Ah yes random and very specific short that I have no knowledge about yet again showed up in my recommendation. I didn't understand a single word nor purpose of it. Cool.
@@theshuman100kind of? It does allow for proportional editing of the uvs, but in a more controlled way. You an pin select vertices and adjust others and the live unwrap in the UV editor will adjust proportionally to your changes when you move the pinned vertices
I just try this and its actually really helpful For example align rotation does not work somestimes and u wanna straight the uv of ur mesh. U can pin the corner top and bottom point and scale it to x axis and press 0 and it align the uv perfectly without deforming it. It just work like the pin tool from photoshop and its really handy
There's going to be some degree of variation in the relative size of faces when unwrapped from 3d to 2d, or maybe you just want to have some faces have a higher texture resolution, this allows you to tweak that.
@@DenerWitt To some extent this is inevitable, but it is much less painful to do it in rizom, modo, maya etc. Blender can be pumped up with addons, but their compatibility and support are questionable. I usually praise Blender, but Uv unwrapping is obviously one of its weakest parts
@@TheSicklyWizard In Rizom`s terms constrains are missing, autostacking of similar islands, grouping for more contextual packing, islands orienting etc.
What's the point of art? What's the point of hobbies? Why do we even have fun at all if it has no purpose? Monkey do funni stretch, no one needs any other reason.