I wonder if indie arcade games can recreate the 80s experience of arcades where instead of software screens to change settings, you have to go inside the cabinet and set the DIP switches yourself. This would be good for people who want to see where all the magic happens behind a machine.
In 2004, when me, my dad, and my brother went to Ottawa several times, this hotel at 185 Lyons Street (now just a luxury apartment building) had OnCommand terminals on each TV, and in it was Namco Museum Version 1. I actually played it myself, but I didn't realize there were those exhibits I can interact with. Instead, I just went in and played POLE POSITION, and not caring about those DIP switches.
Namco/Letter Factory (and why) A: Pac-Man (the fact that the sound of Pac-Man eating the dots is actually similar to the “wooga-wooga” yell from the purple monsters (Professor Quigley in disguise) scaring the A’s which is all similar to how the ghosts get scared when they are blue. B: Galaga ‘88 (the 8s in the arcade logo looks like the letter B and the music during the “That’s Galactic Dancin” stages feel orchestra-like) C: Dig Dug (the dirt and the flowers are to snow and snowmen) D: Motos (the bumper car sprite in-game is shaped like a D)
From my understanding reading something years back, a Toy Pop PCB is hard to come by, same as Phozon in Volume 3. These collections are pretty much a preservation of those 2 games the most due to the PCB rarities, my guess is every other Namco game across the 6 volumes are pretty common to find..