True I remember him saying "man I don't think a lot zip ties and duct tape can keep that thing together" to my beat up challenger and I laugh my ass off to that
first time you show up with a RX7 or RX8 he mentions that ryan must have joined the rotary gang. He also makes comments about the cars in drag races, like if its 2 civics he says its a honda vs honda showdown, or if its an impreza vs evo he mentions their rivalry
@@chE3z1 Yea honestly there's countless of lines, he even comments about other racers performance, if they crash, blow their engine etc... It's crazy, you could go on and on about what he comments about and you wouldn't be done :'D I'd like to mention that pro street was done in 1 year! With the team split between Undercover and Pro Street. EA really milked thier creativity dry... If that team had even more time the game would be even better. For. e.g there were supposed to be tandem drifts in the career mode, they talked about this in an interview, but afaik only in MP you can tandem.
@@StarHorder Also lack of cops + legal racing. Crazy how to this day the majority of the fanbase still only know like 3 games and refuse to try anything new just because it isn't MW or UG
Shit handling + terrible port lmao. Look at the racing games that were released during 2007/2008 and tell me Pro Street wasn't the weakest game out there
@randomstormtrooper3345 what so people can play MW, Underground and Pursuit and nothing else? ProStreet and Shift were different from the other games BECAUSE it was legal racing
I love how many voice lines are in this game. Announcer mentions most if not all cars and in an actual car guy manner. I remember him mentioning my Corolla GT-S as an hachiroku
I remember when I thrashed my pagani Zonda into a ditch in Nevada, dude comes on the mic like “that is going to cost him a LOT. That thing is one of 25!!”
they really did make excellent choices for commentators in this game. the inimitable John Hindhaugh in G Effect events is instantly recognizable for anyone who's watched Le Mans, one of the most storied men in racing commentary.
I never played Pro-Street, but hearing an NPC interact with your actions is very reminiscent of that era. Reminds me of the Test Drive Eve Of Destruction game where the announcer will yell "STOP HITTING THE WALL" if you keep smacking into it, or barking out "bumpers are made for bumping! Use them!" during the demolition derbies. 2001-2008 was the golden era for games with a few honest good ones hanging on up through '09 and '10, and fewer yet in '11 and '12. '13 was when I noticed the shift from "games as a product to games as a service" hit full swing. I want to go back so damn bad, man.
Ahhh yes test drive eve of destruction forever my childhood jam still play it to this day even that test drive title was heavily slept on. A lot of people still aren't aware if it's existence.
@@keonjackson7909 I completely agree with you there. I consider Wreckfest the spiritual successor, but even so it only captured the functionality while completely missing the progression and event-feel Eve of Destruction had. I couldn't engage with it since it was just lifeless cars on a silent-witness series of courses with no running program (as in like an irl racing program event listing). Yet another complete-the-checklist game. There was no grand payoff for winning. Just more races to complete. Where's the made-up rivals? Where's career point standings? Where's meaningful payoffs and permanent car damage? Where is the risk? ?That's where Wreckfest lost me. EoD having the hub world where you had your home, the scrap yard where you could buy replacement cars, the paint shop, performance shop, the semi-abandoned construction site to test in, physically driving to tracks, and having an event program where you needed to plan out how aggressively you were going to be per event in order to not be totalled out by the end of the schedule was just peak gameplay. It was an immersive sim. The Hastings Hell On Wheels venue will forever hold a special place in my heart. They had you and the other racers stage up _outside_ the track in the pitting area to come barreling down the entrance ramp onto the loop. The best part though is you weren't the hero. You were just another guy in the roster, and the announcer would comment on other racers instead if you were just putting along and staying out of trouble. Lost a race? You weren't even addressed by anyone during final standings being announced. Got third place? You got the "job well done" celebration. Got first place? All the excitement and glory was put on you. Where is that degree of immersion anymore in racing games??
Test Drive EoD will forever be near and dear to me. I remember that I had played the demo on PS2 on a demo disk from PlayStation Magazine back in 2004.... (wow, getting old!) over and over and I was hooked after that. Eventually got the disk from GameStop, eventually lost that disk, got a second copy from a secondhand shop for like triple the price since it's now considered rare, made a backup rip of it just in case.... Unfortunately I don't have a PS2 anymore but being able to emulate it brought back great memories and I eventually completed the game that way. But agreed, that was definitely the golden era for sure. Burnout Takedown and Burnout Revenge, Flatout 1 and 2, NASCAR 08.... those were the days....
@@HilltopGaming Emulation has been a life-saver for my brother and I. He has all the disks from our childhood and converted them so I could run them on PCSX2 when I'm not at his place. I've been stuck on a Midnight Club 2 binge as of late, myself. Stylized characters that had animated and VA'd cut-scenes in between every race, and VA quips _during_ the race is something we really lost in games. You weren't just racing a bot-controlled car. You were racing someone that shouted at you moments prior telling you that you weren't good enough. You had a personal reason to stick it to them. It wasn't about collecting a check-mark and some credits, but it was about playing the story for the sake of the story. You race to honor Moses, to support Gina, to prove to Dice, Parfait, and Makoto that you deserved their champ titles instead, and so on. Rockstar had something special going there, and they lost it with 3 (though 3 was awesome as well for its own reasons), then partially retained it in 4 which then broke with subsequent patch updates that had you meeting late-game characters at the start of the game. lol. There hasn't been another game using that IP in *fifteen* years, and that hurts the worst. I've turned my back to AAA and eye up what's brewing in the Indie scene. Night Runners is the next, and so far only, racing game I currently care about because it captures that PS2 feel. It's set in the 1990s which helps a lot.
Nice, I remember playing the demo of the original and being blown away. The first full game I had was NFS 2, played the hell out of that :) I thought Hot Pursuit 2 was a misstep, but Underground certainly redeemed things. I didn't really play another until Carbon, and then something about ProStreet drew me to it too. I think it was a bit of a detour for the series in terms of game design, but it definitely had a unique and compelling feel. Not played any NFS since though.
@@benjamincorotan5054 actually the map detail is set to medium. When you set it to low, the race day menu displays stills instead of a rendered race day background, just like the PS2 port did to save RAM.
Everyone hated this game when it came out, and I loved it, it was my favourite NFS game and still is to this day, only now does everyone appreciate this masterpiece
The only NFS that has physics relatively close to reality/simulation(please try playing it with a steering wheel controller)as well as amazing artistic atmosphere and style(as opposed to actual sims, so keeping it traditional with nfs spirit)
Same. I didn't "hate" it back then as a kid, I just preferred the street-racing stuff from Underground to Carbon. Giving a go again after so many years (probably since 07 or 08) I'm actually having fun. The atmosphere of the festival, the announcer having so many lines, the car-handling. I wish I appreciated this game more back then.
The announcers are all IRL announcers, one of them is actually John Hindhaugh of Radio LeMans and it's insane how much it adds to the atmosphere. A shame newer NFS dumbed down everything.
The PS2 version always seemed so dead. As I had this version first, it didn't make sense to hear the announcer and see nobody, just the camera slowly moving. Years later, after playing the PC version, I realized that the events were meant to be full of people,
Same man, the PS2 version was the first version I played, and when I saw the better versions (i.e. the PS3, Xbox 360, and PC versions) I was blown away
Man this is the remaster i need, this game felt real i felt i was at a car show and i wanted to drive to impress, hearing him give commentary on every turn, drift, paint swap, other druvers crashing out, me crashing out, damaging my car, winning a race, losing a race, lap placement it felt real, can we get a updated graphics and some physics tweaks man. This was true peak racing
When i was a kid i crashed my murciélago on the desert straight. In the menu the announcer said something along the lines of “lets talk about how ryan cooper absolutely wrecked his Lamborghini” and i cried to my mom and dad. Still a funny ass memory to look back on
Finally decided to give this game a try after so many years. I can't believe I never appreciated it back then. I remember having a copy of it back in 07 or 08. I guess it moving away from the street-racing stuff bummed me out as a kid, but giving it a try now, its actually pretty fun.
I scrolled past this video in my recommendations and then I thought "was that a Bugatti in Starfield?" And I came back to check cause the UI is similar at a glance lol
Back in 2008 I was having parties at home playing this game in multiplayer mode. This is the best car racing game ever made. It has the perfect balance between realism and arcade. And it is way more realistic then shitty gran turismo or other stuff.
he mentions just about every car you get new, and when you total them, every specific car has its own voice line one of the best NFS games for me even if its not "illegal street racing"
i like how GRID uses this same system, issue is that it’s a bit simplified, but they do call out what you do they even call out when someone spins or crashes on track
Also liked how on test drive unlimited when the police are chasing you they say “be on the look for a Bugatti “ or whatever car you are driving at the time - I love when games put small details like this into their games
I wish these big hoonigan-esque race 'carnivals' that make the whole atmosphere of this game were a real thing. I find it a bit hard to believe it's sixteen years since it was released.
Pisses me off that the pc version is broken with a glitch that won't let you move past more than a few races, this was one of my top five all time racing games 😭
Your 100% right. The only way to get the NPC cars is the hex hack the PC version. But ofc when you buy the cars usually the first blueprint is locked the other 2 are customizable (as if you bought the car in the lot per usual pricing)
It’s CUZ From Skate!! Back when BlackBox was still in development of the Skate and Need For Speed Franchises! Killer Era to be in for gaming as a whole!!
The insurance sponsor swimming in cold sweat knowing the Bugatti driver also hold an entire stock of free repair coupon despite owning more money than many micronation's GDP
No. Remasters would just fuck up the original. Mods are better than those, I mean remasters would add microtransactions but it would just be a cash grab.