Awesome walkthrough. Milon's Secret Castle was one of my favorite childhood games. Despite its flaws, its trippy charm and fun-to-get-lost-in rooms kept me coming back for more. I still remember the joy of hearing that full bonus round arrangement for the first time.
GREAT! We bought this game for our daughter about 15 years ago...I ended up playing it the most. I always tried to get all the money, all the honeycombs...lots of fun...THANKS!
A very nice game. Quite impossible for the "common gamer" without the unlimited continues, but was a nice exploration/adventure flick. The music box bonus stage was indeed the hilight of this game.
yeah when he stared ranting on games that are just hard like this. this game doesnt suck as much as he made it sound. it takes mad patience and skills.
Not quite. Each music box you touch not only let's you play another bonus round, but it also adds another instrument to the orchestra/band. The player was purposely NOT getting any of the notes after the 1st music box because he didn't need them. He's that good :o
Contra is a run and gun, while R-TYPE is a horizontal shoot 'em up. Ninja Gaiden was formally a beat 'em up in the arcades, but later switched to an action plaformer.
Castlevania, Contra, Ninja Gaiden and R-Type games were tough and occasionally cheap as hell, but they were also fair and fun to play. You had a clue what you were doing and what the hell you're supposed to do. If you didn't have the manual when you bought this game, chances are you got stuck five minutes into the game. Sorry if people don't find wandering around castles blowing bubbles very fun.
@EdmacZ Contra and R-TYPE were originally arcade games. Ninja Gaiden was, too, but it was a beat 'em up before an action game with a few similarities to Castlevania. They are easy to get started on with little or no instructions, because they are arcade-style games. Milon's Secret Castle was made for gamers who want games that are time-consuming, much like Dragon Quest and other RPGs. Compare Milon's Secret Castle to other Japan-developed video games released in 1986.
I like to think he used auto rapid-fire, but it's not inconceivable that he didn't. I knew some video gamers back in my day who had FREAKISHLY fast thumbs.
is it just me, or do the first 2 music box stages sound the same? The 2nd bonus stage adds a pair of symbols, but you can hear it in the 1st stage as well.
Which game is more unfair: Milon's Secret Castle or the Japan-only game by Taito titled "Takeshi no Chōsenjō" (lit. "Takeshi's Challenge")? After the strategy guide for Takeshi's Challenge was released, the author of it passed away. The publisher of it received 400 phone calls a day, most of them were one minute long. The game can't even be beat with the strategy guide. Takeshi is known as Vic Romano on MXC (known in Japan and Europe as "Takeshi's Castle").
i did it once,............after a long time playing,........it was in japanese so i had some problems with the hints,............i'm gonna play it again soon,........in us or europe version:)
If the NES Contra, the original Castlevania, some Ninja Gaiden games and the R-TYPE series are difficult and gamers like them, then why dislike Milon's Secret Castle, even when you want something very challenging?