Usually the units are not permanently eliminated by combat or retreat in Enemy Zoc; they are removed from the map and placed in a Recover Box. During the day (each turn 1h) there will be 3-4 turns where the previously eliminated unit can potentially recover (depleted).
Great review, Matt. It's the OSG series funnily enough which got me into wargaming although stupidly I haven't got one to table yet. Have 6 or 7 of them. How would you compare these to Last Eagles or the Hexaism series?
Thanks! Very different to the Hexasim games in terms of mechanics but both share command, artillery, cavalry so many shared themes - we are lucky with the Napoleonic era to have so many great games!
The Hexasim games I, humbly, see them much more dynamic, with a less distressing terrain. They have a smaller scale and allow more tactical play. If you play with more people the hidden system of movement of formations and reinforcements is a gem and a lot of fun. The fighting ... sometimes frustrating. I see Napoleon looking at the battlefield and many times he puts his hands to his head while he yells at everyone.
@@davidoduffy6168 ;) ... and they are much cheaper (there are 3 of the series and pending to reissue one and another new). In addition to Matt's excellent work, I would recommend a series of also excellent videos by Agustí Barrio (with Matt's permission). Talk about the game series. They are in Spanish but the translator works miracles (I attest). With this you can make a more informed decision about where to go.
I’m late to this but wanted to chime in with my two cents. While both operate at one hour turns, OSG’s TLNB series are at a different level than Hexasim’s Eagles series. TLNB games come with multiple battles in a box, at ~500 meters/hex (250m/hex for the Eagles) and units at a higher level than the Eagles’ series regimental level. I would describe the Eagles games as more tactical and TLNB as more operational. 2 very fun but different systems.
Hi, thanks for doing the review. This is another series I've been wondering about getting into. I read the rules over Xmas and I thought they seemed OK, but if I'm honest I had a few doubts if they would be to my tastes. You mention other rules you can use with this series. Can you recommend any and where to find them?
Good job! They are a series of very expensive games where you open the box and see a lot of high quality components and aids, with some fantastic maps (comparable to GCACW) ... but then I get to play with the official rules ... .and I don't enjoy them. A combination of scale-map-combat ... With the alternative rules I feel a more Napoleonic game, a more realistic combat, with a more true ZOC ... but in the end you do a mixture of rules and there is a true hybrid that gives a lot of work and doubts. Sure I'm the culprit, but in the end ... I have them aside and I have not bought more.
@@MattWhiteWargames For this series I ended up using the alternative rules without orders or with orders but without the order checking system. But I haven't played them in a long time. I would recommend the "Moravian Sun" or Wise Bayonets again. "Similar scale with a more demanding order system, I think they had a more satisfying combat and the map helped more and with some fantastic counters, I love them. Honestly, the artillery I do not see it well in OSG, I think that even in GCACW games it works better despite everything. The Hexasim ones seem to me to be a marvel of games, but cavalry is a world apart and the fighting gives me the feeling that they demand too much of the Attacker Prussian units with so many force points on a counter to the point of no longer admitting the hex ... are an enigma :)
I had a similar reaction to the rules which is why I went with Highway to the Kremlin. In that title, the scale and rules seem to be more in line with one another.