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NEVER Go Hungry Again in Manor Lords 

Midgeman
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Learn how to ensure your citizens never go hungry in Manor Lords with this helpful tutorial and guide. Keep your town thriving with our tips on food production and management!
Check out all my links: midgeman.tv/
Join this channel to get access to perks:
/ @midgeman
Chapters:
00:00 - Somewhere in Immereuth...
00:57 - Intro
01:30 - Berries & Foraging
02:42 - Breadmaking & Farming Revised
04:38 - Meat & Hunting
05:21 - Vegetables & Apples
06:38 - Eggs & Chickens
07:08 - Honey & Apiaries
07:49 - Markets & Granaries
09:50 - Outro
*****************************************************************
I do not own any of the games, all rights are reserved by their respective companies. Commentary owned by Midgeman's World.

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31 май 2024

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Комментарии : 373   
@Midgeman
@Midgeman 20 дней назад
Need more tips? Check out the previous Tip Videos! - Ten Tips you NEED to Know: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-1la0iiJ9xnw.html - Manor Lords Industry Guide: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-zT3Wo798Oj0.html Also to say a huge thank you for supporting the channel and this video, i'm dropping an early give away for a copy of Manor Lords! Winner will be drawn May 31st gleam.io/KoaYA/manor-lords-100k-giveaway
@Doomemdtrader
@Doomemdtrader 20 дней назад
Your berries advice is an odd one. Just build a grannary for berries next to your forager hut. The forager hut next to the berries, obviously. Two families in the hut, 1 in the granary. The granary will drain the hut empty of its pantry easily, even for a rich one.
@BiglerSakura
@BiglerSakura 18 дней назад
To fully store a forager hut with 50 berries, do you restrict berry acceptance in the granary? (same question for meat)
@Doomemdtrader
@Doomemdtrader 18 дней назад
@@BiglerSakura Initially, no, later on, yes. Meat is a poor supplier of food early in the game. Foraging easily gets you 300-500 berries early game. Way more than one needs. Meat, even on a rich patch of 40 animals, relatively low amount. I more use the hunter early game like in Quarter 3 for the hide, because it gives a nice boost in popularity early on to bring in new people. Meat is a nice additional gain. Foraging with the granary brings you so many berries, if you don't expand the granary prior second year, you're going to hit the cap and won't be able to harvest new berries year 2.
@turboz6477
@turboz6477 2 дня назад
I did wonder the same, also then the people from the nearby Granary can set up a market stall and transport more produce with the cart. 😊​@@Doomemdtrader
@turboz6477
@turboz6477 2 дня назад
Although I do think having multiple families picking is a good idea, especially with the berry production bonus. Loving the vids Midgeman 👍
@Recline17
@Recline17 20 дней назад
The production value of this video was 🔥
@Midgeman
@Midgeman 20 дней назад
No you're 🔥🔥🔥
@unfocused1
@unfocused1 20 дней назад
@@Midgeman I agree on the production value BUT... please check spelling. Vegetables not vegitables. Details matter.
@lawrence9764
@lawrence9764 20 дней назад
@@unfocused1 🤣🤣🤣🤣
@Chaser96
@Chaser96 17 дней назад
@@unfocused1micromanage your village, not someone else’s content
@unfocused1
@unfocused1 17 дней назад
@@Chaser96 I DID say "please". lol And I did say the production value was 🔥-- I just think a couple minutes proofreading is worth the time to make it truly🔥🔥🔥 . :)
@Tokashiza
@Tokashiza 20 дней назад
I started to make dedicated storages. A dedicated clothing storage, a dedicated firewood storage and then dedicated food storage. Only the stuff I sell at the markets. Then I made a Granary and a storage for the other stuff. It make a HUGE difference. Massive one.
@Midgeman
@Midgeman 20 дней назад
Yeah it really really does
@BiglerSakura
@BiglerSakura 18 дней назад
However, sometimes they ignore the limitations and store goods that are restricted into that dedicated granary or warehouse.
@anthonyfoote3178
@anthonyfoote3178 15 дней назад
If I ever get the pop for it I will!
@shawtknight
@shawtknight 20 дней назад
Appreciate you giving the the version that you made this video on, not many videos do that and it being early access I feel it is very relevant. Good job.
@Midgeman
@Midgeman 20 дней назад
Thank you! Yeah I always hate it when guides are made in early access and the data is out of date simply because of version numbers. Whilst I doubt ill remake a video for every version, It helps work out if which guide should be watched
@katsilva4277
@katsilva4277 20 дней назад
Eggs do in fact only produce 1 egg per plot; not per family as previously believed. The reason we thought that they produced more eggs than that was because of the way food was being consumed (availability of food on the market satisfies happiness requirements but each family will actually consume 1 food per month and will always take the food that is highest in preference - eggs are low down, meat and berries are at the top. Leading to stockpiles of eggs that are available but uneaten.) As of the new patch open for beta the food preference system has been replaced with randomised consumption which should make it easier to keep sufficent food stocked on the market but will lead to greater egg consumption (on the other hand your villagers will now actually eat those veggies and apples that had been previously just piling up because they were the lowest two food priorities.). One egg per month between four families (tier 3 double plot) is probably break-even territory if you're producing four foods but chicken coops will produce double the yield on single plots, albiet at double the one-off regional wealth cost per plot.
@Midgeman
@Midgeman 20 дней назад
Good looking out and thanks for the patch note update!
@phineasgage8252
@phineasgage8252 20 дней назад
Wait so we actually need to make 1 family plots again? geez this is confusing. I went from single plot > double and now back to single...
@BiglerSakura
@BiglerSakura 18 дней назад
What if we restrict meat and berries from the granary and leave them piled up in hunting camps and forager huts, also without letting the hunters and foragers have their market stalls? Then eggs should be consumed first.
@Sombre____
@Sombre____ 20 дней назад
I like this village on the top of a hill. It's really nice with all the field in the background.
@Midgeman
@Midgeman 20 дней назад
Right? I've built similar towns in this location multiple times!
@twomillion8383
@twomillion8383 20 дней назад
I had to rebuild a starting town built on a hill. It was too steep. 😢
@bloodyto91
@bloodyto91 20 дней назад
Thank you for the video. Regarding FARMING the best way to farm is very simple. Fertility is a resource that depletes at 2% when a field is growing and recovers by 4% when field is on Follow. What you do is plant in March, unemploy pops from the farm, then in October employ pops to Harvest and select the field to be on follow. 8 months growing and 4 months resting = you can reuse the same field over and over without loosing fertility. Note force harvest checkmark should be on.
@Midgeman
@Midgeman 20 дней назад
Thanks for sharing! I wasnt sure of the %!
@MrSladej
@MrSladej 20 дней назад
Question is is why do I need to be the farmer. I’m the goddamn lord. These idiot farmers should know what to do and I’ll dictate when I need barley or wheat.
@Tokashiza
@Tokashiza 20 дней назад
Interesting, he fixed a bug that you did not get the yield benefits for planting in September before winter. So I am wondering if the gains you get in the winter would be better than planting in March.
@christianhorniman4044
@christianhorniman4044 20 дней назад
Apparently if you pause the building it has the same effect.
@mr.k1946
@mr.k1946 4 дня назад
Thanks for the video completely changed my experience playing this game
@user-gb3wx9gu3j
@user-gb3wx9gu3j 20 дней назад
V nice vid. High production values, well narrated, and well edited.
@Midgeman
@Midgeman 20 дней назад
Cheers! Glad you liked the production!
@DeTofuKing
@DeTofuKing 7 дней назад
This was educational thank you.
@zionosphere
@zionosphere 19 дней назад
Always entertaining and informative. Thanks.
@Midgeman
@Midgeman 19 дней назад
Glad you enjoyed it
@christianhorniman4044
@christianhorniman4044 20 дней назад
Awesome video, clear and concise , great help, subscribed so I can get tips and help continually.
@Midgeman
@Midgeman 20 дней назад
Thanks for the sub!
@alexhale6582
@alexhale6582 15 дней назад
Great video, useful tips and excellent editing!
@Midgeman
@Midgeman 14 дней назад
Thanks! Means a lot!
@psedd14
@psedd14 День назад
Love this game! Thanks!
@Tharx89
@Tharx89 19 дней назад
Thank you for the videos :) best Manor Lords content in my opinion :p - all the way from Singapore!
@Midgeman
@Midgeman 18 дней назад
Glad you like them! Woah! International Viewer!
@user-ds4pi2zv8v
@user-ds4pi2zv8v 18 дней назад
Graineries set up only for farms is something I caught onto quickly. I didn't think about lowering the threshing priority, though. This is a fantastic tip! Thank you. Bees tied into pollinating fields for increased yield (especially berries) make sense. Instead of a berry patch providing 900 units per year, pollination allows it to grow. Next year, the units could go up to 1200 or so, then larger the following year.
@Midgeman
@Midgeman 18 дней назад
Would be an excellent evolution to that chain
@Daxenholm
@Daxenholm 20 дней назад
Whoa, another great guide by the Midgeman! WOW! 😮
@Midgeman
@Midgeman 20 дней назад
I wonder who the smart cookie that made the intro was...
@Daxenholm
@Daxenholm 20 дней назад
@@Midgeman 🥰
@Pixelflames1
@Pixelflames1 20 дней назад
Thank you for the advice
@Midgeman
@Midgeman 20 дней назад
Any time
@Kristof1
@Kristof1 17 дней назад
You honestly have no idea, how helpful this is
@Midgeman
@Midgeman 14 дней назад
Glad to help out!! Manor Lords can be tricky to figure out at the beginning :)
@Scrim71
@Scrim71 20 дней назад
Best ML content by far. Subscribed
@Midgeman
@Midgeman 20 дней назад
Glad you liked it!
@aer0planejelly911
@aer0planejelly911 20 дней назад
Thanks! That was really helpful.
@Midgeman
@Midgeman 20 дней назад
Glad it helped!
@chilimike6598
@chilimike6598 20 дней назад
Awesome and funny production here. Nicely done
@Midgeman
@Midgeman 20 дней назад
Thanks! Glad you liked the production!
@justinmills1721
@justinmills1721 20 дней назад
Really great video - informative and entertaining 👍🏼
@Midgeman
@Midgeman 20 дней назад
Glad you enjoyed it!
@tosler
@tosler 20 дней назад
Really enjoyed this
@Midgeman
@Midgeman 20 дней назад
Glad you enjoyed it
@ewenchan1239
@ewenchan1239 15 дней назад
I think that the challenge I run into with many of these types of guides is that when you have the families and the development points to support doing whatever you want to do, then it makes it easy(-ier). But early on in the game when neither of those are available options to you, it makes it significantly more difficult to try and implement some of these strategies.
@mikeyredmond5898
@mikeyredmond5898 20 дней назад
This goes down well with a coffee. Solid work, great advice.
@Midgeman
@Midgeman 20 дней назад
@andybrown-tl8rt
@andybrown-tl8rt День назад
well done great video
@ShadowWolf-zw2dv
@ShadowWolf-zw2dv 20 дней назад
Bro you just got a follow because the work you put into this video and I'm like you love manor lords
@Midgeman
@Midgeman 20 дней назад
Thank you 🤘
@kynx9r
@kynx9r 20 дней назад
Thank you
@Midgeman
@Midgeman 20 дней назад
No, thank you!
@markcorson3752
@markcorson3752 9 дней назад
Very helpful
@Midgeman
@Midgeman 7 дней назад
Glad you think so!
@DenizB112
@DenizB112 20 дней назад
Great tips, definitely trying these in my next run. Got lucky and have clay and iron as rich deposits!
@Midgeman
@Midgeman 20 дней назад
Nice heres an extra tip for you, you can actually squeeze multiple mines onto rich deposits!
@debram8829
@debram8829 20 дней назад
Very useful...thank you
@Midgeman
@Midgeman 20 дней назад
Welcome 😊
@vin101
@vin101 20 дней назад
so i haven't seen anyone do it yet! so im taking credit for it. my fields are triangles merging with other triangles in each corner, i can really only explain it by a picture. BUT because of triangles merging, the center of the triangles can it moves the center of the triangle between other triangles, basically putting harvest in one location between all fields.
@Midgeman
@Midgeman 20 дней назад
Huh, I think I can conceptualize it... Interesting concept
@MickyMuffMuncher
@MickyMuffMuncher 20 дней назад
this guy earned this sub
@Midgeman
@Midgeman 20 дней назад
LETS GO
@cameraguyjp85
@cameraguyjp85 20 дней назад
Niice Tips! Appreciate the passion !
@Midgeman
@Midgeman 20 дней назад
Thanks for watching! I love this game
@Plombo_5
@Plombo_5 20 дней назад
Love this game and your coverage.
@Midgeman
@Midgeman 20 дней назад
Same and thank you
@supersupermao
@supersupermao 15 дней назад
Very nice!
@Midgeman
@Midgeman 14 дней назад
Not as nice as you!
@Lorifel0
@Lorifel0 20 дней назад
Thanks!
@Midgeman
@Midgeman 20 дней назад
No problem!
@Red_ger
@Red_ger 20 дней назад
Nice idea bees increasing appepeoduction. Makes sense! You missed one thing: the comunal oven makes 1 bread out of 1 flour while the artisan bakery makes 2 breads of 1 flour. My question still is: placing storage near markets is supposed to make marketstalls efficient. But the production is far away. Dedicated storage sounds like being close to production. But how many and where end the storages to be?
@Midgeman
@Midgeman 20 дней назад
I think it's up in the air still within the community for the best way to do it. My guess is dedicated storage close to the production sites is far better
@Pix_ZL13
@Pix_ZL13 20 дней назад
Incredible guide. It's relatively short and informative. I hope the devs would increase the efficiency of a building depending on how many families are working in them just so to save space
@Midgeman
@Midgeman 20 дней назад
Would make a lot of sense
@p.herrmann4538
@p.herrmann4538 20 дней назад
Actually helpful 👏
@Midgeman
@Midgeman 20 дней назад
Let's go 👌🏻
@BleachWizz
@BleachWizz 20 дней назад
1:45 - kinda true you can get meat faster, but it'll be limited. the berries don't start up and with no supplies you kinda have to go hunting camp + loggers to berries
@Midgeman
@Midgeman 20 дней назад
Hmm ive found you can swap the hunters and berries but you're correct. It probably depends on the start for which to go for!
@WeirdViking
@WeirdViking 19 дней назад
Best manor lords video in ages, actual tips of real gameplay. So much of youtube is gimmicking and breaking the game instead of playing it.
@Midgeman
@Midgeman 19 дней назад
Thank you, its hard to find a balance between both!
@Taooflu
@Taooflu 17 дней назад
Efficiency! My setup is nowhere near as efficient, but man I have to say farming / bread making is great!
@Midgeman
@Midgeman 14 дней назад
It took a few tries myself to work out what works for me. Farming and bread making is for sure one of my favourites too!
@thomasechols8834
@thomasechols8834 11 дней назад
I never make fields bigger than .5 morgans and only put 8 to a farmhouse and make the fields in a circle so I can assign the farmhouse only to those fields. makes it so much easier .
@baf_mcnab3065
@baf_mcnab3065 20 дней назад
Great video full of useful information, only think I would say is that increase/decrease the work area of a building you hold down CTRL and not ALT as you suggested in this video.
@Midgeman
@Midgeman 20 дней назад
Really? I thought it was alt scroll (maybe I've rebound it? 😂)
@baf_mcnab3065
@baf_mcnab3065 19 дней назад
@@Midgeman Possibly, alt shows where your people are though so that would be odd, but either way, thanks for the vid.
@Trypragmatic
@Trypragmatic 19 дней назад
Can't wait until markets and other things are fixed ❤
@Midgeman
@Midgeman 18 дней назад
I'm not sure markets are a bug, but im certainly looking forward to other fixes
@whocares944
@whocares944 14 дней назад
great vid (also love free stuff)
@nilsib1lsi
@nilsib1lsi 17 дней назад
How do I get all developments upgrades like you did 5:10 when the village can’t grow any bigger, or was there an update (can’t play atm I’m not at home)
@Midgeman
@Midgeman 17 дней назад
sneaky little mod
@Firewolf-vi1jh
@Firewolf-vi1jh 14 дней назад
im not sure if anyone will answer but with the method of farming in the video would each farmhouse have all 8 slots filled. so for example, for 9 fields, there would be 3 farmhouses, 24 families assigned?. Hopefully that makes sense
@Midgeman
@Midgeman 14 дней назад
Essential yes, but you can get away with only staffing 4 families on each if you have oxen
@deliciouslybrutal
@deliciouslybrutal 18 дней назад
Your title/chapter text is so fucking clean 💘
@mcmann7149
@mcmann7149 17 дней назад
For the berries, I found that two huts with three families each would allow for a very constant yield.
@Midgeman
@Midgeman 14 дней назад
I'll have to give that a try!
@sterben4106
@sterben4106 14 дней назад
So in other words if you keep the Communal oven storage empty the bread supply is the same as a bakery got it. Just as a granary Strictly dedicated to bread and your communal oven will be good and you don’t have to waste a rs point unlocking bakery
@mikloskoszegi
@mikloskoszegi 20 дней назад
Nice video! There is a small misconception about the market (market was a very confusing rabbit hole), it doesn't matter how many stalls you have and where the stalls are, because the peddlers only stock the market up to the demand limit. So for 30 plots, 30 of every items. Still annoying to get farmers with stalls, but they will very rarely work the stalls, because the granary workers will fill them up faster. The latest patch also changed how the food is distributed, making it easier to manage the market.
@Midgeman
@Midgeman 20 дней назад
I've heard this, i'm going to try out the beta branch this week to see the changes
@sarcasm-83
@sarcasm-83 20 дней назад
Tbh I still don't quite get how the market stalls work. If some of my burgages aren't getting something, like two types of food for example, despite there being easily enough of food for everyone (As I'm not even a large village yet), what do I need to increase to make it happen? Granary workers? Or storage workers if it's firewood/cloth? It doesn't help at all if I make another market closer to the houses, as it gets "teleported" to the houses anyway as long as there's enough? I'm just not sure if it's sometimes bugged or if I'm still doing something wrong. Edit: Oh and if firewood for example is sitting at the woodchoppers camp storage, do I need to hire more storage workers to come take it from there to storage, OR do the woodchopper people distribute them forwards? Really wish such things would be a bit more clearer. (Unrelated to this and not expecting you to reply this too, but maybe someone who reads will know: I also have no idea how the trading works. I just kinda set up some trades and hope they happen some day and if trading happens faster if I have more trading workers.. if I buy a horse, do I get the trade visitor trades AND then my own trade worker making trips? Do I need to assign the livestock there despite the horse already being at the trading post... If I make the trade post thing to trade between my own territories, do both territories need that tradepost or if I make two of em, do they make trips from both sides? Livestock trading keeps saying I have a surplus of 3 sheep, but I have 6 sheep in total..... I thought "surplus" is my current amount.... confusing lol)
@mikloskoszegi
@mikloskoszegi 20 дней назад
@@sarcasm-83 I'm on phone so I'll reply slowly. So first, market: distance doesn't matter. The market stalls are offering their wares to every house, but they go from the closest to farthest. So if you have 30 plots, but only 20shoes on the market, than no matter where the stalls are, the farthest 10houses won't get shoes. The market checks demand, but the actual food consumption is per family. So if you feel that your stalls are not restocked fast enough, you have too many families for the stalls. And make sure that your granary workers have stalls for themselves. The live version is very finicky with market supply, f.e. veggies only go to the granary if the pantry is full. The beta patch fixed a lot of the market issues.
@mikloskoszegi
@mikloskoszegi 20 дней назад
@@sarcasm-83 if you see goods sitting in their produce buildings, than yes, you have overworked storage workers. Also, you can forbid items in storages. The items sometimes still magically teleport there, but the workers won't go out of their way to collect unimportant stuff, so you can streamline your storage workers. Trading is pretty much what you wrote, if you assign horses, your traders can export more goods (that's the livestock in the trade building), otherwise they walk, taking forever.
@sarcasm-83
@sarcasm-83 20 дней назад
@@mikloskoszegi Ok, thank you! Much appreciated you took the time to write, even if on mobile :) I guess that finicky-ness must be what is causing some or many of my confusions on why things don't get supplied.. as a big part of my current towns food supply is carrot farms.
@alirusjr4292
@alirusjr4292 20 дней назад
Nice video! Also have a question - on berries section you showed a development tree and as I saw you have apporximately 11 development points spent. Is it modded or in base game you can have more than 6 points?
@Midgeman
@Midgeman 20 дней назад
It was a mod I used on my test builds, I think ive already linked it on another comment!
@alirusjr4292
@alirusjr4292 20 дней назад
@@Midgeman Ty for answer. Keep up the good work! 💪
@sammonereau2645
@sammonereau2645 20 дней назад
The montage of this video is great !!! Did you use Davinci ? Did you manually place the berries for the 1:30 transition? Or did you used a preset/template ? 1:24 is this Ai image generation or photoshop ? Awesome work !!
@Midgeman
@Midgeman 20 дней назад
We use the Adobe Creative Cloud for all our productions. Its a mix of After Effects, Premiere Pro and Photoshop. The berry transition is from a motion graphic pack and the changes to the manor lord character is... both! Its adobe firefly and photoshop!
@sammonereau2645
@sammonereau2645 13 дней назад
@@Midgeman Thanks for your response ! Keep up the good work !
@waynegarrett1614
@waynegarrett1614 19 дней назад
Hi, what do you mean increase work are of fields by holding Alt?
@Midgeman
@Midgeman 19 дней назад
Sorry, I think I accidently remapped it, Holding scroll and control means you can change the size of the limited work region
@waynegarrett1614
@waynegarrett1614 19 дней назад
@@Midgeman Yeah, this is what I have done, but it seems workers from other fields still go to work in the other fields out side their work zone.
@sanuelkessler8435
@sanuelkessler8435 13 дней назад
Since there is now dynamic supply and demand to the world trade do we know how long it takes for that to reset? because i accidentally sold too much leather and now i am making basically no money.
@morganm4845
@morganm4845 18 дней назад
Good job :)
@Midgeman
@Midgeman 14 дней назад
Thanks! 😄
@jackjenkins5056
@jackjenkins5056 18 дней назад
I'd love to see apiaries also boost growth speed or fertility regen on fields of nearby
@1Scimetar
@1Scimetar 20 дней назад
About the apples and honey, I can't help but think that the apples and/or honey might be in there as support for an as-yet unimplemented level 4 burgage plot upgrade. I can't help but think that's going to introduce a level 2 tavern need, which would call for either cider, made from apples, or mead, made from honey, to keep the families living in these theoretical level 4 burgages as at least the mead would probably be seen as a classier alternative to the barley-based ale that's already in the game.
@Midgeman
@Midgeman 20 дней назад
I think wax is going to be the bigger thing for apiaries with honey being a side benefit
@1Scimetar
@1Scimetar 20 дней назад
@@Midgeman And as I said, a future update might add mead, which is a wine made from honey, to the game. As you mentioned at the start of the video, the current build of the game is early access, so there's probably a ton of stuff that hasn't been perfected, let alone added yet. I know that in Provus' playthrough, he tried to grow apples, but they glitched out and his people either couldn't or wouldn't eat them. I don't know if they're going to end up using them exclusively for cider in future updates or if grapes are going to be added as a requirement for level 5 burgages, but this is probably why Manor Lords is still in early access and not full release. RimWorld has been in full release for years now, and Tinan, the lead developer there, is still adding stuff to it.
@emadq8869
@emadq8869 20 дней назад
what do you mean in farming that field " year 1 / year 2 / year 3 " ??
@Midgeman
@Midgeman 20 дней назад
Which year of crop rotation its on
@haraldheftmops4911
@haraldheftmops4911 20 дней назад
Apples and vegetables. These are the main food sources. Just build a huge plot with space for 2 houses level up to 3 and now 4 familys are working in the garden as a sidequest.
@adamas_dragon
@adamas_dragon 19 дней назад
Apples and "vegitables"*
@haraldheftmops4911
@haraldheftmops4911 19 дней назад
@@adamas_dragon ?🤷‍♂️
@Midgeman
@Midgeman 19 дней назад
Its a joke as thats how I accidently misspelt it in the video :P
@haraldheftmops4911
@haraldheftmops4911 19 дней назад
@@Midgeman aaahhh😂
@Catz-Rawla
@Catz-Rawla 12 дней назад
Dedicated Storage. ✅ Micromanage who cares for a market stall. ✅ Another helpful video. 👍
@Midgeman
@Midgeman 7 дней назад
Thanks for watching! Glad it helped!
@iainansell5930
@iainansell5930 19 дней назад
in my experiiance, the farmers ignore the set regions...... you should be able to assign a farmhouse to individual fields... but i do 4 fields, and leave one in fallow for 3 yearrs, so each field has a period of 3 years in fallow...of 4... a granary near the houses just for veg and eggs, and fill them with the out of season forragers... they'll pick up the veg from houses...
@Midgeman
@Midgeman 19 дней назад
If you dont set the fields the AI for each and every farm will go to the same job and move as a herd. Its fine if youre only planning for one farm but for anything else you're going to have an issue
@trentkelly2303
@trentkelly2303 12 дней назад
i didnt know berry bushes were that op, lol i get next to nothing from them. first play through im just casually learning as much as i can and i think ill rerun it once im confident i know enough, wish i could stop my houses from making hundreds of shields and boots though :S
@slondon355
@slondon355 20 дней назад
Not sure if I've missed something but how do you have so many development points?
@Midgeman
@Midgeman 20 дней назад
There's a mod to unlock more, which I used to speed up the creation of the tutorial
@slondon355
@slondon355 20 дней назад
thanks!
@Gyurg00
@Gyurg00 20 дней назад
i’m typing this comment halfway through the video but one thing to note is you need to have 1 extra field compared to your oxen otherwise funky priorities happen and your workers will do nothing quite often
@Midgeman
@Midgeman 20 дней назад
Good tip
@paulhernandez112
@paulhernandez112 5 дней назад
nice
@thomasbryant7871
@thomasbryant7871 20 дней назад
With markets if there is a family that's doing example farmer with a stall and I want it in the granary just drop a job in the granary for space then go to stall and reassign there job to granary its great to make sure everyone works in the right place, id rather like to have an easier way to make a family living near by have a stall and job easily set up rather than he has to sleep there then right job then gamble for stall
@Midgeman
@Midgeman 20 дней назад
Nice tip
@minarikp
@minarikp 19 дней назад
5:14 Everything is unlocked in the Development screen. How did you do that? Some kind of mod? As far as I know, the game gives you up to 6 development points, but after you reach the highest development state (large town) no more points are rewarded. So how can you have everything unlocked?
@Midgeman
@Midgeman 19 дней назад
www.nexusmods.com/manorlords/mods/68?tab=files
@minarikp
@minarikp 19 дней назад
@@Midgeman Thanks, mate. I was suspecting this is not a core game feature that I missed. :) Keep on delivering the good content. Well appreciated.
@Zethai
@Zethai 20 дней назад
How did you unlock almost all specializations? Isn't like 6 the max?
@Midgeman
@Midgeman 20 дней назад
Yup, modded the game to make the tutorial faster
@xTEiTOx
@xTEiTOx 20 дней назад
Nice video. Still deciding to buy it or just wait for full release.🧐
@Midgeman
@Midgeman 20 дней назад
Could enter the competition in the pinned comment!
@davidbean9740
@davidbean9740 20 дней назад
⁠buy it
@Hitonsight6
@Hitonsight6 20 дней назад
How do you have access to more than 6 perk points?
@Midgeman
@Midgeman 20 дней назад
I used this mod www.nexusmods.com/manorlords/mods/68?tab=files
@Hitonsight6
@Hitonsight6 20 дней назад
@@Midgeman omg there’s already mods and stuff. I’m gonna have to check it out and see how to go install! Tysm!
@onizuka
@onizuka 19 дней назад
sadly it was a food shortage by collecting or production, but stock in the old patch. i haven't played the new version yet. the ai would just never keep a steady stock, with even 4-6 graneries. much like the 30 firewood, clothing, stalls the game makes, for some reason...instead of keeping the 1-2 reused.
@Midgeman
@Midgeman 19 дней назад
Im looking forward to trying the current build
@asdrenn32
@asdrenn32 4 дня назад
Thanks for the vid, and hope I win the copy :D
@skunkwrxs
@skunkwrxs 20 дней назад
How did you get more than 6 development points?
@Midgeman
@Midgeman 20 дней назад
Modded it to make the tutorial i linked it in another comment
@jeffg242
@jeffg242 20 дней назад
love this game
@Midgeman
@Midgeman 20 дней назад
Same
@neofromthewarnerbrothersic145
@neofromthewarnerbrothersic145 20 дней назад
I thought honey was working great for awhile, I seemed to be producing plenty of it with just 1 apiary. It's an easy, low effort food source early on so it seems good to have. But as the town got bigger, around 60 homes and 200 people, suddenly the honey production can't keep up even with 2 apiaries. Until that point I was constantly building up a surplus, now it's just constantly depleting and I want that development point back.
@Midgeman
@Midgeman 20 дней назад
Yeah it really doesnt scale for larger cities or industries at the moment.
@royrached6668
@royrached6668 10 дней назад
Waiting for my copy 🤑
@yazmeliayzol624
@yazmeliayzol624 18 дней назад
So... along side berries... upgrade your forager to grow herbs... it keeps your pop at full force...
@jesiferbee1370
@jesiferbee1370 20 дней назад
I've been addicted to this game
@Midgeman
@Midgeman 20 дней назад
Same
@justbobsmith
@justbobsmith 20 дней назад
Eggs are my favorite, simple and don't take much space.
@lumos-lio-4127
@lumos-lio-4127 20 дней назад
Never I had more than 3 eggs, don't understand how people do
@Midgeman
@Midgeman 20 дней назад
They're really simple which is nice
@davidzacek6147
@davidzacek6147 20 часов назад
How do you have so many Dev points??
@Gibboh
@Gibboh 17 дней назад
How do you get so many points for perks?
@Midgeman
@Midgeman 17 дней назад
Sneaky little mod
@christianjensen544
@christianjensen544 20 дней назад
Loving the guides, but instead of spending the perk point on bakeries, I just build an extra communal oven and that seems to do the trick. If you're needing to produce that much bread anyway, then you should have plenty of people to work it.
@Midgeman
@Midgeman 20 дней назад
That particular city was running two communal ovens and two bakeries. The bakeries DOMINATED
@gowensbach2998
@gowensbach2998 20 дней назад
I feel they should the brewing of honey, rye and wheat as well
@Midgeman
@Midgeman 20 дней назад
That would be cool
@barryhall7058
@barryhall7058 20 дней назад
How do u have so many development points not sure if I'm being dumb but it's lock at 6 isn't it 🤔
@Midgeman
@Midgeman 20 дней назад
Yes, it's a mod - I believe I've linked it in the comments a couple times
@foxtea_
@foxtea_ 19 дней назад
The beginning skit has a chokehold on me
@Midgeman
@Midgeman 19 дней назад
Dax did a great lil job on it
@hipolytos
@hipolytos 6 дней назад
Great attention span attentioneer!
@guigui_cc
@guigui_cc 15 дней назад
That peasent's voice reminds me of stronghold 2. But this one is cute and soft.🌝
@Midgeman
@Midgeman 14 дней назад
I love stronghold so this is a huge compliment
@guigui_cc
@guigui_cc 14 дней назад
​@@Midgeman I have a question. What should I do with the carcass with my ox cuz it got struck by the lightning🥲 but it stays lying in the stable. People do nothing about that.
@RF-qy8vr
@RF-qy8vr 18 дней назад
2:12 did you skill 9 of these? How?
@matony19
@matony19 19 дней назад
Do you have or plan to make video on how to conquer lands, when to conquer ? I struggle in that when I start to get my army somewhat ready, the AI has already taken the whole map :D
@Midgeman
@Midgeman 18 дней назад
Not on the current build, but perhaps when the experimental build goes public!
@jhonyn7197
@jhonyn7197 20 дней назад
This game have huge potencial.
@Midgeman
@Midgeman 20 дней назад
I agree
@fele09
@fele09 18 дней назад
🔥
@Midgeman
@Midgeman 14 дней назад
🎉
@fuzhead22
@fuzhead22 19 дней назад
🎉
@Midgeman
@Midgeman 18 дней назад
🎉
@walternyc
@walternyc 20 дней назад
It is a great game, graphics, potential, etc. But the logistics and the supply chain issues brings to mind how insanely good is Banished a ten year old game!.
@Midgeman
@Midgeman 20 дней назад
I skipped banished at the time. maybe I should give it a go
@havanaisass4440
@havanaisass4440 20 дней назад
Even the Zeus Master of Olympus has better market system than manor lords. I hope they fix this.
@sanuelkessler8435
@sanuelkessler8435 13 дней назад
get in the comments? I guess i will! thanks Brennan for reminding me!
@Midgeman
@Midgeman 13 дней назад
Brennan is a great guy for reminding you!
@swepunk
@swepunk 20 дней назад
How can you have 10 dev points in the same regions??
@Midgeman
@Midgeman 20 дней назад
Mod
@BlockRecordsTV
@BlockRecordsTV 20 дней назад
is that how you spell vegetables in the UK?
@Midgeman
@Midgeman 20 дней назад
Nope - this is the result of editing videos at 2am :P
@gromet9994
@gromet9994 20 дней назад
@@Midgeman They didn't have a spell checker back in medieval times, other than burning witches, maybe that could be in the game too.
@Midgeman
@Midgeman 20 дней назад
Damn I should have claimed it was Old English
@BlockRecordsTV
@BlockRecordsTV 19 дней назад
@@Midgeman haha i legit wasnt sure but i figured it was a lapse of attention. Im in agreement it must have been your Olde English 😂
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