Blud said no style then proceeded to parry all his attacks with different moves like a mfing ninja lmao, good fight and the timing with the bomb was noice right before he teleported away, was like a batman movie or somethin lol.
Thanks a bunch, man. Made my day. Edit: I parried using Double Down twice, but I did a sick run using Overture, check it: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-bCk1pFYOX-0.htmlsi=Xs4gqDDzJgJjfbPE
@@Dirty_Nero_Main mmm parrying his attack with an overture palm is so dope lol, that one was some good old ass beating right there, keep up the good shit homie 👍
It's part of Table Hopper. If you time a dodge perfectly, you'll have up to an additional three dashes, forward, backwards, left or right. Edit: Nero has 'better' versions of Dante's Trickster mobility, but they operate on contextual elements like timing.
@@Dirty_Nero_Main thank you. I only play Nero but the only good thing I’ve done so far is no damage Vergil with EX Taunt on Son of Sparda mode. Any tips help. Holding that move is good to know since that allows you to use mirage blades and buster punches just like showdown.
@@Kaltsit- 100%. Try saving DT and use it to combo string by cancelling with it. You can also use DT as a launcher on smaller, fodder type enemies. Try using it in the air to cancel out of Payline. You can use this to combo enemies in the air, or close to the ground if you can time it right.
I think it's just not possible to play Devil May Cry without style. Although you are very guilty for shamelessly lying and processing to flex your epic style throughout the entire video