@@neatai6702 Why not lake lake 3 dimension version of game of life? Things become exponentially more complex as there are more connections per cell but that is what allows life to exist as the efficiency of aany action is increased due to information/possible energy density and transfer speed based on what dimension said information or pattern is on! In other words something beyond our mere concept of life could exist in the 5th dimension of space if you don't call that one time.
Completely agree. However I'd recommend watching Veritasium's video "Clickbait is unreasonably effective". Keep them coming though - super interesting!
These creatures are fascinating. It seems like they tend towards all dying out, maybe it would be interesting to periodically sprinkle in "food" for them to consume, to continue their lives.
It's difficult to differentiate the simulation from the animated background, and that difficulty puts into question the merit of what is being observed.
I was about to suggest both the floating point and the small fluctuations things haha. But are those fluctuations random things cos the glider is unable to 'stabilize' or are there things happening in cycles other than the visible pulsation? We should observe it traversing a very large distance to check for those cycles.
I hope neat AI is successful, but small channels are gold and you find a lot of interesting comments. The gold channels I found a few years back now all have 100 of ks of subscribers and simple content, so now Im trying to find new ones.
Do you have a concept of the "ground" or background static medium in which this life exists? There could be distributions of various kinds of stuff. Suggested kinds of stuff could: (1) encourage/hinder activity; (2) act as food/activation and be consumed or used up; (3) change colour (permanently or temporarily) as a passive response to what's happening locally. The on-going life could increase, decrease or modify the local background type(s) of stuff.
I have one running at the moment that does what your outlining.. A continuous evolution environment in a mostly closed energy system.. It gives some interesting emergent behavior, especially when I add in predators.. I'll do a video on it at some stage
One belief I have is that 'actual nature' has no such background static medium: nature regresses in an infinite/fractal manner. Energy is always relative and subject to higher order leaks because we can never account for all the terms. However, it makes sense to establish an absolute baseline "ground state" because it makes modeling/calculating so much simpler So protons don't decay, electrons have a ground state in atoms, life is bound to planets -- take all that and throw it out the window at sufficiently extreme scales
Very nice video! But a bit of background and explanation of what is going on on the screen and what are the rules of the simulation would have been nice.
Really cool! Continuous is the way to go. Hopefully you see this message. A few years ago I experimented and put results on my channel. I used particles that persist (don't die/come alive from nothing) using PPS. I think it mimics physics (matter not created not destroyed). It's continuous too. Each particle has a location and a radius of influence which can be modified: some see farther, some aren't seen by other particles, some turn faster. I got really complex behaviour. Blood type vessels, heart beats and more. So glad I found others working on this stuff. We are few.
Watching this, it's hard not to wonder if there aren't some deep parallels, at least at some very abstract level, between these reproducing smoothies and biological evolution? Patterns are patterns, after all, whether expressed in algorithms or in molecules.
Just like how some patterns in gol interact with each other, in real life, there are some compounds that interact with each other that makes life possible. For example irl, there is an ecosystem of animals and plants, every pattern(organism) is interacting in a certain way. We can note all of the many ways we interact, for example, we could have plants and herbivores. we can find find unique patterns in gol that match these. 1st pattern is plant, maybe the plants reproduce and also could be left over when herbivores die. 2 nd pattern is herbivores which eat the plants and replicate and maybe grow bigger. We can make this more complicated and find similar patterns to the important ecosystem of chemicals/carbon compounds in our bodies.
Hi! I have created a implementation of SmoothLife of my own. I was playing around with it and wanted to check if you had some for the 6 factors which gave you interesting results? Thanks for the amazing video!
Possibly though to get anything that could evolve it would need to form genetic code of some description. it would need to be vast and it would likely be rare that’s really no different than our own universe. It would also probably have a better chance in 3 or more dimensions since in 2d a lot of structures like crossing strands, tubes… are near impossible . given the lack of the law of conservation of energy whatever life would form would be vastly different to life in our universe. It’s one of those things where given enough space and time it might happen but I have no clue what it would look like.
@@bschwand I mean, yeah it's all cellular automata, but there's so many different types of life that showed up over the millennia that I'd actually be surprised if it turned out like us. Not to mention, without conservation of energy things are going to evolve a lot differently
@@enchantedplayer6168 yes, but time is on the side of trying out so many possibilities. That is what creationists do not get for example, they think life is so complex there is no way it could emerge on its own. But just like here, some simple rules, given enough time, will evolve to something. We just can not discount what evolving for a few billions of years can do 🙂
i feel scammed somehow. i clicked on this video because the background of your simulation looked like you actually coded the background and it developed like that, but if you remove this background it would look completly different and i would have not clicked on it. it feels kinda clickbait to do this.
"Here you can see..." No actually I can't see shit because of all the water biology in the way. Baffling decision for presenting otherwise really interesting sims, obscuring them with random garbage.