BTW, in Game B the ball goes faster (that's the difference). The game's manual refers to is as "GAME A is designed for beginners. GAME B is designed for experts." Thank you to dyrianlightbringer and cooltaylor1015 for pointing out our oversight in omitting that important detail! Intro - 0:00 NES Pinball Controls - 1:37 NES Pinball Walkthrough - 1:55 Flippers Disappear - 11:57 NES Pinball Facts - 14:14 Flippers Reappear - 16:54 NES Pinball Appearances - 22:21
I've never actually played NES pinball before. My main experience with video game pinball was the 3d Space Cadet one that came free with windows back in the 90s. Played that one a bunch as a kid, but never really mastered it. I can still remember the sound effects, though. Very nostalgic!
If I may add something to what Fluff said about the initial release of the original NES games, the adapter used to convert Famicom games to NES can be utilize in playing Famicom games on a NES top loader like a Hundon Soft "Honey Bee" Adapter... If done correctly, of course...
Good call, Tacaskey; we'll have to keep that in mind for a subsequent class. There were a lot of instances where the Japanese/Famicom version games were appreciably better.
An important bit of gameplay: When you hit your left flipper and the ball runs up the right side you need to press your right flipper to allow the ball to continue to travel into the top screen.
Great tip. Plus having good reaction skills can sometimes be what you need to smack the ball up when it teases on that upper screen when it goes just high enough from the bottom to be in the proximity of one of the flippers.
I just realized while we had Pinball, Pin Bot, and High Speed, we never got a port of David’s Midnight Magic. I must have had hundreds of hours racked up on it on the Apple IIC.
Haven't watched the entire thing, so maybe this is actually addressed, but I have a question to the Professor: The NES I know about has scrolling either horizontal or vertical depending on where the dipswitch is flipped (or maybe I am misstating what needs to be done for vertical/horizontal scrolling), is there a reason why Pinball for the NES doesn't do vertical scrolling for it's table?
That's actually an excellent question. Vertical scrolling was a resource eater as I understand it which is why some games like a Mega Man stuck to one form of scrolling in horizontal and split their screens when going up or down. As you mentioned, the NES certainly had the capability for scrolling vertically (Kid Icarus comes to mind). This game the resource management wouldn't have been an issue even though it was one of the earliest titles; without knowing definitively my guess is that they figured with the speed of the ball especially on mode B that it made more sense to have two stationary views and keep the flippers on the screen at all times for fun/simplicity sake rather than move the camera with the ball so players would have more time to react.
You should collaborate with. U CAN BEAT VIDEO GAMES. he does the same content u do. I watch u both. Think u two could learn from each other. Just a thought