speed/acceleration ratio, It can be felt.
I swear, I play it with keyboard and the speed loss when turning just a little bit to adjust the car is tremendous (at least when compared to a little notch with a real stick). Efficient driving is just almost impossible to get with it, so in tracks where you can't abuse sliding or skip parts by flying you are pretty much screwed against the ghosts (Sand Ocean 1 is a notable example)
@@inendlesspain4724 Unironically tho. There's been a lot of words spilled about how great toddler art actually is. At least, no matter what you think of toddler art, they are always better artists than NFT people. Just for not participating in climate catastrophe artificial scarcity.
this became my favorite channel, not only is your texture/modding work amazing but your critiques of nintendo and review of a controller i hold very dear is just the exact content I need/want
I'll never forget going to the "cantina band 10 hours" video and seeing hundreds of comments from people with lego star wars pfps. Seeing it now traumatizes me.
Same tbh, which is why I'm hoping that the paddles you see on the back of the Steam controller (and also the Steam Deck) catch on and become a standard feature.
No modern-designed controller will work well with any games, not only is nothing perfect but back then controllers had very different shapes and layouts and there will always be problematic games
@@TimBagels Eh, not really. Fight sticks are huge and boxy, and don't really fit comfortably in your hands the way standard gamepads do. Plus, the extra face buttons on fight sticks are usually mapped to the shoulder buttons, rather than acting as proper extra face buttons.
As someone that had a lot of headache because of the N64's analog stick, i was quite surprised that when the whole debate around the switch's stick drift no one was bringing up the fact that the n64 controller had a similar problem, and it's quite disappointing that Nintendo didn't took the chance to actually fix this design flaw.
Pretty much every analogue stick has always had this problem if it was used enough, it's just that on the likes of the PS, PS2, Gamecube, etc, the dead zones were big enough that it rarely became a noticeable issue. The Joycons used the exact same modules as the PS Vita. But I certainly encountered drift on the Xbox 360, and it was more noticeable in some games than others. Mass Effect 1 & 2 are worth highlighting as games that had almost no dead zone, so you would encounter drift when other games would be fine. There isn't really a way to 'fix' it to be honest without a completely different technology. We're just noticing it a lot more now on the likes of the Xbox One, Dual Sense, etc, because just about the only way to get more response out of the current stick design is to reduce the dead zones. But you can certainly get more life out of them with tender love and care, deep cleaning and lubricating them every few months. Short of a new technology though, we and the manufactures need to accept that these analogue modules have limited lifespans, and so need to facilitate being able to repair them more easily. Providing original spares at reasonable prices and designing controllers to make it easier to swap out worn down modules.
As someone who bought the NSO contoller for very select cases, how worried should I be about the stick wearing down? I got this to play Ocarina/Majora, Mario 64 maybe once every couple years, and other games like Star Fox 64 and Mario Kart 64 ocassionally. Should it hold up okay for that? Do I need to grease it?
Raphnet Adapters are amazing, support those guys if you can. The N64 one can also come with a Gamecube input together which makes it a perfect purchase for both console emulation on PC. Raphnet uses a custom board that can get 1ms response times so input lag is never an issue for modern displays.
Raphnet also offers tons of other neat adapters like an adapter for the N64 to use a GameCube controller, adapters to use the other classic controllers with the original hardware, or more USB adapters that have two ports so you can play multiplayer more easily on the same PC. I got two of his adapters and they both work flawlessly.
Already thought you were one of the best gaming/media channels on YT. Your dry vocal delivery and consistently unexpected humor always bring the goods... ...but man ur baby seal NFT racket just put you in HOF status. All hail Nerrel!
Well, they finally remade the Brawler64 with rumble built-in! It's the "Nintendo Switch Online edition" coming in a clear blue, classic gray, or all-white. That was why I preferred either the wired Brawler64 or wireless Tribute64, though being a fan of N64 FPS games means the original controller offers the most options.
It's actually surprisingly in character for Nintendo to find a way to make the stick even worse, considering modern joycons can't survive being used for over 6 months
@@jacoobyslaps I really hate your brand of people. Cool, it doesn't happen to you for some reason. But every time, I have to replace mine, which is only uses by 2-3 people, after 6 months. The newest ones lasted longer because I don't play it anymore cause I don't wanna deal with this.
@@Wheagg Calm down. I asked what the issue was. I haven't had any problems with mine. I'd like to know what to be on the lookout for... Christ. I’m just asking a question.
The N64 stick was the only one that actually felt analog to me. It rattled loose in its little gimbals, but once you took up that slack and started to work against spring pressure, the game would respond. You could make Link walk very slowly in Ocarina of Time, or you could very slightly adjust your aim. Every other analog stick I've ever used were very well sprung to center, and then there was a quite large dead zone you couldn't feel the boundaries of, and then once you find the edge of it the character moves at like 80% of full speed. So if you were aiming Link's hookshot just slightly off target, you CANNOT bring it back on target because you WILL overshoot. They're practically implemented as big wobbly D pads. They're that badly implemented because they're all potentiometer based which are subject to drift so they need a big dead zone to mask that. If they were optical like the N64 controller it would be better.
I'm really confused as to how I hadn't seen your channel amongst all the other video game channels until two days ago. Good stuff, no mincing of words.
A new "NSO Edition" of the Brawler64 has come out, still seems that it has the issue with the A and B button placement, but it adds rumble and a motion sensor. I'm not sure how much of an improvement it is over the original but I think it would be worth checking out. Kinda sucks that it came after your recent Expansion Pack vid, it would've been a good addendum on that video.
The controllers were one of the best parts of the Classic consoles, too. First time in decades Nintendo quality NES/SNES controllers were made. Still baffling that they were discontinued. The fact that they sell for so much on Ebay is a sign that Nintendo left a lot of money on the table. They could have done like Atari and made a Classic 2 with a different set of ROMs and it would have kept selling. One thing you can count on Big N to do is act out of pocket.
I've been meaning to build a USB adapter for the NES/SNES MIni controllers since they're just so nice; though it's honestly just cheaper and easier to buy the Switch Online versions if at all possible.
Great vid Nerrel, the amount of video editing that goes into this is staggering. I think you might be the best RU-vidr in your greater tri county area!
I do wonder if that Ocarina issue could be fixed with a texture pack that sets the on-screen buttons to match what you set them to be in the emulator? I did that for my Dolphin configuration of Sonic and the Black Knight recently. It's mainly helpful for quick time events where you need to hit the right buttons at the right time, so it's not convienent to go, "Oh wait, where did I put that button again?" It certainly helped my accuracy a bit in that department.
Here before 10 million subs. For real though keep making videos of this quality and you're going to pop off, maybe throw on some more wacky intros to hook in Goobers but since I found your channel like a year ago or so I've been hooked bro. Keep making content please
The extended range doesn’t just come at the expense of precision. Nintendo and Rare programmed their games to bug out in strange ways with third-party controllers. For example, when you exit your vehicle Blast Corps and move your stick to run maximum speed (the whole game is a race against time) your character will turn around and walk backwards with controllers like The Rock. Another example: The earliest unlicensed Interact Shark Pad would crash your Arwing to the ground in Star Fox 64 the moment you plug the Rumble Pak in (later versions fixed this and Nintendo even licensed the controller eventually). Finally, Mario Kart 64 has random spin-outs when the controller allows you to oversteer. You’ll just be driving along, taking turns as usual, then you hear the squeezing and spin out. No coconuts or bumps or anything. This even happens with the Classic Controller on Wii Virtual Console but it does not happen on an original console with the original, unmodified, controller. All bets are off once you plug in a third-party controller.
8BitDo is coming out with a mod kit for N64 controllers very soon that swaps out the stick for hall effect and makes it a wireless bluetooth thing, complete with screenshot and home buttons like the NSO N64 controller has. It would be cool as fuck if you reviewed that too!
The brawler and retro bit controllers change the layout to fit more of a modern controller style... but you lose the ability to play the few games that require you to hold the original controller in the D-Pad and Thumbstick grip... you also lose the ability to use 2 controllers in dual stick mode for goldeneye and perfect dark. Which after playing modern shooters is about the only way I can go back and play those games.
I think that the loosening of the stick could be fixed using super glue to increase the amount of friction without literally gluing the thing together. This works with joints on Transformers figures, so it might have some merit.
Am I the only one who thought using the C stick as the C buttons on OOT and MM for Gamecube worked really well? The second stick had that weird cut out hexagon outer edge that made it really easy to feel the direction and felt like a D-pad and analog stick combined. For what it was, it worked great. Although the first time completing those games were on GC so I may be biased...
You are not the only one; my first time playing Ocarina of Time and Majora's Mask was on the GameCube and I thought that using the c-stick for items worked great. It also offered using the x, y and z buttons for items, but I often found myself just using the c-stick instead.
This reminds me of the Starbucks episode of south park that made the point that big corporations don’t automatically make an inferior product than your small indie business. It’s super easy to just assume Nintendo would be putting out the worse product because EVERYTHING they’ve done lately but no the underdogs realistically have issues too that are genuine deal breakers.
IDK what the hell is wrong with Retro Fighters, their "incredible" Dreamcast StrikerDC controller that everyone shits their pants over has these exact same issues, with the analog stick and the triggers being just as poor
I clicked on the video because I was hoping to see how well the new N64 Online controller compared to options like the Brawler and the Tribute64. Over joyed that you were able to compare all of them against a real n64 controller. The ending was the cherry on top. Awesome video.
i think the fact that you can play mario party superstars with the n64 controller now is a cool thing (besides the fact the palm spinning situation is back)
The new Brawler64 Wireless NSO has rumble and Switch compatibility with two modes to switch through (no pun intended). It's not as light, but still pretty light, and the rumble is aggressive. It's good. I haven't tested the stick yet. They also have some of the best customer support I've ever had. My original USB Brawler64 lost all it's firmware somehow and they sent me the NSO for free.
I used a ps4 controller and DS4windows to map multiple buttons to one, leaving the C buttons to triangle, circle and R1, while also being on the right stick. Making ocarina playing easier.
I was lucky enough to be online the second the N64 controllers went on sale, so I scored one in the first batch. I also remember the original, and while I haven't broken out the old stuff for comparison, this feels exactly like I remember, especially the rumble. Too bad about the stick weaknesses, but I never played N64 enough to wear out my original, and probably won't play Switch N64 enough to wear out the new one. I have a lot of gripes with the N64 emulation, not to mention the price tag, but they really nailed it with the controller. Thanks for doing all this homework for us! This was fascinating.
This review was very helpful for a N64 fan like myself! Now I'm wondering, what would the best gamecube controller for Super Smash (competitive especially). I love the gamecube layout (minus the shoulder buttons, they are horrible). I tried the original ones, Hori and PDP controllers. so far, the hori controller was the one which had the longest life span (meaning no drifts, weak button response, thus less misinputs etc). Do you know by any chance what the best gamecube controller would be, to have the longest life span for someone who mashes button every week in Smash? I'm tired of buying every 2 years (or less) another controller because the sticks start to drift or buttons have a weaker response. Doesn't have to be for Smash specific, but for example here you showed us that you can mod a new N64 Joystick so it doesn't remove too much plastic after a while. Are there similar things for GC controllers?
My buttons have always been just fine, the only real issue was the control sticks wearing down. Do you ever clean the inside of your controllers? Or maybe the rubber membrane beneath the buttons could use a replacing... Panda Global is working on a controller, but I don't know exactly how well you would like its feel. At any rate, I think they'll be setting up booths at a few events in the future possibly for players to test it
the long awaited panda controller started its kickstarter recently (like less than a week ago) but they aren't expected to start shipping until around this time next year
@@chainswordcs I saw the panda controllers, and i'm curious how they'll be. Sadly I won't get to test them on any booths, except if they came to switzerland haha. But true, I could try to open and clean my old controllers. But if it's also plastic that wore down, it's of no use. But worth a try. thanks for the tip^^
@@CaroFDoom True, I was thinking of buying one, but I'm not sure if ordering it now is the wisest decision. I think I'll wait until next year (december 2022 i think?) and read some reviews on the controllers. But until then, I wish there was a better solution than my hori controllers haha. thanks for the reply!
Very good review of these. The Brawler 64 released the firmware for NSO, and I've used it for several of the games. I still want the new N64 controller mainly to collect, but the Brawler 64 works pretty good for casual use.
I’m just putting this out there, but the GameCube analog stick can be used in an N64 controller. For like $20 you can get one of the best analog sticks ever made in an N64. I hope Nerrel sees this and tries it because it changed my life for games like Rogue Squadron.
Pretty much anyone who’s looked into stuff about 64 sticks knows about that one. It’s not actually a GameCube stick, and unfortunately it’s not nearly as precise as the other ones. I’m pretty sure he’s not bringing it up here because he doesn’t see it as being anything worth even mentioning in this comparison.
@@BoxoSpoons I call BS on it “not being worth mentioning” considering some of the trash he shows off and talks about. He legit has a segment showing off injection molded plastic repair pieces that cost pennies on the dollar here, as well as mentioning things like lubricants. He brought up these kinds of replacement parts and hand-waved it as being too inconsistent in price and availability, which is likely true, but I won’t be satisfied until they get the same kind of tests/scrutiny. It’s hands down been the best N64 controller I’ve ever used, and I’ve tried a fair amount over the years. Your mileage may vary, and that’s fine, I just want him to show me the same kinds of tests using a replacement part on a proper N64 controller that isn’t some janky rebuild with molded plastic clips he got for a couple bucks off eBay. Again, he showed off actual garbage here, so if these replacements are truly that bad, I’d like to see some evidence.
@@wokeupinapanic The reason he talked about the replacement parts is because they rebuild the original mechanism, even if quality control isn't fantastic. Plus, as someone who's used both the "gamecube-style" stick and the Kitsch Bent replacement parts afterwards, I can confirm the replaced stick pales in comparison. To be more specific, it worked well enough for games with simpler movement like Banjo or Ocarina (though aiming was a bit of a pain), but Mario 64 was pretty bad. As it stands now I've found the wireless Tribute64 to be far and away the best solution I've used. Aiming even feels good for pretty much the first time in Zelda too.
I didn't even know you needed an NSO membership to buy those controllers, what a joke. That is such an unnecessary gatekeeping stipulation, can't say I'm at all surprised though.
I'm unsure if anyone's mentioned this but you might've gotten a faulty Brawler. I've been looking at a lot of 3rd party N64 controller reviews and I've seen several that said that the Brawler's stick is good to use and feels accurate for 64 games. A couple also ran it through the same test program that you used here and they got the expected octagon and a stick range that is much closer to that 85 number. I don't have any personal experience with it as of yet, though. I'm gonna buy one of the Brawlers and report back on the stick quality. I've also got a Tribute and it's great for 64 emulation. This vid was the main reason why I bought it.
UPDATE: I have a Bluetooth Brawler for use with the Switch. It has rumble now and it is significantly stronger than the rumble on the Tribute. The stick definitely reaches 85 before the end of the tilt, which kinda blows. BUT, it seems to gradually build to higher values, flying and aiming in Star Fox feels good, running in Mario 64 also feels very nice. My A button is noticeably mushier than every other face button but everything else on the controller feels good. This might become my go-to controller for 64 emulation. I still want to try it with the PC ports of Mario 64 and Ocarina of Time. My Tribute doesn't work with the Mario 64 port but it works wonders with OOT, so I'm hoping that the Brawler does well.
Brawler64 exemplifies an issue with so many third-party options for the console. Sure, the ergonomics are better, but the functionality is arguably worse because the stick is so sensitive and jittery. A game like GoldenEye becomes utterly unplayable on higher difficulties.
The end of this review threw me for a loop. He's very serious, dry and direct with his delivery in his review and it was great...but then the end happens...PURE JOKES! Great stuff. Personally, I have the Brawler64 Wireless and use it on my N64. I've never had any issues with the stick in something like Goldeneye or the bow aiming in Ocarina of Time.
I’m just looking for one of these controllers to play my Nintendo 64 games that I have on my iPhone?! Thinking about going with the Nintendo 64 controller because I really would like to have the actual controller in my hand because like you said, controls that they designed were designed for those games ! Paraphrasing
Real N64 Range really hasn't done much more me than slice off a significant portion of the diagonals, making them slower on every controller I've tried. The best I've done with a circular gated stick is turning that off and lining up the four diagonal corners of the emulated 64 controller (usually 56/-56 for both xy values or therabouts if I remember correctly) with the circular edge so even if the cardinal directions are a tiny bit more sensitive, at least you have full diagonal rage. I personally use Oot GZ to find the values. Also, games tend to use much less than the max ranges of the stick specifically because of wear and tear, so you aren't in much trouble being a couple of points off. In fact, that's enough to practically guarantee no issues.
I'm using a raphnet camecube controller to n64 adapter with remapped buttons. You can also save different mappings for different games in the adapter. For me its a near perfect solution