It is worth mentioning that all powerful netdecks started out as homebrews. The powerful decks will not be discovered if no one chooses to experiment. I've actually just started homebrewing for Modern now that I've spent a little over a year studying the format and learning why the current decks are strong in this metagame.
+Josh McFarland While I see what you tryied to say, I must disagree, at least partially. When someone creates a new strategy (homebrew) and does well with it, some players (more or less experienced) might try to create a strategy based on that first homebrew, and polishing it to a point where more and more players pickup the same deck and keep improving it. to a point where's so good against the field, that it can't be toned anymore without hurting the core of the deck or the manabase. To sum it up, All powerfull decks started as a homebrew, but overtime other players keep improving the deck (netdecking of sorts) to do better against the field. It's rare to see a deck so powerfull "right out of the box" (or field testing, or tour) that no one can improve it one bit
+Josh McFarland That's more of a chicken and the egg type deal. Netdecks were never really "homebrews" they are usually a large collection of various cards interactions that work really well. No one is creating them, people are instead, building upon previous existing ideas and changing it subtly or fundamentally depending on the current meta that they are being adapted to. Then, the people that best succeed at adapting the deck become the new netdeck in their tournaments top 8. Homebrews instead rely on their own personal experience to develop a strategy that they feel will win within the meta. The most successful then also top 8 but their decks are usually not copied and those decks fade into obscurity as the mechanics behind their decks are easy to solve and counter.
+Josh McFarland Realistically, netdecks and homebrews both sustain each other. After all, what would provide the field versus to test or the match-ups to study if not for netdecks? And how could new netdecks arise if not for homebrews and rogue decks?
Most top net decks are put together by pro-play teams like Channel Fireball and the like. when a deck one of those lames play top 8's they post it on their site so they get more hits from web traffic. Team brew isn't quite the same as home brew.
When your MTG-friends are 5-6 Timmys, 3 Johnnys and 1 Spike (stfu, Spike. Go to a tournament and tell them why my deck has too many cards and why I can't play 3 coloures)
I like how you put it. Just because they're common strategies doesn't mean they're evil and unimaginative. I play legacy Death and Taxes and I guess that makes me a net decker. Crucify me.
I net decked my first 3 or 4 decks over the past year with my friends because I was still trying to learn the game but I'm trying to learn the deck building basics now. It's so much more rewarding to win with a deck you build yourself. 😇
I agree, when I used to play yugioh it was so easy to spot a netdecker as they were usually clumsy and didn't know cards and the game in general very well.
+FunDaMental Well they are pathetic they can't be fuckin bothered to actually put some effort and creativity into this hobby then why the fuck are you here
I'm in AZ right now, and the card shop near me makes custom made decks for you. You tell them your price range, and your colors. If they are late, you get a free repack. They also come with a deckbox and 100 card sleeves. And
Net decking can be worse than home brewing depending on your local meta. There was a time where I played at a shop and I was running Jeskai Tokens. I got matched up with a kid that ran freaking arc lightings and twin bolts in his main deck.
I remember the first time I won with a homebrew! It was my first time at my new LGS in the city that I'm going to school in at it was AWESOME! If you're new in Magic, you gotta homebrew. It's the most fun you'll have in magic (at least in my humble opinion lol).
+Niken Pea Also, it's super fun if you have a friend group at your local LGS to get together and work on a home brew for someone to play every week. My buddies and I do this every Friday and we have a blast making and playing the decks! Just another fun thing to consider
I only homebrew, i hate netdecks since it takes out the creativity of the game, it feels so good when you play at local fnm and you cast something that they just went confused and said....."I've never seen this card in my life", and I play standard.... XD
Netdecking and ‘meta’ (in gaming in general) literally takes the fun out of what made the game fun in the first place! Variety of strategies and creativity is what makes gameplay better. When the playerbase becomes flooded with cookie cutter playstyles it ruins the whole freaking thing! UnU
Casual magic is where jank home brew decks shine. competitive magic is competitive. if no one else plays the top tier decks except the guy or girl that built it first, there would be no competition. mirror matches are horrible, and that's another con of net decks. there are synergies and combos that are pretty much a no brainer, and the rest is metagame. if you're anti net deck, don't play competitive magic. You're going to lose. You have to embrace netdecks so that you can create new homemade decks to storm the field rogue! I'd also like to add that playtesting net decks and playing competitive magic will make you a better player. I like to win, casual or competitive. if you're only interested in self made decks, casual is the way to go. but I promise you, no matter what you build, coming up with the idea all by yourself doesn't mean someone isn't playing your deck, especially if you have a limited card pool such as standard or your playing sealed or draft.
I remember favorite deck of all time was a homebrew. I won at FNM top 3 every week until it rotated. It was Shares of Alara and Fairies were all the rage. I piloted the unconventional, the crazy, but the wicked broken 5 Color Cascade Control. Every spell under 3 mana was a control spell, every spell over 4 was cascade except 3 Ultimatums and 2 board wipes. Ton of mana fixing from fetchlands. So every spell in the deck was removal or removal plus and built in card advantage was sick. That being said netdecking is where everyone should look before deciding to homebrew or not.
It might be good to remember, that every netdeck started out as a homebrew somewhere in someone's head, before it went through multiple hands and heads ;).
your background is sweet. Forest with elvish mystic, mountain with lightning bolt, plains with path to exile..?, swamp with duress, and island with ...what? haha
I like Homebrews. 2 of my favorite things about Homebrewing - 1) My opponent has to read cards that are lesser known... 2) My opponent doesn't know what to expect next l
Basically from Dragons of Tarkir until Shadows, I was playing a five-colored Dragons deck I made. It placed at my FNM multiple times. It even went 4-0 once or twice. An additional note for the Dragons deck was that a glaring weakness it had was against Aggro decks and suffered somewhat against a few other decks. As such, I threw in cards into the sideboard that would deal with Aggro decks and other decks I had issues with. Against Aggro, I typically took 9 cards from my sideboard into the deck. (4x Siege Rhino, 3x Radiant Flames and 2x Flaying Tendrils)
love the ending! everyone should do both! make your own decks, but also look at the top lists & compare the cards you're playing to the ones that the pros use in decks. great video.
I homebrew - but sometimes I look at net decks to see what I can use to improve it. For example: I played UG Clues a few weeks ago, and it wasn't terribly consistent. I looked at MTG Top 8 for U/G blues and see they all of them are playing the Krassis from Origins, so I made sure to pick a few up. Also they were all running 3-4 Lambholt Pacifists (I had 2) My deck also suffered from 'split personality' that you talked about. It was trying to be aggro with too much control. I put in more creatures and reduced the control.
I noticed the E. Displacer-Brood Monitor combo, put a few different field enchants like Impact Tremors in a deck. I looked up the combo, not really expecting to find anything, but I did find it and found some different creatures to bounce for different effects and other win strategies.
I used to have this weird 4 colored homebrew deck. It was built around +1/+1 counters. It was this weird mixture where the focus was on both Sage of Hours, and Kalonian Hydra. With Corpsejacik menace being a key card. Basically, you played it by just preparing your board with corpsejacks and gyre sages, and then won either by playing a Kalonian Hydra and just pump him to insane numbers (Once made him a 200/200 on turn 5). OR you get infinite turns by using Sage of Hours, Ajani Mentor of Heroes and either Corspejack or Vorel. the deck was surprisingly good. The only downside with it really was how slow it was, but that was mostly because I did not have any fetch, shock or pain lands, and only double or triple coloured lands that came in tapped. But besides that so was it really good, because it was so unpredictable. You could surprise your oponent with infinite turns. You could trample them down with Kalonian Hydra. And in some cases, even just kill them by discarding creatures and use Lotleth Troll. It is also nice because if your first strategy gets stopped, then you can just get back with another one, which makes it difficult to really stop the deck. Basicaly, if I would have improved the mana base, and if you know the deck well, then your oponent is going to have a bad time :P
I personally do a bit of both. I usually get inspired by something I see (that usually beats me), look up various iterations of it on the internet/ talk to the guy playing it to see what cards are used, make a budget/bare bones version of it and test it out to see if I like the concept and add the expensive cards later while making whatever adjustments I see fit.
I've found that a good combination of net-decking and brewing is the best, for example, creating a brew of say, a top 16 deck that did quite decently but received not a lot of attention. One time I made a jeskai ascendancy combo in modern that used only Elite Archanist, and a pyrite ritual, or a manamorphose. It was really fun.
All the people who are mad about netdecking in this comment section, let me tell you something. I can't homebrew. I don't know all the cards, I've never really been able to build a solid deck that works well together by myself yet, although I'd love to. I'm not good at homebrewing. Now knowing that leads me to say this: I netdeck because I want to play Magic. I don't do it because I want to win or to streamline the format, I just want to be able to play and enjoy playing. I can't always be losing with a deck that I built, that doesn't work. I don't get the mentality that players who netdeck are killing the format just because they decided they wanted to play the game with a good deck that someone else built.
I can somewhat home brew a deck. I have 1 net deck right now and I'm building two home brews right now. One is giant eldrazi green ramp and the other is crazy blue white angel control
Nekomomo just look through your cards and try to build off of somrthing you like, like cards that get you life, ones that make a shitload of creatures or anything else. Gather the cards you have that have that ability and then look some up on amazon. Most cards cost less than a 1$. You can start to homebrew like this.
Is it netdecking to study a sample set of the archetype you're building? For example: you want to play burn. So you go to mtgtop8 and look at 10 high placing deck lists and then get an idea of the core of the deck and it's flex spots and then you build based on all of them but to your own preference. I like to fine-tune. I don't build from scratch but I have my own flavor that I prefer in decks and I like to playtest and use my own judgement on the finished product.
In my play group, we all started out properly in Magic with net decks that we really liked the interactions of, then learnt the game abit more, researched into more cards and have all now heavily modified them all to suit us. My first ever deck was a really clunky solider deck that I built using random cards I liked that I received in packs, but it wasn't doing me any good, I would lose every game to my friends net decks. So I too took to the internet, and found Soul Sisters. I naturally (being a fan of white cards pretty artwork, and cleric builds in any fantasy RPG game), decided to build it. Now a year on I'm still playing Soul Sisters, but only 10 cards in it were in the original net deck, the rest are little additions of my own from research into cards I thought would work well and advice from other SS players on what works well. This happened with all of us, and each of our decks have grown exponentially by learning our weaknesses and finding out how to fix certain problems, be it with the side board or the main board. Now that we all have our own decks, rather than someone elses, we're finally all going to take our decks to locals soon and see how well they do!
I am new to mtg, and I netdeck a lot. But for good reason. I am playing with friends who have played magic all their life. They have massive decks and knowledge of the game that I cant compare to with any deck I build. I have very few cards. I spent $100+ and cant get within a spitting chance of winning against any of them. I am not going on and taking the best deck available. I am going on and grabbing a $40 budget deck that I think have a cool theme. When I get enough knowledge of cards available and cards I will definitely want to build my own. But for now, I just want to play without every feeling sorry for attacking me.
As someone who taught groups of friends how to play Magic, I did just this. I love the personalized style of a homebrew, and the challenge of making a decent budget casual deck. I taught friends how to play with lower-cost, out-of-standard netdecks, pretty much serving as the middleman/"translator" to ease the knowledge to them. Having a community-refined, pre-tuned deck helped balance out the fact that I had a ton more knowledge and experience over them. Their occasional victory was a big morale boost that kept them willing to continue learning and playing.
What about netbrewing? It's where you take a deck list or deck idea and sculpt and tweak it to your style, like choosing a treasure hunt wincon, or what control finisher to play?
The best feeling is when your homebrew is so good that it becomes a net deck. Had that happen to me once. 2 weeks after I played it in a major tournament, it showed up as a major player on the net, and stayed there for months. Of course, they tweaked it to be more efficient, but I was really close.
I usually do something in between 100% homebrew and "netdecking", mostly because I play Modern, where there are usually "better" versions of your personal idea already out there. What I do when I find such a list is adjust it to the metagame and - most importantly - my personal taste so it has my personal "spin" on it. This usually works quite well for me and I truely enjoy seeing small-ish adjustments work in my favor - I constantly think about how and what to tweak because improving decks is *really* fun to me.
Recently I was trying to build my first deck (I started playing mtg 8 months ago), I searched the internet for any kind of builds and I usually customized them to make them cheaper, but I've never actually built them and never ever bought those cards, last week I built and bought all the card I needed to create a mono blue master transmuter control extravaganza, I don't really know how I came up with that deck, it looks like an hallucination-induced dream, but it's actually awesome, mostly because it's my own deck and that is what I love about it
I got into the game fairly recently, and I decided to make a homebrew mill. learned of a lot of mill cards in the process. then made an angel deck for fun, had to read through all +580 lands just to find the cards I wanted, not make the same mistake I did with first deck of only putting in basic and hybrid and no special. homebrew is a nice learning experience.
When I'm new and if I'm trying to win, I start with a full netdeck, until I understand what I want to do, play that. Then tweak the deck. I think it's a good start to be able to homebrew since you get what makes a deck work (instead of going in blind)
I just started learning and playing magic literally 2 weeks ago, so i've been looking at these winning decks a lot. I want to learn what makes them so good and what to look for. So i can say...im still lost. Im just gonna trial and error my own made decks (which are probably complete crud). No idea to tell
I have a real question about netdecks v homebrews. I play a UR Delver deck which I found on mtgtop8. I made a good amount of changes, like adding more burn and swapping some creatures, but thats besides the point. I found it on a top 8 at a 1k. Since it didnt do that well, is it still considered netdecking?
My favorite Standard deck was back when it was Shards of Alara, M10, and Zendikar, was my homebrewed U/B mill deck. Hedron Crab and Archive trap paired with Mind Funeral. I played every FNM for about a year and went 2-2 most weeks and even a few 3-1. Wrecked Jund decks (which was the top netdeck at the time), wrecked the Planeswalker deck later that year (used 3 Jace, the Mind Sculptors when he was at $70-90 and a bunch of other planeswalkers), and even went toe to toe with the Blue/White Control decks of 2010 (They didn't like milling 13 cards after they pop a fetchland . I remember when Rise of the Eldrazi came out I used Khalni Gem, Training Grounds, and Filigree Sages to get infinite mana, play Keening Stone, and activate it infinite times to mill them out. Stopped playing when Zendikar rotated out though, switched to Commander only. Guess who was my Commander, The Mimeoplasm. Tunnel Vision myself to get half my deck or more in the graveyard, then while Brawn, Filth, and Wonder are in the graveyard I will summon The Mimeoplasm, comes out as a copy of Lord of Extinction with 13 +1/+1 counters on him (Death's Shadow), he is a 57/57 and has Flying, Trample, and Swampwalk. Your turn.
I've been wanting a well constructed "Abzan" deck, so after watching your video I still don't know where to start. I haven't been playing Magic for very long therefore I don't know the cards that well. What do you recommend?
+Ragemutt any junk/coco list? abzan is a pretty established deck. There are a couple variants that run different staples but both are decent decks. have a look on mtgsalvation
It’s the most bittersweet feeling to build a net deck completely without knowing it exists. Like I build a good deck on my own but it also already existed
I kind of do a combination of both. I'm still relatively new to Magic so what I've done is sort of use a netdeck to give me an idea of what to build. I've bought cards for a netdeck but never a 100% list. I like to take those netdecks and sort of deconstruct them and then rebuild them to my liking and add my own flavor to them. Maybe change some of the spells or creatures or add artifacts instead of other cards. Sometimes it works and sometimes it doesn't. But it's easier for me to do it this way.
What I do is kinda combination of both. When I build deck that I am not familiar with I look at some deck list for ideas and then apply some of those ideas while still doing my own thing. I am known from doing that not just with MtG but with other TCGs that I play as well.
My general strategy is to come up with a deck idea, then search online for a deck similar enough in the right format. I then essentially copy what I can from the online deck and homebrew the rest.
Personally, I think the best way to build a deck is to look around for net decks, but only for certain cards that you want to use in your deck and find different variants people have made, before making your spin on something. I typically say "I want to build a (blank) deck! Lets see what's out there!" and look around at net decks to see what's in use and what looks cool to run. Then decide "Eh, I don't like that card as much as this card" or "That one's too expensive, but this is basically the same for a heck of a lot less" and change it around to have my type of budget land base and go with it. Of course, when you can do a true homebrew, it's always the most fun and most satisfying way to play. (The absolute best feeling is when you build a commander deck card by card, wheeling and dealing to piece together the deck over the course of several months, like I did with my "big" commander deck--Aurelia, the Warleader with primarily angels)
I got my net dino deck from some list. We usually play casual and still win a lot but yeah, its easy to lose and rock/paper/scissors makes you sometimes lose from even most basic aggro deck. Still have no control in beginning until big threats show up and by that time I am in trouble by most basic smallest guys. Second deck was mixed with seeing some lists and brewing it myself. Even got some kind of side deck for mixing things up. And am more happy, its more well versed and more satisfying. So would recommend mixing both, nothing bad in having an idea what to build and then seeing some examples and deciding what to mix and what not.
Enjoyed the music in the video. As a homebrewer, I tend to be biased in favor of my decks despite the fact that I do poorly against a lot of the net decks. Definitely valuable tips from watching this video.
I made a homebrew deck that's Black Red rush. Been playing it for a about a year, and very few of my Friday Night Magic opponents have found a way to deal with it. Pretty cheap to.
I'm still relatively new to Magic, so I have to ask: What is a good mana base? Is it just making sure that your mana symbols match with your lands? How do you make sure you can get a card you can actually cast for a majority of your turns? Simple answers would be best, I don't think I could handle a college thesis on the subject. Just a little help please?
+Mini Zem It's hard for me to NOT write a ton about this, but I'll write as little as I can and skip over some advanced concepts. A basic parameter people use is simply the ratio of symbols to lands which produce them. So, if I have a deck that's half red symbols and half blue symbols, then a basic split would be half mountains and half islands. Another parameter is WHEN you want to cast your spells. So if all of your red cards are early drops and all of your blue spells late drops, then you need to shift the balance towards Mountains, since you can assume you'll draw an Island by later turns. The last simple one is that tapped lands can count as "plays" on the turns you use them. So if you feel you can take a turn off on turn 4 to play a special tap land and a 3 drop, then you can design your deck to have few four drops and an intentional few extra three drops to play on turn three AND turn four. I won't write more, but I SHOULD make a video on this. It's going into the folder of stuff I need to make :p
Hey, maybe people didn't think about this, but netdecks are for me, a beginner in MTG, a very good guideline to see good working decks, take them apart, see why cards are in there and others are not. It helps my own home decks a lot and becoming a good player. Problem is, i don't seem to find good online places to find netdecks. Any suggestions?
I play a black red creature hate deck in modern, my whole goal with the deck is to keep sweeping the board (with cards like Rolling Thunder, Chandra's fury) and making your opponent make some decisions of them own (Mogis, god of slaughter, desecration demon, archfiend of depravity) and taking out big targets before they fester and then just pile in with creatures that benefit off the death that ensues (deathgreeter, nighthowler). Is it the best deck? No. Do I win from time to time? Yes. Do I have fun playing it? Yes
Amazing video! Your pros and cons are spot on. I love how you concluded with "do both." I'm going to give a shout out to SaffronOlive @ mtggoldfish who creates incredible content for budget "home-brews" that are aimed to beat the current meta. I like to take one of his decks that appeal to my interests and current meta and spice them up. It's a bit of net-decking with a splash of home-brewing. So far this year, doing so has saved me money and got me the wins I hoped for. Again, great video!!
I net decked my first standard deck from Tolorian Community College because my friend told me to when I was a noob. Still play my mono green electrostatic pummeler. My modern deck is a home-brewed black blue artifact deck.
+JaceMTG Interesting question! They are Chessex, and known as the "Nebula" design. They're a little hard to find. It's got little swirls of dark blue in a clear die, which make all of them look a little different from each other close-up. I took a hi-def picture for you :) imgur.com/LvpvyhQ
"Always be yourself, express yourself, have faith in yourself, do not go out and look for a successful personality and duplicate it." - Bruce Lee I think this applies here too. There's little respect deserved here if you just copy in order to win.
I homebrew, but I’m also very open to suggestions that I get from my fellow players. I currently play a a Boggles Variant in Modern. It originally started out as an old U/W Heroic Standard deck but has continuously been morphing into a more ‘classic’ Boggles theme. There’s no doubt that all of the advice I’m getting comes from a net-deck version because these ‘are good and have established themselves and omg you need to run green, also play Armadillo Cloak’ I’m just not entirely sure yet if this is what I actually want to go for. I’ll accept the suggestions and try them out with proxies to see if they work for me, but in the end I still want to somehow be able to identify myself with the deck the way I intended to build it.
hey! where did you get that artwork that's on the left wall of the video? or is it a playmat? I have a playmat with that exact art and I've never seen it anywhere else. also, do you know anything about that piece? I really love it but I know absolutely nothing about it.
I do know a little about it. It was a playmat with VERY limited release, to my understanding sold by a single artist at one convention. Extras were sold to a few stores. Her online portfolio can be found here: www.alayna.net/index.html Tumblr: alaynalemmer.tumblr.com/
+GG Degree awesome, thanks for the reply :D that's cool to know it had a limited release. the store I purchased it from didn't even know anything about it.
I've only played Magic for a few months, but I built a deck from scratch based around the Boros Legion (it's basically just a casual theme deck) and it has a really good win record, and can even beat the veteran players at my school's card club. I constantly changed and tweaked the deck over a month or two, to make it great. I totally prefer homebrew. It's so fun, and incredibley satisfying when you make something good.
As a newbie to MTG, and EDH, I will be netdecking to learn the mechanics as I learn this and the various formats. Then I plan on tweaking it to learn the finer mechanics before I brew.
So basically what i did when creating my first deck is watching a lot of videos and differents decklists of an archetype that i liked to see what people were doing with it, and i made my own version of the deck using the cards that i liked the most among all these variants. So kinda both homebrewing and netdecking.
I built a junk deck that runs Glittering Wish and a Wilted-Abzan shell. I have tried a-lot of different cards in the deck but I eventually wind up replacing a card with another modern staple. Because it fits what I am trying to do. For instance, I told myself I would never get Voice of Resurgence or Noble Hierarch. But I eventually added them because they are just better than any two drop I could find or Birds of Paradise. For this reason I totally agree with this video. If it wasn't for the mix of netdecking and home brewing I was doing I would not have the deck I do today. It is a fun deck that puts me in alot of interesting positions and I will never get rid of it. I think that if you are new to magic you should start with a budget deck of a format and just keep adding better cards as you go. You can get a Mardu Tokens deck going for pretty cheap and Abzan has some decent plays even without Thoughtseize and Tarmogoyf. Burn is very easy to start with and I did the same thing there telling myself I would never have Goblin Guides. But I eventually realized that a Naya Burn deck is the path I wanted to take and threw Wild Nacatl and the Goblin Guides in there as well as Atarka's Command. The deck is just so consistent I almost never play it for fear of making my playgroup hate me lol. Same with my Glittering Wish Junk deck but at least they live long enough for them to play a few more turns. I would have to say for a 3 color deck and homebrewing that manabases are one of the hardest things to build for. Anyone can just toss in 12 fetchlands and a bunch of shocks but that will get you killed against aggro really fast. Burn does this because it doesn't care and wants to hit its colors every time. I learned that as well that burn really becomes scary consistent at 10+ fetchlands. This was another thing I said I would never do with my burn deck is get (old) Zendikar fetchlands for it to bring the deck to 12 fetchlands. These descisions were based on me playtesting constantly with real cards and on the computer with friends. So that in combination with some net decking I came up with two awesome decks that I will never get rid of. But I will always attempt to improve them over time as I have been doing. Keep these videos coming Luke!
The way I build a deck is to pick a concept and run with it. For example, I just rebuilt one of my two standard decks (Blame my local FNM players for that) and I decided I wanted to do a zombie deck, but I didn't have enough good zombie cards, so I wound up making a token deck, because what I did have was a way to make a crapload of zombie tokens.
since i started mtg a few months ago and ive come to the realisation that im a big mana/ramp player so ive decided to play red green tron and after constant videos of seeing people play it especially ali aintrazi ive fallen in love with the deck, some decks just call out to people too :3
well I've collected some cards for my two net-deck legacy close future decks, and had an idea to combine them, so my deck has most of the cards right know. And since I don't have large playtest group of legacy players I use internet in playtesting deck, so far it has shown to be solid deck. My question is can I call this a homebrew legacy deck? btw it is combination of entomb + show and tell.
I have a quick question, if you don't mind answering. I can't find it in any forums. If I have a creature, and i just tapped it to attack, and then someone plays a spell that targets a tapped creature, can I play a spell to untap it to protect it from the spell? Or does the spell still take effect because it was a legal target when cast?
+Icedphoenix46 The question already got answered, but maybe this more general answer helps you in the future in similar situations: The legality of a target always gets checked as the spell resolves. If it isn't a legal target anymore at the point of resolving, the spell fizzles. Rule 608.2b: _"If the spell or ability specifies targets, it checks whether the targets are still legal. A target that’s no longer in the zone it was in when it was targeted is illegal. Other changes to the game state may cause a target to no longer be legal; for example, its characteristics may have changed or an effect may have changed the text of the spell. If the source of an ability has left the zone it was in, its last known information is used during this process. The spell or ability is countered if all its targets, for every instance of the word “target,” are now illegal. If the spell or ability is not countered, it will resolve normally. Illegal targets, if any, won’t be affected by parts of a resolving spell’s effect for which they’re illegal. Other parts of the effect for which those targets are not illegal may still affect them. If the spell or ability creates any continuous effects that affect game rules (see rule 613.10), those effects don’t apply to illegal targets. If part of the effect requires information about an illegal target, it fails to determine any such information. Any part of the effect that requires that information won’t happen."_
I really enjoy home brewing. It is a lot of fun. Sometimes it does well...and sometimes not. No matter how well it works, it is usually really fun to build, play, and tweak them. I thought that deck building was supposed to be at least half of the fun.
Home brews also help shake up ormats. Remember infect at the end of Phyrexia? Came out of nowhere and suddenly becamse a monster for a while since EVRYONE was playing Delver.
I've been home brewing over 15 years when net decking starting becoming a thing. I started proxying up the top net decks and play testing my brews against them. FNM and PPTQ are never ready for brews that are prepared for the format. That is my best advise on how to get the best of both worlds.
And pay attention to spoilers and study the cards you have a week to buy after release before the tournament and netdecks are posted. Kolaghans Command was a bulk rare!
Reminds me of my Innistrad RTR (almost mono black) vampire homebrew deck. 38 creatures and 2 dying wish. Took it to a PTQ and made it into the top 32 out of 340+ starting players. Best 2 moments of the tournament was when I beat a guy 2-0 in under 4 minutes and the other was a match I lost against GW Life gain where 40 people were gathered around our game cause they heard a life gain deck gained 300 life in Game 1 and Lost to its life hitting 0 4 turns later.
I decided to try home brewing for the first time after BFZ came out, and I home brewed a deck pretty close to the current eldrazi modern deck that everyone's freaking out about :)
Hi, new subscriber here! I am more of an hybrid-kind of deckbuilder. When I want to build a deck I just look up different versions of a deck (for example Rakdos Aggro). I look up around 10 different net decks around the concept and I brew the first draft of the deck to my taste. Then I get it to my LGS and do what in my opinion is the most important part: Try it and talk to people. That way they can recommend plenty of cards that could fit my deck and might have been overseen by me. And that's it. Since my goal is not going to a pro tour I just play a concept that I like and refine my deck week after week... And that's MTG for me.
I'm coming back into the game after almost 15 years. Back then, tuning my mana meant adding in a few more swamps. For me, it still does. I get beat at LGS half the time, and I do a bit of beating, but my deck is my own and I have fun with it. "Dude that card is way too costly to play reliably" "YEAH BUT LOOK AT HIM HE'S A TOTAL BADASS" *adds more swamps*
I play both casual and competitive. I used to play standard, now modern. When I played standard, I home brewed. The constantly changing meta made it viable. In modern, I feel like everything effective is done. And any new ideas won't fly well. I try to change the lists to feature my play style, budget, and meta, but they're still well-known archetypes and strategies. I feel like home brewing is good for casual or post-rotation standard, but for eternal formats, I feel like the formats are well polished, and if a good idea exists...it's already been done.
As an "ex" Hearthstone player interested in MTG, I want to know how much more of a win rate netdecking brings over a good homebrew. From my experience from previous games, if your aren't netdecking you can expect a sub 10% winrate, simply because there are other net decks to counter other net decks that become popular. So... if I want to try a constructed format, and I love to brew BUT I don't want to lose all of my games, should I observe the meta decks and brew something that is strong against it OR do I bite the bullet and dump 500 - 1000$ on a deck is proven to have a strong winrate against a popular deck archetype?
+Eeveepilot If in the end you want to win the majority of your games, you should just netdeck. If you are a talented brewer, you could get to 30% or even a bit higher I would say. But if you want to have a chance of winning a majority of games, netdecking is where you should look :p
It is still considered netdecking if I build a deck and change it a bit (i.e. creating a Pauper Stompy list based on a list containing 16 forests, 1 Shinen of Life's Roar and 3 Safehold Elite, but removing 3 lands to add a Bonesplitter and 2 Land Grants and taking out the Elites to add a second Shinen and 2 Blisterpods)?
I agree with that. I often go online to find goid cards, and build my own deck with the goid cards. (I got an idea for a green mana ramp deck because I love green) I hate netdecking. It is actually why I started playing Magic after I found out how stupid Yugioh's meta is. I just hope Magic is not the same as when one or two decks win 100% of the time.
i pulled a westvale abbey, a sorin, and an archangel avacyn in a box and wanted to play all 3 so I built a deck around it, Im a returning player but even when I left I was still new so I dont really know much of what im doing with building it
i would say i use the internet more as just a research for what cards are out there since im getting back into it and have not bought the most recent fat packs. i used those plus my bulk as the way to see what options were out there for the idea i had in mind and would only look at net decks to see what should i need to stop and what my sideboard should be at to alter my deck to combat the top tier deck better
Just found your channel its awesome i have been playing magic for years but since i play more just to have fun home brewing is my deck build of choice simply cause its how i learned to play by my dad was homebrew
I love making homebrew decks. The only reasons why I would get on the Internet for magic is cards,plainswalker(only know jade and kord), and cards that would make a new deck for me.(I don't really know net decks)
doesn't matter if it is or not. please don't think netdecking is something bad, even though some people are trying to brainwash others into thinking it is.
being an intro pack changed or not is not net decking, getting inspired by decklists isnt netdecking either, the netdecking thatmakes most salty isnt brews off tappedout or suchies, its the tier 1 decks from pro events copied basically card for card...not even best decks, just most publicised. the anti netdeckers often put out deck teck type videos, or similar, for people to try with out having to hemorage cash for artificially inflated deck list cards.
mono red aggro - 18 lands single color deck - 20 lands double color deck - 22 lands triple color deck - 24 lands red aggro cmc average - 1-2 aggro cmc average 2-3 midrange cmc average 2-4 control cmc average 2-5 there. you're on your way.
+MTG Degree you should also consider talking about deck shells and how you can combine the two to make really unique decks. For instance, you can take a grixis control shell and instead of running snaps/clique/tasigur, you can run a planeswalker package. You have to tap out more, but your deck becomes extremely resilient to graveyard hate and spot removal. Or, talk about how you can add cards to net decks to cause random blowouts. In the same example, playing main deck young pyromancer in grixis twin leads your opponent to believe that you're playing something else which let's you resolve an exarch completely unchecked.
I agree with you about home brews, they are fun. also people don't expect the deck. I actually Topped at my lgs when I showed up with my Mardu home brew with act of treason and butcher of the horde, the look on people's faces when I took their creature and sac'ed it to the butcher or beat them with their own creature
Honestly I just make my decks based of an idea I get in my head, like this new white/black deck I'm building. I'm kinda remaking Blessed vs Cursed, but with the white side containing 60% Cleric, 30% Spirit, and 10% Angels. With the Black side of the deck being 60% Vampire, 35% Demons and 5% Zombies. With spells and such to match the overall theme of the Church vs the Unholy.