*Patreon:* www.patreon.com/RollingSolo | *Facebook Community:* facebook.com/groups/330345337770347/ | *Discord:* discord.com/invite/c5HQrcK Welcome back to Mars! In this video we begin a solo playthrough of Nemesis Lockdown created by Adam Kwapiński with art by Piotr Foksowicz, Jakub Dzikowski, Patryk Jędraszek, Ewa Labak, Piotr Orleański, Michael Peitsch and published by Awaken Realms. Can the Janitor complete his objective and stay alive? Time to find out! FYIs: #1. For the first room entered no malfunction marker should have been placed. Page 19 of the rules on malfucntion markers "A malfunction marker can never be placed in the nest or in the contaminated room”. This will be removed after Part #2 with no gameplay impact. #2. 31:30 I could have done a careful move (I wouldn’t have though) as you look at the target room you want to move to in terms of noise tokens. #3. 32:35 I should have halved the number of searches available. When playing solo you half the amount on the Exploration token and round up. *Community Feedback Required: Based on my ask from the end of the video, let me know in the comments below which Objective card I should hold onto!* Intro 0:00 Overview (Win/Loss Conditions) 1:30 Part #1 Gameplay 8:22 Which Objective Card To Keep? & Conclusion 53:04 Patreon Rolling Solo Producers 55:26 *Nemesis Lockdown | Kickstarter Preview:* ru-vid.com/group/PLOF3i9E9lfibLpANy3BXSRAddqSARyomD *Nemesis Showcase:* ru-vid.com/group/PLOF3i9E9lfiYAc0LNwRhHfxti748DOLN8 *Nemesis Showcase | Untold Stories:* ru-vid.com/group/PLOF3i9E9lfiYD6cuWctwziRsbuRG1tGM- "Nemesis Lockdown is the first stand alone expansion to Nemesis. During the game, players will be taken to a totally new location - a secret base on Mars, represented by a multi level board. Lockdown will retain the highly cinematic, semi-co-op experience of the original game, while introducing a lot of new, fresh mechanics. During the tense gameplay, you and your fellow players will gather items, explore different rooms and use your actions, craft, run, and fight other species. At the same time, every player will try to complete their secret objective, that will grant them victory... Sometimes at the expense of others. Some of the new mechanics are: - Multi-level base with stairs and elevators - Advanced computer actions - CSS hatch system - Power and light on different levels - Contingency procedure - New characters and alien race" *Media Inquiries: rollingsologamer@**gmail.com* You can connect with the Rolling Solo community in multiple places! Rolling Solo Patreon: www.patreon.com/rollingsolo Rolling Solo Community Discord: discord.gg/c5HQrcK Rolling Solo Facebook Page: facebook.com/TryRollingSolo/ Rolling Solo Board Game Community | Facebook Group: facebook.com/groups/330345337770347/ Twitter: twitter.com/TryRollingSolo Instagram: instagram.com/ro11ingsolo/ BGG Guild: boardgamegeek.com/guild/2998
I just played my first Nemesis Lockdown solo game, with the survivor. I survived, but was extremely lucky. Sometimes this game is brutal, and sometimes there is room to manoeuvre. When playing solo you trigger less encounters and that in turn gives you an easier time during the event phase. The hardest part in a solo game is finding all the rooms in time to fulfill your objective. I had to trigger the alert procedure, but first I needed an escape plan. And the longer that takes, the shorter the alert procedure becomes... Also when playing solo you might have a hard time opening the gate to the bunker, as it usually opens when the first player dies. As always this game creates it's own story as you play... I had built a plan to trigger the alert procedure and then escape to the isolation room. But some due diligence taught me that that was the one room the marines would exterminate... So then the race began to find a way out... I just made it out in the last turn before the marines arrived. Great game! I'm looking forward to tabling this more... Also the OG Nemesis is still one of my favourites... I still have to play with the Carnomorphs and the Voidseeders...
I’m 99% sure that your playthrough is heavily staged, but that’s why I like it. THESE videos are the best way to learn how to play board games. The format of playing through a game WHILE explaining the mechanics while playing just WORKS for me. 100% subscribed.
Hey Chris! That’s awesome to hear the format works perfect for you. Gameplay on the channel isn’t staged! I play it the same as I would all alone. I’ve had playthroughs go very well and others end in my demise. Hope to see you around sir!
Dude, this was awesome. Thank you for such an enjoyable and thoroughly explained playthrough. For those who have played Nemesis before, I hope you play with the stretch goals as in the CEO, or Android or Bounty Hunter whose objective changes based on whether or not Laika is dead or not as that would be so interesting and entertaining. Love that they included a character who can actually damage other characters. Anyway, great playthrough. Love your channel.
I believe that when you play solo, the items in the room are cut in half rounded up i think. Also, when you are were in the room with the fire, you take a wound for ever "turn" you end in the room. This is where playing solo you have to pay closer attention because a turn is two actions. You searched the first time as your first action and then searched as your second action, and then should of taken another light wound. If you were playing with people that second search would of been your final action for that turn and then you would have had to wait for it go around again for another turn. I play solo a lot and I miss this often.
Thanks for watching and the awesome feedback. Be sure to check the pinned comment for any FYIs. I keep them there in one place for viewers! See you around here 👋🏼😄
Obviously this is not a new video but still pointing out for anyone watching in the future to learn the game that fire damage should be taken every time you end your turn in a room with fire. A turn is taking 2 actions, taking 1 action and passing, or passing. I believe in this video fire damage is only taken on a pass. (This is corrected in part 2)
Would have to rewatch to see but believe I played this correctly. If not, good eye. The pinned comment will also have corrections if any. Hope to see you around and hope you liked the video!
I watched a how to play video of this game, I wish I would have just watched your gameplay vid. You video did a better job of teaching me how to play while being entertaining.
For the first room you entered no malfunction marker should have been placed. Page 19 of the rules on malfucntion markers "A malfunction marker can never be placed in the nest or in the contaminated room."
Careful movement Correction at 31:30 : You could have used careful movement as its only when the target room is surrounded by noise that you cannot use careful moment. The noise in your current room is not taken into account in this scenario.
Destroying the facility, I think, would be easier. I vote for that. Great playthrough. Make sure you check as many contingency tokens as possible though!
@@RollingSolo - Man those are both difficult ones...I'd say "Proving your worth" might be the one to go for. I just finished up a few playthroughs of Massive Darkness 2, but now you're making me have to go back and try the alternate side for Lockdown + the Chrytids for extra challenge :P
Send the signal and destroy the facility, tough to get a pod to evacuate though. Is the bunker considered part of the facility? Gotta watch those contingency tiles also. So many more things to get in the way in Lockdown, I love the challenge.
Been really looking forward to this video! 32:35 I may be mistaken, but I believe when playing solo you must half the room item count, rounding down (or up - I can’t remember). So I think the count should have been 2. I don’t have the rules in front of me so can’t verify though. I vote for picking Insider Knowledge and aiming for 8 knowledge as that will be a major challenge. It also seems in keeping with the character. 🧹
thanks for putting this together. I was deciding between this and OG nemesis for solo. And I have to agree with all the comments and majority of reviews that say OG Nemesis is a MUCH better solo game. Cheers
I think I prefer the original more simply because of the setting on a ship. However, Lockdown and its power usage in the Mars Facility is an extremely close second!
@@RollingSolo I ended getting the original. The alien design in nemesis are much cooler looking than Lockdown. I found Lockdown stretchgoals for $35 so I got those as well since those fungus aliens are cool.
So what do yo7 think works best, true solo or double handed? I’m inclined to think probably the latter but I’ve not played it , just going from previous solo experiences.
Apologies for that! There’s a lot to cover in this game so to pack it all in I may have been quicker. Always remember, you can use the settings ‘gear icon’ to slow the speed of the video down. Thanks for watching!