This theme still jams! I keep coming back to a years later because of how standout it is. One of the few songs that I can hear out of nowhere and just get absolutely amped on.
This boss is the one that got me hooked on bossfighting. It’s also really awesome to hear this for the first boss of the game, as it draws your interest in to go further and see more.
My primary set ups with the Dual-Hulled BB was 6 of the heaviest Chainguns available, 4-8 88mm Chainguns x2, and a handful of the most reliable anti-sub weapons that are available at that time... assuming they are available at all. The rest of the deck space is spent on Ammo Depots and fitting enough muscle in the ship to get it up to 70-80 knots while cruising. I typically went light on hull armor and heavy on deck armor because I used the anti-air mode to take out targets across the map.
@@solisortus6241 yeah I downloaded warship gunner 2 a few years back and played it, really made me want to see like a mashup of that and world of warships
@@solisortus6241 dude right? I want that so bad. Also if you play like world of warplanes/war thunder or crossout and want some homeis to play with add me on discord chunkblaster #6565
Wirbelwind had by far the best theme in the game. I wish they would have carried them over to the bosses in Warship Gunner 2 instead of 1 generic boss theme for all boss ships. What's odd is that the Wirbelwind is the first boss in this game and yet he has the best theme IMO.
What better a theme song for a huge battleship that can sail circles around most ships at an easy 80 knots? I just wish they would put a blueprint for the Wirbelwind in the game.
The engine caps out at 130kts as a hard limit on every ship, with 76kts being the absolute limit without Enigmatech systems. Any ship other than a somewhat under-engined BB can break 100kts fairly easily with an Enigmatech Propulsion II and any other E-tech system that boosts speed (usually, Sturla, or whatever the fuck they called it in WG2). For comparison, the Wirbelwind rolls around at about the ballpark of 60-90 depending on the game when not taking fire. Fairly easy to outrun the thing by New Game+.
Behold: The Birth of Arpeggio of Blue Steel as there are grave similarity's between both universes. The Superships as well as the behavior, the guns (especiel Laser guns and they even look the same (Especiel seen when Kirishima was using her's in Yokusuka). Ships with a million missles? Naval Ops. Superspeed Cruiser(Haguro)? WIRBELWIND! Wish they would make a HD version with Arp ships inside. THAT would be an awesome game!
Just an HD version of the Naval Ops games would be amazingly awesome. Anything they add would be an extra. I wonder if there are any other games out there that are like Naval ops (with customization of naval ships like this series does.)
to be fair, the Super Gravity Cannon is just a Naval Ops Wavegun, which is in turn just a Space Battleship Yamato Wave Motion Gun. At least Arpeggio of Blue Steel renamed it.
Actually, the Gravity Cannon is the name of a weapon from one of Naval Ops PC games only released in Japan (as far as I’m aware.) From what I understand it’s not a beam though a more a pulse that upon impact generates a black hole like effect that pulls in and damages any nearby ships. There’s also an upgraded version called, you guessed it, the super gravity cannon. The super gravity cannon is used by the Muspelheim and the standard gravity cannon is actually used by the Luftspiegelung (Silfurbor Negla) in the PC games as apparently the Empire wasn’t able to finish a second Wave Motion Gun in time. Probably a good thing since the Japanese version of Naval Ops says two Wolkenkratzer (Druna Skass) class ships could destroy Earth…
For those wondering why this song kicks so much ass, it was scored by Hyakutaro Tsukumo, a former Technosoft composer best known for his works in Hyper Duel, Blast Wind (the first appearance of the Justice Ray theme), and Thunder Force V (the second appearance of the Justice Ray theme). This game marks the fourth appearance of the Justice Ray theme, as a third part made appearance during the final boss in Segagaga for Dreamcast and in the Thunder Force-inspired doujin shooter Broken Thunder. The last appearance of the Justice Ray is in Gunhound EX, another game scored by Tsukumo. I must credit fellow RU-vidr PuyoPuyoMan (ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-NdCPljRsBEA.html), who noticed that it was a fourth rendition of the Justice Ray theme :)
Well considering in Warship Gunner 2, every single enemy ship in the later stages had so much laser shields that none of them were worth using, doing a WWII only run would be too difficult. The higher end projectile guns in that game were absolutely devastating. The massive amount of chainguns you could have coupled with a few 40 inch guns or bigger made short work of everything.
Too bad the other bosses don't have their themes made in a similar style. I guess Tsukumo really wanted it to stand out among the rest. Plus I fear to think what would happen if we had more than one Justice Ray parts in a single game.
Ah man, I loved these games. I got pretty good at using the Chainguns to engage enemy ships from halfway across the map. That being said, Naval Ops: Commander, despite being the odd game of the series with its top-down perspective broke away from Koei's typical music quality (Usually only 2-3 songs per game that were really catchy), the only song I didn't like from the game was the victory theme.
the victory theme probably would've been alright, if you didn't have to listen to its 30 second loop forever if you stick around in a mission once all the primary objectives are finished...
as for single hulled BBs, I'd go with 2 or 3 of the biggest Chainguns, always had 4 88mm x2 chain gun turrets and again, whatever anti-sub weapon was available. Then again with the light hull, heavy deck, 70-80 knots cruising and the ammo depots.
That's something that's always bugged me about the series. Optical weapons get rendered useless almost immediately after you get them without getting your hands on some of the more potent energy amplification systems to boost them up. If it can't take out subs and torpedoes, there really wasn't a use for any of the optical weapons aside from the wave guns. Chain Guns and Railguns straight up dominated the gameplay after unlocking them.
If you throw a couple 3 barrel 46cm guns on your ship you can wreck just about anything from personal experience. I usually rolled with medium size guns, roughly around 46cm or so with a lot of chain guns and was able to drop most ships just with the 46cm guns. All it takes is about 3 or 4 of them shot at once.
It's sad because a lot of them looked pretty cool. But I always ended up decking my 2 hull battleship out in a lot of chain guns and some bigger but not the biggest cannons. I'd pick the highest ones that let me have 3 barrels and put enough on that I could do a side shot with all of them on the enemies.
Well I was specifically talking about Warship Gunner 2 though I failed to mention that in any of my comments. It's the last one I played. I remember enemy ships in that game not having much in the way of shell defense whereas they would have tons of laser shielding rendering all optical weapons save the wave guns useless.
I already got a few ideas in my head. A fast arrangement, a slow arrangement and then one that's mixed with "Fighting of the Spirit" from the "Tales of" frachise.
i wish they would and make it mulitplayer as well :) imagine two people working together with customized ships :) and keep the same way of customizing because it would not be naval ops if they didnt allow it :)
Not sure if anyone pointed this out, but this track has bits that sounded suspiciously similar to the first Justice Ray. The beginning was a dead ringer for me. An album titled "JUNK PART" has arrangements from this game; which credit Hyakutarou Tsukumo and Shigeru Nagasaki. A bit of a stretch? Perhaps. Though whether this is The Justice Ray Part4 that's left in the air. But given the nod to the original, the related album, I like to say it very much is!
does this tune appear at anytime during warship gunner 1 as i will just play that mission for the rest of time, just to blow stuff up to this. It doesnt even have to be a supership, i wouldnt even mind if this was on a escort or defence mission
I remember playing the crap out of Naval ops. I kicked all the superships buts with using only WWII weapons.....If they realesed a PC version of another Naval ops, that would be awsome. Oh, nd when World of battleships comes out, all of us naval opa players should go play it. but thats my opinion.
it would be a co-op not a verses because the other ships the computer would have would be dangerous and when more play it it would become harder for there level of tech but not to hard for the ones who don't have the high tech and if you wanted the verses it could be in a special harbor like a team death-match or something and nullify sertant weapons or have a ship made for verses stuff
The problem is though that those weren't WW2 guns. 80cms were absolutely devastating but they weren't used on battleships during WW2. The battleship Yamato's ordnance (which I believe carried the largest ordnance in the war) only sported 46cm guns which, by Warship Gunner standards, is extremely weak.
On what difficulty? 2 3-barrel 46cms isn't much from my experience (I had once stacked my ship with smaller caliber guns and they did chip damage to higher tier ships with grav shields). Also AFAIK, chainguns weren't used during WW2 either. AA point defenses were primarily flak and self-loading artillery. I don't know of any WW2 era battleships that used chainguns as this was before the era of CIWS.
I forgot how Epic this music was.. the way the metal guitar "attacks" in the beginning reminds me of Sabaton. Perfect soundtrack for World of Warships, esp with some of the Carries you have to pull off in order to win these days..
I grew up with KOEI Pacific Theater of Operations series, as well as earlier Navy sims Silent Service, Red Storm Rising, and Strike Fleet (All on C-64), later on Jane's Fleet Command. I seemed to have missed this one. Was there a PC version? Side note, RSR now has a remake titled "Cold Waters" on Steam. It's glorious in that it is everything RSR dreamed of being.
WW2 weapons only? Is that really possible? Well I guess if you're talking about only weapons, I can see that remotely happening, but if you include hull, armor, systems, etc., that seems pretty damn impossible.
So what do this game and Armored Hunter Gunhound have in common with Thunder Force? Why is the Justice Ray showing up in all three? Similar composers or developers or something?
Only one problem - stupidly overpowered ships. You'd have to ban wave guns period and perhaps assign ships into brackets somehow based on how much was put into and onto them or else it'd just be a complete and utter slaughter of new players. Imagine a person with a faithful Iowa-class replica going up against even a late-EL1 battleship with high-level autoloaders, perhaps some grav fields, and 61cm guns. >_>
Listening to this, the guitar work sounds a bit like something Sabaton would have recorded, the way the metal guitars "attack" in the beginning. I forgot how Epic these tracks were. Ahead of their time, and a perfect soundtrack for World of Warships.
The WirbelWind Super Ship MayBe The Fastest Super Ship Unfortunately She Is Not As Fast As My Fastest Speed Boat The Squalo The Squalo Speed Boat With All 3 Mercury Motors She Will Be Accelerating Up To 300 Miles Per Hour With Her Turbo Booster Her Speed Will Be 350 Miles Per Hour
***** They don't necessarily already know. It could have been plagiarized off Tsukumo, and they wanna track the dude down. Or maybe they want to work with him on TF7. The possibilities. :D