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Nes:Gimmick! Soundtrack 

grad1u52
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ギミック 全曲集 手抜き。Unusedの所は間違いです
00:01 / Good Morning
01:21 / No Limits
02:01 / Happy Birthday
03:59 / Good Weather
05:57 / Slow Illusion
07:50 / Paradigm
09:10 / Lion Heart
11:17 / Cadbury
13:01 / Strange Memories of Death (Unused Music)
15:18 / Aporia
16:59 / Identity Believer
18:13 / Long Tomorrow
19:23 / Just Friends
21:11 / Sophia
23:27 / Paradox
24:13 / Innocent
25:04 / Siesta
25:49 / Good Night
27:30 / Unused?

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14 окт 2024

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Комментарии : 709   
@渡邉幸治-r9z
@渡邉幸治-r9z 3 года назад
ファミコンとは思えない幻想的なBGMと凄まじいまでの高難易度。
@rrthiel
@rrthiel 10 лет назад
This is my pick for the most underrated soundtrack on the entire NES.
@piotrstrukiel3479
@piotrstrukiel3479 6 лет назад
check out Journey to Silius
@Kacktjarn
@Kacktjarn 5 лет назад
That`s not underrated, like this is
@jodthewbee7615
@jodthewbee7615 5 лет назад
Pictionary.
@LuigiLaker
@LuigiLaker 5 лет назад
Not only is it underrated, it has quite possibly THE best soundtrack of any NES game..ever.
@kekeke8988
@kekeke8988 4 года назад
@@LuigiLaker Journey to Silius sounds like shit.
@wakkowarner123
@wakkowarner123 10 лет назад
I absolutely adore the Sunsoft sound chip. It just has that sound that hasn't really been replicated.
@camulodunon
@camulodunon 3 года назад
It's actually almost identical to the AY-3-8910 chip used in a ton of computer's and arcade machines.
@jorymil
@jorymil 3 года назад
From what I understand, Gimmick used a slightly different mapper than other Sunsoft games. And of course, the NES version would've used a Nintendo mapper (MMC 3?) rather than the custom chip used by the Famicom version.
@DenkyManner
@DenkyManner 2 года назад
@@jorymil I don't think non-Japanese games can use mappers for sound.
@heckett_main
@heckett_main Год назад
​@@DenkyManner i mean... the mmc5 was a succesor to the mmc3 and japanese contra (afaik) had a vrc3, which also had a succesor with sound (vrc6 and 7). (i'm probably skipping stuff but i hope it gets the point across)
@koolgamzstudio
@koolgamzstudio 3 месяца назад
@@jorymilIt most likely used the same mapper, custom NES mapper perms got allowed before Gimmick released on it, but of course, audio stuff still wasn’t possible on the nes
@dimples9746
@dimples9746 4 года назад
Ah yes, Rob Hubbard, Tim Follin, and Masashi Kageyama. Truly the underdogs of the chiptune industry.
@NORAMA01
@NORAMA01 Год назад
Naoki Kodaka
@efb1995
@efb1995 Год назад
Tim Follin worked on this?
@NORAMA01
@NORAMA01 Год назад
they're just naming underrated chiptune composers
@melhanlol
@melhanlol Год назад
@@efb1995 no
@Kat.brush1
@Kat.brush1 Год назад
@@efb1995if he did, this soundtrack would sound more rocky than this one
@katie2940
@katie2940 6 лет назад
"Strange memories of death" is probably my all time favourite song title.
@SpiralPegasus
@SpiralPegasus 4 года назад
Same. Crazy to think the very best song didn't even appear in the game!
@felineki
@felineki 4 года назад
It's the title of a Philip K. Dick story. "The Long Tomorrow" is also the title of a science fiction novel. It would seem the composer was a fan of sci-fi literature.
@nickpeck4561
@nickpeck4561 3 года назад
It now got a use as the freakin' continue theme on the Arcade remake XD
@edwardgaines6561
@edwardgaines6561 3 года назад
@@felineki Oh, that's it? And here I thought he was just trying to be emo.
@IgorPetrovich77
@IgorPetrovich77 3 года назад
Where in game sound "Strange memories of death"? On which stage or, where?
@whynotwynautr4mp186
@whynotwynautr4mp186 5 лет назад
Nintendo and other developers: The Famicom can't look or sound 16 bit Sunsoft:
@whynotwynautr4mp186
@whynotwynautr4mp186 4 года назад
@@lordlouie3550 MMC5 gives two extra square channels and one PCM channel
@BottomOfTheDumpsterFire
@BottomOfTheDumpsterFire 4 года назад
You could probably do it with a VRC7 or a N163, although no game really had a chance to abuse the N163.
@Levin_Pilot_246
@Levin_Pilot_246 4 года назад
@@lordlouie3550 don't forget that Naxatsoft, with the help of Nobuyuki Shioda, made the perfect soundtrack by experimenting heavily with the DPCM channel
@Levin_Pilot_246
@Levin_Pilot_246 4 года назад
@@lordlouie3550 I mean Summer Carnival '92 Recca, for the Famicom
@kekeke8988
@kekeke8988 4 года назад
Sounds better than most 16 bit games.
@8BitDanooct1
@8BitDanooct1 11 лет назад
there is a healthy dose of reverb and stereo panning added to grad1u5's uploads, which i quite enjoy, as do many others. these are quite nice to leave on in the background while working on other projects in my opinion.
@hermanncavalcante7616
@hermanncavalcante7616 8 лет назад
Sunsoft was the master of 8-bit tunes. As good as Konami. No other composers were as good as those guys.
@robertanderson2898
@robertanderson2898 8 лет назад
+Hermann Cavalcante Sunsoft, Konami, and Capcom were all wonderful.
@Trunks7j
@Trunks7j 8 лет назад
+Hermann Cavalcante Sunsoft is amazing. However, Tim Follin is probably a more talented composer. Check out silver surfer OST. Granted, the games he made tracks for were all garbage... oh well.
@oman1825
@oman1825 8 лет назад
+Hermann Cavalcante Oh yeah, don't forget Capcom
@themega10046
@themega10046 8 лет назад
+Robert Anderson natsume did amazing stuff to.
@danmah84
@danmah84 8 лет назад
+VHS Headlines - There are a couple of 1 hour 'Best Of' mixes on youtube from his Commodore 64 days... I gotta say, not one of those tracks (save for maybe their work on a couple Bionic Commando tracks) are as memorable to me as the Sunsoft ones (Mr Gimmick in particular). Chris Huelsbeck is where I go digging for the best Amiga tunes.
@eunaoseibrother8902
@eunaoseibrother8902 5 лет назад
00:01 / Good Morning 01:21 / No Limits 02:01 / Happy Birthday 03:59 / Good Weather 05:57 / Slow Illusion 07:50 / Paradigm 09:10 / Lion Heart 11:17 / Cadbury 13:01 / Strange Memories of Death (Unused Music) 15:18 / Aporia 16:59 / Identity Believer 18:13 / Long Tomorrow 1 9:23 / Just Friends 21:11 / Sophia 23:27 / Paradox 24:13 / Innocent 25:04 / Siesta 25:49 / Good Night 27:30 / Unused?
@lallepop2k
@lallepop2k 5 лет назад
YIy🥚🤩
@WhyDidntIInventYT
@WhyDidntIInventYT 3 года назад
the last track at 27:30 labeled 'Unused?' is used for phase 1 of the final boss (phase 2 is Long Tomorrow at 18:13).
@hejhejhej952
@hejhejhej952 7 месяцев назад
Thanks!
@alanbareiro6806
@alanbareiro6806 9 лет назад
This soundtrack is eargasmic.
@tocininelcerdito
@tocininelcerdito 6 лет назад
Eargasmick!
@Mchenrygames
@Mchenrygames 4 года назад
if your ear could have an orgasm it would
@JonponMusic
@JonponMusic 2 года назад
Strange Memories of Ears
@robbiezampini-is3en
@robbiezampini-is3en 7 месяцев назад
0:01: Title Theme 1:21: Main Menu 2:01: Stage Theme 01 4:00: Stage Theme 02 5:57: Stage Theme 03 7:50: Stage Theme 04 9:10: Stage Theme 05 11:19: Stage Clear 13:01: Boss Battle 25:04: Ending 25:49: End Credits 27:31: Stage Start and Name Entry 28:00: Game Over
@robbiezampini-is3en
@robbiezampini-is3en 2 месяца назад
11:18
@liquidmetalrob
@liquidmetalrob 9 лет назад
Thank you Mr. Masashi Kageyama for writing this great music! He talks about making the music for this game in this video ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-CKevE-_U4g0.htmlm25s
@andersdenkend
@andersdenkend 9 лет назад
liquidmetalrob Wow thanks for linking... great!
@SpiralPegasus
@SpiralPegasus 9 лет назад
+liquidmetalrob You've just made my day and quite probably my whole week. Thank you!!
@rubenscaetano
@rubenscaetano 7 лет назад
Wow, thank you very much for this link!
@itomanya
@itomanya 7 лет назад
Thank you for the great information!! I'm impressed!! :-)
@ivanvelazco3305
@ivanvelazco3305 7 лет назад
oohhh yeaaah! ( thank you)
@ayaxsoul
@ayaxsoul 9 лет назад
Sophia is a such a warm tune
@bootykicker4047
@bootykicker4047 6 лет назад
BLACK HOLE
@priscillaasagiri4913
@priscillaasagiri4913 5 лет назад
Yeah. And the only stage the enemies don't attack you. They are living in peace. Fits perfectly.
@retrokonami9042
@retrokonami9042 3 года назад
@@priscillaasagiri4913 No, the tooth-shaped creatures attack you if you kill a bird.
@koundy2004
@koundy2004 Год назад
In innocent enemies also don't attack you unless you attack snow man and the cat attacks you
@maliciousbugman
@maliciousbugman 7 лет назад
If IntiCreates does a remake of Gimmick! like they did for Blaster Master Zero, they need to do us a favor and keep the original music intact.
@Nattegoya
@Nattegoya 4 года назад
Dillon Bullock Gimmick remake confirmed as a Japanese arcade exclusive, we’ll see how it fares
@BluRael
@BluRael 4 года назад
I've heard some fairly good remixes of some of this music that I think would go well in a remake. BUT it would HAVE to have an option enable to original music.
@Milkyfresh-bz3to
@Milkyfresh-bz3to 3 года назад
This comment physically pains me on more levels than I care to list.
@bitcrushed-thing
@bitcrushed-thing 21 день назад
well. we have the sequel now.
@robintst
@robintst 7 лет назад
Damn, those 3 extra square wave channels really make a difference. Such a full sound.
@SoapTF2
@SoapTF2 9 лет назад
The "unused" song can actually be heard while fighting the true final boss in the secret level. This boss has two forms, and the song can be heard during the second and final form. Strange Memories of Death, however, was actually never used in the game. Fantastic gameplay, endless charm, and pound-for-pound, the greatest soundtrack in video game history. It's a shame this game didn't get the shine it deserved. I could see this game being up there with the 8-bit heavyweights just on how impressive the game was. It holds up incredibly well today, which can't be said for a lot of games as obscure as Gimmick! is. Proud owner of the Famicom original, and I plan to keep it that way for life. Eventually I want to pick up the Scandinavian port to NES but it's unspeakably rare, even more so than it's FC counterpart. One can dream...
@davisetidibujayanima7442
@davisetidibujayanima7442 8 лет назад
the "unused?" song is actually the first form, the second is "long tomorrow"
@dessabrewington4792
@dessabrewington4792 8 лет назад
Wait, the best song on the album isn't even in the game? This is madness!
@nickpeck4561
@nickpeck4561 3 года назад
Looks like "Strange Memories Of Death" finally got to be used... as the arcade remake's continue countdown theme.
@WhyDidntIInventYT
@WhyDidntIInventYT 3 года назад
you can hear Strange Memories of Death in-game by using the sound test. my theory is that it was intended for a final level that got replaced with the floating castle. this game is a slept-on classic for sure. I wouldn't bother with the Scandinavian port, the audio is stripped down and doesn't sound nearly as good as this.
@rofthebg7852
@rofthebg7852 3 года назад
@@WhyDidntIInventYT do you have any video of this "scandivanian" port? there's like no video about it anywhere on the internet it seems
@nam-1975
@nam-1975 3 года назад
The composer of this album is Masashi Kageyama (影山雅司), In addition, This game has also been released Scandinavian version, PAL regions, release date 19 May 1993, This version is rarer than the Japanese version. After verification, there is also a Prototype US version of this game, which has been cancelled for unknown reasons.
@jayden6538
@jayden6538 Год назад
Actually, the reason is known. The president of Sunsoft USA HATED the "quirky" character designs in Mr. Gimmick, and so he decided to cancel the game, releasing a bunch of forgettable licensed games instead. This mentality also affected the US release of U-four-ia: The Saga, as it was cancelled for the same reason. Sunsoft wanted the game to get a full release in Europe, but only one European distributor decided to actually sell the game, and that was Swedish distributor Bergsala AB, who only sold the game in Scandinavia.
@SleepySage
@SleepySage 7 месяцев назад
The scandinavian version and US prototype also use the neutered sound chip of the NES that affects the music substantially.
@matthewmccloskey6430
@matthewmccloskey6430 8 лет назад
The Sunset 5B chip was what made this so good. And the DPCM bass. Just epic.
@diego_villena
@diego_villena 4 года назад
Obsessed with this soundtrack. I've listened to it at least 7 times today.
@mundolukas
@mundolukas 7 лет назад
This soundtrack made me cry. I’m not joking.
@mikediloreto5965
@mikediloreto5965 9 лет назад
Strange Memories of Death is when ears melted
@MaoRatto
@MaoRatto 9 лет назад
Mike DiLoreto The music is too good for your ears?
@RaposaCadela
@RaposaCadela 9 лет назад
i have no words for this music. its just perfect.
@MaoRatto
@MaoRatto 9 лет назад
Nub QuakeGuy/ツDerickFabro 2 Mr. Gimmick needs a modern day remake or re-release it on PC, and it will sell cocaine. :)
@CommodoreFan64
@CommodoreFan64 9 лет назад
Quinn The Quartz Got that right, but I think it will sell even faster like Blue Meth ;-).
@MaoRatto
@MaoRatto 9 лет назад
Commodorefan64 This is like the MOST IM[IMPRESSIVE GAME ON THE SYSTEM! From audio and gameplay.
@chedruid
@chedruid 10 лет назад
Simply amazing. After so many years, chiptuning music is getting better and better, but I love this old trucks. Is like this kind of music genre got encoded into my DNA while playing my NES while I was a child.
@jayceeroh7276
@jayceeroh7276 Год назад
The unused track at 27:30 is actually evidence of my life/nothing to lose.
@stripedhyenuh
@stripedhyenuh 7 лет назад
21:11 sounds like it fits right in with modern vaporwave-ish sensibilities. This soundtrack is just amazing.
@ethagr8162
@ethagr8162 2 года назад
The bassline kicks so much ass
@deptofcarstereorepair
@deptofcarstereorepair 2 года назад
One of the best VG soundtracks I've ever heard
@AmstradExin
@AmstradExin 10 лет назад
Its the best NES soundtrack for me. I really love how they used the sample channel for notes instead of drums...like Amiga....
@ScottBeebiWan
@ScottBeebiWan 10 лет назад
It's _FAMICOM!_ there's a big difference.
@AmstradExin
@AmstradExin 10 лет назад
Nope. I don't call the absence of the lock-out chip a big difference at all. Much less than the difference between the Master System and the Mark III. Also, Gimmick was also released in Europe. :P
@ScottBeebiWan
@ScottBeebiWan 10 лет назад
AmstradExin ... _FM Synthesis Chip, less pins..._
@AmstradExin
@AmstradExin 10 лет назад
Scott B Also, many peripherals of the Mark III mostly won't work like the SG1000 converter and maybe the Card Catcher. Sega never intended to have any backwards compatibility. The FDS indeed works on a NES. All you need is a pin converter for normal Famicom games as seen here. ?v=8cnJZXhpHsU Now back to enjoying the soundtrack. :)
@ScottBeebiWan
@ScottBeebiWan 10 лет назад
AmstradExin _umm... I understand, but my head is going to explode._
@brianlee4811
@brianlee4811 8 лет назад
This soundtrack is beautiful
@BluRael
@BluRael 8 лет назад
BEST. SOUNDTRACK. EVER. :D It sounds great on it's own, but with the SUNSOFT 5B chip in the mix, it sounds truly fantastic!
@JLConawayII
@JLConawayII 11 лет назад
This soundtrack is fantastic. I especially like "Good Weather".
@jarofdelisauce2266
@jarofdelisauce2266 7 лет назад
Who else wants a Mr. Gimmick plushie?
@doodledangernoodle2517
@doodledangernoodle2517 5 лет назад
I do so much
@GiffanyCD
@GiffanyCD 4 года назад
I would buy it, I make sure the rest of my plushies don't get jealous, we don't want Mr. Gimmick to have to save another child
@lordlouie3550
@lordlouie3550 4 года назад
@Nathanielnauts I remember my favorite plush toy when I was young, one I received for my fifth birthday. It was a 5-part toy, designed to teach children about the food chain. Each of the 5 plushes were slightly larger than the previous one, and had empty space inside for you to stuff the other ones in, like a turkey. Each one was of a bizarre, vaguely earthy organism, first a tiny tomato looking crab, then a rat, then a squid with 5 tentacles and horns, then a purple mammal, and my favorite, at the top of the chain, at a foot in length, was the one named Sleeb. Sleeb was a legless, grainy green colored, creature with tiny arms that resembled mittens, little antennae on its head, and an enormous toothed jaw, which could fit basically anything smaller than it inside, ranging from dictionaries to boxes to clothes. I don’t think my other, not as beloved toys would even consider about kidnapping me, because their opposition is an enormous devourer of worlds that vaguely resembles Cookie Monster. That sounds... familiar...
@radiokunio3738
@radiokunio3738 4 года назад
That would be really cool
@LynkxMan
@LynkxMan 4 года назад
I actually happen to have one and yes, all of the other plushies are quite jealous. I have yet to be taken to another world though.
@1gnore_me.
@1gnore_me. 8 лет назад
one of the very best nes soundtracks
@RaposaCadela
@RaposaCadela 8 лет назад
BEST. SOUNDTRACK. EVER.
@TheLoveMario
@TheLoveMario 7 лет назад
Fun fact: Hear that awesome bass? Yeah. But, that's not actually the 5B chip at work. That exact same bass was used in many other Sunsoft games that didn't have the 5B chip. It's just a DPCM sample, like the drum samples that Mario 3 used. The 5B chip is actually (and literally) just the Sega Master System's soundchip (literally the exact same chip) which has just 3 square waves and 1 noise. Although the extra noise channel isn't very useful when paired with the 2A03. The extra square waves help give more depth to the main instruments (hear that reverb?) but that's it.
@bryanedds8922
@bryanedds8922 7 лет назад
You hear Rex's bass? I SAID, YOU HEAR REX'S BASS???!!
@isakwatz11
@isakwatz11 7 лет назад
Thanks for this comment! I always see people thinking the Sunsoft 5B was some kind of sorcery but in reality the bigger deal is the bass samples! You can easily tell this by comparing the European and Japanese versions of Gimmick! The difference is mostly minor.
@pastaman64
@pastaman64 7 лет назад
isakwatz11 except for the beginning of long tomorrow.
@blara2401
@blara2401 7 лет назад
The difference is anything but minor ! And that can also be seen on an emulator, if one turns the 5B off while playing the Japanese ROM. Leads or counter melodies were often played on the 5B which square was far more versatile. As for the bass, it wasn't always DPCM ! "Sophia" used the 5B for bass, that's what makes this heavy square. No, really, this chip was wholly contributive to the greatness of the soundtrack. Not to mention, all sound effects - the star, jumping, getting hit... - made use of the 5B as well.
@charvelgtrs
@charvelgtrs 6 лет назад
Specifically it was Batman Return of the Joker that used Bass samples. Original Batman game just used the standard 4 channels.
@ArashiN7
@ArashiN7 10 лет назад
I'm here for Diggin 'in the cars. This is really beautiful ^^
@drift221
@drift221 9 лет назад
Me too. I just had to find out what that final song he talked over was, and I agree this music is amazing.
@dmcmusiclover2995
@dmcmusiclover2995 4 года назад
I used to think about Demon Returns OST 0:01 Title 01:21 World Map 27:30 Level Selected 02:01 Stage 1: Grave Forest 07:50 Stage 2: Caverns 18:13 Stage 3: Hills 05:57 Stage 4: Bridge 03:59 Stage 5: Seaside 19:23 Stage 6: The Snow Fields 23:27 Stage 7: Mines 09:10 Final Stage: Hades Queen’s Castle 15:18 Boss Battle 11:17 Stage Clear 24:13 Game Over 25:49 Bonus Area 13:01 Final Battle 25:04 Game Complete 21:11 Credits
@CodeKirby
@CodeKirby 2 месяца назад
this is like fusing the NES soundchip with the sega genesis soundchip in the best possible way.
@Judex1963
@Judex1963 7 лет назад
This soundtrack feels so tight with the added bass... My favourite tracks are No Limits, Happy Birthday and Good Weather. The later is really the best one in my opinion
@GiffanyCD
@GiffanyCD 4 года назад
This soundtrack is one of the best osts in gaming history
@rubenssalvador9885
@rubenssalvador9885 8 лет назад
That freakin DPCM Sunsoft-ish bass
@rubenssalvador9885
@rubenssalvador9885 8 лет назад
I know
@robertanderson2898
@robertanderson2898 8 лет назад
Wow.... "Slow Illusion" was the first one to really catch my uh...... ears! This is amazing.
@florianbronnimann5473
@florianbronnimann5473 8 лет назад
Great work on the video. You guy really have found a really good combination of echo and various filters that makes those tunes as listenable as if they were just released.
@robertanderson2898
@robertanderson2898 8 лет назад
Listening to "Strange Memories of Death" now. Um.......wow?
@pinguplays1
@pinguplays1 2 года назад
how?? JUST HOW this is magical
@vealchop2490
@vealchop2490 7 лет назад
"Sophia" may be the high water mark of NES era game music... stunning.
@karlsmith4270
@karlsmith4270 2 года назад
Did not know this game never got a western release. It was released in 1992 which is pretty late in the NES' life cycle. I really hope Nintendo and Sunsoft adds this gem into their NSO service.
@wifflwaffl
@wifflwaffl 12 лет назад
1:04 Since you disabled the sprite limit you disabled Sunsoft's way of masking the little dude's sprite so it would look like he jumped through the portal. They drew a bunch of transparent squares below the portal so that he would disappear.
@vibbyalt
@vibbyalt 3 года назад
Using the sprite limit to your advantage. DANG that's clever.
@1gnore_me.
@1gnore_me. 3 года назад
that's actually genius, I've seen the same thing done in other SNES games and I had no idea how it was done.
@SimonPiano42
@SimonPiano42 10 лет назад
i found out about this music from the "Diggin' The Carts" VGM documentary where the composer was interviewed (unfortunately i'm not sure which episode, 3 or 4 I think). Really fun, inspired music.
@stellas921
@stellas921 9 лет назад
ep2
@thenoisemachine
@thenoisemachine 6 лет назад
I can't believe I've never heard this before! Absolutely Beautiful!
@TheRealHedgehogSonic
@TheRealHedgehogSonic 5 лет назад
Best chiptune makers include: NES: Sunsoft Master System: Virgin C64: Jeroen Tel SNES: Square Enix Genesis: Technosoft
@crunchsixfoe
@crunchsixfoe 5 лет назад
Squaresoft* but agree with your picks!
@solarflare9078
@solarflare9078 5 лет назад
SNES isn't chiptune
@funnyman2097
@funnyman2097 4 года назад
Looks like someone hasn't listened to plok....
@dantebishop3361
@dantebishop3361 8 лет назад
Good Weather is probably my favorite song in the soundtrack, followed by Strange Memories of Death. The rest of the songs are still awesome.
@crunchsixfoe
@crunchsixfoe 8 лет назад
'Long Tomorrow' and 'Good Night' are just sublime.
@OliverCarson
@OliverCarson 8 лет назад
Such a nice synth drum. The bass is pretty tight too.
@MawariMawarisan
@MawariMawarisan 2 года назад
Goosebumps the good kind
@end3580
@end3580 2 года назад
このゲームに出会えてよかった。 ファミリーコンピューターの世代じゃないけど、音楽とその世界観に魅了されました。
@BettinaCalmon
@BettinaCalmon 10 лет назад
Composed By Masashi Kageyama
@DerickFabro
@DerickFabro 9 лет назад
.
@SwitchZetto
@SwitchZetto 6 лет назад
What a man
@biking2cruze
@biking2cruze 3 года назад
Such beautiful music coming from an 8-bit machine! Sun Soft makes it sound like a 16-bit game with those awesome sound drivers!
@DeluxeGamer705
@DeluxeGamer705 Год назад
This game is so underrated. The music just makes me want to smile!
@アクセルノイマン
@アクセルノイマン 5 лет назад
おすすめからたどり着いたけど、いいなあ ゲーム自体は存在から知らなかったが
@blknmild
@blknmild Год назад
WTF?!?! I just found out about this game today. This soundtrack is AMAZING!!
@1gnore_me.
@1gnore_me. 11 месяцев назад
happy to see people are discovering this amazing soundtrack today, I still remember when I first heard it 20 years ago
@Uopra
@Uopra 11 месяцев назад
🔥🔥
@junsang790
@junsang790 4 года назад
And here comes Gimmick!, Arcade REMAKE!!
@nickthompson8550
@nickthompson8550 10 лет назад
That Good Weather tune tho, amazeballs :)
@pigmassacre
@pigmassacre 4 года назад
04:51 gives me the corniest goosebumps I've ever had. its so good
@nickpeck4561
@nickpeck4561 3 года назад
Strange Memories Of Death was actually used in the arcade remake! It's in the Continue Screen.
@nickpeck4561
@nickpeck4561 2 года назад
Also used in name entry after time attack
@JemZard
@JemZard Год назад
But not in the Original Famicom game...
@pepperresearch
@pepperresearch 2 года назад
never gets old
@monin00
@monin00 2 месяца назад
プレミアついてたのを子供の頃に購入して完全クリアした思い出。曲がめちゃくちゃいいよね
@invalid_user_handle
@invalid_user_handle Год назад
For anyone wondering why this game doesn't exactly adhere to the NES's usual musical standard, this game has an expansion chip. the Sunsoft 5B, which has extra musical capability, giving it 3 more pulse-channels.
@weedsmokindrummer
@weedsmokindrummer 10 лет назад
I LOVE the music for this game! They need to bring it back!
@thadevilzadvocate
@thadevilzadvocate 10 лет назад
We'll they did in a way as part of the sunsoft bundle that was released for the ps1
@DeskoDev
@DeskoDev 7 лет назад
The sound emulation was worse.
@addisonfung5009
@addisonfung5009 Год назад
How about the Special Arcade Version of Mr. Gimmick?
@virtualboy5851
@virtualboy5851 5 лет назад
I grew up with this love it
@HARDcorp
@HARDcorp 4 дня назад
FACT: Super Mario Bros. Crossover used this soundtrack for Demon Returns. 00:01 Title 01:21 Character Select/Cutscene 02:01 Plains 03:59 Underwater 05:57 Bridge 07:50 Underground 09:10 Castle 11:17 Level Complete 13:01 40 Seconds Left 15:18 Boss 16:59 Unused 18:13 Peaks 19:23 Coin Heaven 21:11 Ending 23:27 Unused 24:13 Game Over 25:04 World Complete 25:49 Underground Bonus 27:30 Character Selected If you're wondering, the lose life theme was the death SFX and the invincibility theme was the one from SMB3.
@marcoismissing
@marcoismissing 7 лет назад
Thanks for the upload. What a gem.
@edwardgaines6561
@edwardgaines6561 3 года назад
7:50 This track always gets my blood pumping! 💪😤 18:13 Chillest boss theme ever, but you only hear it for like 20 seconds. 😢
@LunchableSandwich
@LunchableSandwich 6 лет назад
If anyone is unfamiliar and curious with how this game plays mechically, I highly recommend watching an old speedrun by "Cyghfer" from one of his AGDQ marathons. It's really impressive.
@YummyBananaFish
@YummyBananaFish 12 лет назад
I appreciate that info my friend, thanks. This still sounds way nicer than the usual Spectrum-esque sounds though, I'm in awe!
@vealchop2490
@vealchop2490 8 лет назад
I'm still amazed this was made using NES sound capabilities... just incredible.
@TheOneUp
@TheOneUp 8 лет назад
It's not, it's a Famicom game and the cartridge had extra memory for the music, which allowed for three extra sound channels.
@blara2401
@blara2401 8 лет назад
OneUp Well, it only used part of the 5B's capacities and we already got such an amazing result.
@iyatemu
@iyatemu 8 лет назад
The cartridge had no extra memory, it's a sound chip in the memory controller.
@TheOneUp
@TheOneUp 8 лет назад
Ah, sorry. There were cartridges with extra memory but I see now it wasn't used for this game.
@vealchop2490
@vealchop2490 8 лет назад
Even with the three extra sound channels, this is an incredible composition. I've heard very little from this era of gaming that sounds anything like this.
@Orangepoindexter
@Orangepoindexter 11 лет назад
Fantastic soundtrack!
@Optomon
@Optomon 4 года назад
I feel like these songs would still sound amazing if composed without the sound expansion. The first 4 tracks are particularly excellent.
@RAZKEN.
@RAZKEN. 8 лет назад
This is like 8bit J-Fusion and it's effing fantastic!!
@vuurniacsquarewave5091
@vuurniacsquarewave5091 9 лет назад
Interesting that most of the time, the extra chip is used to make subtle xylophone chords and nothing major. In a couple tracks one of the 5B channels is used for bass though. And also this game has the unique slap bass samples. I don't think those were in any other Sunsoft soundtrack.
@tdelfino2509
@tdelfino2509 9 лет назад
za909returns The PCM bass was in pretty much every Sunsoft NES game in the early 90's, actually; Batman and Super Spy Hunter are good examples.
@vuurniacsquarewave5091
@vuurniacsquarewave5091 9 лет назад
***** Yes, but there were a couple different samples throughout their history. The first one probably being the one in Fester's Quest (and imo that has the crappies bass sample from Sunsoft music) Then there's the very common one you can hear in Journey to Silius, Super Spy Hunter, Ufouria, Shanghai 2, this one and possibly more. Then there is the Return of the Joker one. But I can't recall having heard the slap bass in this one anywhere else.
@Dark_Mario_Bros.
@Dark_Mario_Bros. 6 месяцев назад
Timestamps: 00:01 Good Morning 01:21 No Limits 02:01 Happy Birthday 03:59 Good Weather 05:57 Slow Illusion 07:50 Paradigm 09:10 Lion Heart 11:17 Cadbury 13:01 Strange Memories of Death 15:18 Aporia 16:59 Identity Believer 18:13 Long Tomorrow 19:23 Just Friends 21:11 Sophia 23:27 Paradox 24:13 Innocent 25:04 Siesta 25:49 Good Night 27:30 Unused(?)
@TomSchmitzLP
@TomSchmitzLP Год назад
3:59 touches true greatness
@yeong126
@yeong126 4 года назад
Uploader did a nice job with the audio, sounds just like a 16-bit console
@ichigo3223
@ichigo3223 10 лет назад
The last song is not unused... It is used on the Last Boss on Phase 1 when he's wearing that strange cloak. Then on Phase 2 when he removes the cloak and appears with the magic wand the song switches to "Long Tomorrow".
@MrCridle
@MrCridle 4 года назад
это же надо было на такой детской игре прописать такую шедевральную музыку.92 год.
@andyblankjones
@andyblankjones 9 лет назад
Jeez, so many jams on this.
@MrPac87
@MrPac87 3 года назад
19:23 Sounds like Don't You Want Me of The Human League. One of the most and best underrated Famicom/NES games.
@TheBumbino
@TheBumbino 11 лет назад
I can't believe I have never heard this soundtrack it's incredible! This is easily up there with games like megaman 2 for best 8 bit music.
@Mari4MRR
@Mari4MRR 2 года назад
I love the game and the music as well 😌💕
@Brunoki22
@Brunoki22 5 лет назад
I knew I knew I've heard this soundtrack somewhere! They used it in the Super Mario Crossover 2 game! Damn, these songs are hella good! How did they make such chummy sounding songs? They sound adorable! Like an anime from the 90s! Truly sounds nostalgic :P
@SonicRocksBox2
@SonicRocksBox2 11 лет назад
Kirby's Adventure only squeezed out so much because it was on a bigger cart than most other NES/Famicom games. Summer Carnival '92 Recca on the other hand is a real gem.
@Bloodreign1
@Bloodreign1 2 года назад
Shame Sunsoft didn't make enough copies of this game, the PAL variant is stupid rare these days, and the FC version, though more comon, is also stupidly expensive for such a fantastic game.
@solarflare9078
@solarflare9078 5 лет назад
Imagine not liking this soundtrack. Sad thing is I know people who do dislike this soundtrack.
@SpazLP
@SpazLP 11 лет назад
That's because you're trying to play it without the extra sound channels. The SFC version of this game had an extra sound chip in it called the "General Instrument AY-3-8910" aka the sound chip inside the Atari ST and ZX Spectrum(?) which added extra sound channels and worked alongside the NES sound chip. What you're hearing is the version without the extra sound channels.
@EDBOMINATION
@EDBOMINATION 3 года назад
Actually shocked by that bass. Sounds more like a sample than an oscillator.
@TheZmusicGroup
@TheZmusicGroup 3 года назад
it *is* a sample actually. The Famicom's DPCM channel is used to play bass samples in late 8-bit Sunsoft games
@EDBOMINATION
@EDBOMINATION 3 года назад
@@TheZmusicGroup That’s INCREDIBLE. The west was robbed by not getting a disk system! Many SNES samples even sound far inferior.
@jannowak9639
@jannowak9639 2 года назад
@@EDBOMINATION The NES was also robbed from audio input on cartridge connector that allowed to use 3rd party synthesizers.
@Nicurru
@Nicurru 6 лет назад
Fun to hear this music, when I have always just heard the music from my own game, that doesnt sound as well.
@Neil_Lee
@Neil_Lee 5 лет назад
The Famicom version had the Sunsoft 5B audio chip , but NES version didn't. So music is better at FC.
@MovieguruThe
@MovieguruThe 5 лет назад
27:30 is the Final Boss Music. Hitting the boss a few times changes its form and switches the bgm to "Long Tomorrow"
@LunaOfTheStarsMusic
@LunaOfTheStarsMusic 4 года назад
0:00 Gimmick was filmed in front of a live studio audience
@SrivatsanVenkatesh
@SrivatsanVenkatesh 12 лет назад
The last song is actually the first half of the final boss, and Long Tomorrow is the second half. It doesn't have a name, but it was definitely used.
@myousickoflife
@myousickoflife 5 лет назад
Very cool slowed down with the "cave" environment in windows audio enhancements.
@ichigo3223
@ichigo3223 9 лет назад
Unused? -> Last Boss 1st Phase. Long Tomorrow -> Last Boss 2nd Phase.
@DeskoDev
@DeskoDev 7 лет назад
They almost got the title right, the actual title is Untitled.
@ABCDEFGHdumbo
@ABCDEFGHdumbo 6 лет назад
the actual, actual title is Memories of My Life; that comes from a 1995(?) album re-release of this game's and Hebereke's OST
@zetaman8924
@zetaman8924 4 года назад
The actual, actual, actual title is Evidence of My Life.
@TheGreg_T
@TheGreg_T Год назад
Kageyama didn't need to go so hard, and yet he did.
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