44:09 A little bit more explanation additionally to Saint's, the blue bubbles on the sage in the middle increases when you choose that option, the purple bubbles on the sages right and left increases when you don't choose those options. Blue bubbles are leaned towards more "orderly", or systematic effects, and the purple ones are more "chaotic" effects, and lean towards options like shaking up all the successes you made so far on the elixir. Also, on how you actually use the elixir, you can choose 2 of the 5 options you have cut and apply them onto your gear. Regarding how KR players felt about the necessity of a new progression system, people tend to agree that we needed a new one, coz from all the way from Valtan to the recent Akkan, the gear progression system has been exactly the same. You get mats for the gear from the raids, you make the gear, and you transfer your old gear. I saw a lot of people saying, without a new progression system, you don't really look forward to the new raid anymore progression-wise, coz you know it's just gonna be another new gear, mats from the raid, and transferring.
MSQ is side content, I feel like sailing content needs those random events where you go treasure hunting, like how people announce Wei in Annika, or where tooki island is
Something i've thought about with the tripod discussion is that the amulets have a trading limit of 3, which with the current system doesn't make sense because it gets consumed after 1 try. If you make it so that you can use an amulet as many times as the trading limit suggests this would solve a lot of issues. For example you get an amulet with a level 5 skill and 2 level 4 skills from a chaos dungeon; you'd go to the tripod NPC and see you have 3 attempts because it's an amulet you dropped. You'd now have 3 attempts on getting either one of the skills on that amulet. If you succeed the first attempt, this would either lower the trading/attempt limit of the amulet, still making it tradeable, or consume it overall due to success. (this would be up to the dev team to choose the interaction.) I think a lot of people would prefer to have the trading/attempt limit to go down regardless of success, since having an amulet with 2-3 level 5 tripods is basically useless now since you're only able to try for one. I hope this idea gets some traction because it just feels like this "problem" has such an easy solution.
I like how the balance patch part was the devs telling the player base theyre stupid, we dont have damage meters so when it comes to balance we indeed dont know anything about balance. You cant even start to figure out how the classes are balanced with out the empirical data that is required and only obtainable through damage meters, and before it gets thrown at me target dummy damage is in no way equatable to in raid damage due to downtime/mechanics/party synergy.
When saintone says "the majority of players want classes/raids" I think he's got endgame blinders on. The majority of players are bots. They want to eat bytes and electricity.
I think the aos moba mode was a great idea personally. All my friends dont have time for games like Lost Ark but they would deff have time for a few quick rounds of the moba mode. It would bring alot of LoL and Dota2 players to Lost Ark. I think PvP would also be played more if every game gave you rewards. As for Rowen i think the coolest part about it was the a.i gunlancers and sorcs and assassins. I feel like they are the most unique mobs to fight. Also really liked the mario party idea.
I would be happy if AOS type modes were released IF they give us 1 chaos, 1 guardian per day. There is NO time to do anything else. The big reason I don't want that type of content is because I don't have time for it. I play to raid and build classes. BUT I would experiment with other content, PvP, Mini-Games etc... if I actually had time to do so. They need to address the amount of HW before they release extra modes. It will attract new players thanks to the different type of content and existing players can mix in because they will have the time to do so.
The tripod discussion for reaper, the glowing brand crit rate tripod took me 20 attempts to get that at level 5, fucking 20. I bought about 18 of them and only got two from drops. The new system is pure aids for level 5's, for 4's and below its great.
your podcast are the best, literally the best game based podcast out there. wold love to see podcast about whatever you consider you would enjoy talking about!
Honestly it sounds like smilegate are adding new progression systems like what you see in typically in new expansions from like other mmos such as WoW, FFXIV, LOTR, etc. but without hard resetting the player levels. So like all of the progressions systems are being added on while not having it as a primary focus. Is there going to be a point where enough is enough systems or have we reached that point already?
Cube and Boss Rush merge into a less time-consuming activity is indeed a really good change. Credit where it's due. But why they don't make this merge of other dailies, like CD and GR and Una tasks? Because these are just as much tedious as Cube/Boss Rush, the only difference is that Cube/Boss Rush are not dailies, but more like a weekly thing, multiplied by how many chars you play. It is a step in the right direction, don't get me wrong, but there is way more room for improvement. Remove the rest bonus penalty as well... people think that rest bonus is good, but it is still punishing you for missing out a daily activity with 25% of the loot. You basically lose one run of CD or GR, or 2 Una tasks.
My biggest question about this free entry to any legion raid is if you are able to join any gate? Cuz for example. I decided to take some low ilvl players to valtan, then we get jailed in g2 and majority decided to quit. Then later on a friend who needs valtan asks if i could bus them through it, will my character be jailed in gate 2 or will i be able to reset?
I would personally love to play the moba game mode as well as of some of the other mini games they have shown, hell i would love to also play some pvp like back in the day but there is just no time for any of that unless you make sacrifices. As it is i already have a hard time clearing all raids in a week and i dont even have 6 characters that can do brel Only my main does, rest is on Valtan/Vykas/Argos only. Also for dailies all i do is 3 characters per day, not all of them. I personally feel like they definietly should add more horizontal progress but the first step would be to actually double the chaos and guardian rewards and then make it 1 time per character per day instead of the 2 runs we have now. I know that they have been against that idea but its time to let that idea go. If someone wants to spend their whole day doing chaos and guardians, then they are still free to make up to even 24 characters for that. For those saying that its okay to not do all the raids per week, Gatekeepers do not agree with you. It would create space for people to enjoy different kinds of content, allowing for room to make such content which then would then incentives new players to come, which then eventually will also help filling up lobbies due to more players as well as helping prevent burn out from the game.
Names I think would be great for these ideas: Female Paladin - Shield Maiden Male Deathblade - Blade Master Male Summoner - Warlock Male Sorc - Wizard Female Destroyer - Annihilator
im a new player in lost ark and while I really wanna play I feel lost because the match finder can't find anyone for tier 1 or 2 stuff, and even pvp its like a 10 min wait. I don't mind soloing stuff but besides chaos dungeons the game doesn't feel solo friendly.
tbh i stopped playing cus they changed shadowhunter. i love this games pvp and dungeons. outside of "playing Demonic" there really wasnt anything else i wanted to do
2:13:00 I play sharpshooter as an alt main and I don't want the old style back, I just want an actual reworked style. SS animations are complete garbage and it feels super clunky to play. The damage is fine, SS deals very good dmg. It's just when you compare it to newer classes, it looks so dated, and of course it's dated, it's like 6 years old. Maybe whenever we get female sharpshooter in 2030 we'll get new animations too, Copege
I'm hyped for male mage mainly cuz I'm simple, I just want to see more pretty boys 😉 I welcome horizontal content and if anything, I started LoA for just that without ever wanting to raid at first. It's just the specific game modes that they teased isn't exactly my cup of tea, and would be very hard to stay popular because competitors like League of Legends can do way better. If anything, a lot of their past systems can be reworked to be more interesting and less of a chore, like the life skills you mentioned earlier. All the nooks and crannies in the whole wide world, there's plenty of potential for gathering *specific* objects via life skills. As for catchup mechanics, even respected games like FFXIV *had* to shorten the early game progression just so people can get into the endgame faster. Low level dungeons now take 10 minutes instead 20+, mechanics and encounters were nerfed or even reworked, dozens of filler main quests had to be removed, trade skills became much more streamlined, and of course people now instantly get old endgame gear just so they can continue into the latest expansion. People obviously bitched about this left and right, but no matter the game or even genre, new player experience is still too important to ignore. For those that actually play FFXIV and not LoA, imagine you have to redo your tomestone grind post-Heavensward *just* to start MSQ into Stormblood; that's what LoA kinda feels like right now for new players.
Will we ever get a less drastic daily routine so we can do other things too. Way too repetitive I would like to do it less so I can try all the other great things in the game.
PVP will NEVER be popular until they get rid of the convoluted "certain abilities give certain immunities to certain crowd controls" bullshit that currently exists. And while that exists you can't possibly expect any kind of "casual" player to enjoy it.
Sailing activity is dead. Nobody does it right now in NA/EU. The sea bounties from sailing are so hard to obtain, locked behind 3 layers of RNG (getting keys, getting shipwreck maps, then hope it drops from shipwreck) that it made this activity not worth doing it. It is also unrewarding, therefore people stopped trying to get them and focused on the sea bounties that are less of a hassle to obtain. I do not understand the thought process behind making the sea bounties so hard to obtain behind a triple RNG system. I literally brought like 300+ keys, did like 2 dozen shipwrecks and nothing. If this is their way of making players attend to this content, then it produced the opposite effect of making people stay away from it. Same with Isle of Yearning soul. If you make a worthless collectible so hard to obtain, people will avoid trying to obtain it.
@Stoopzz u sound like a hypocrite u want "this side content" u can't even be bothered with a 10min cube or a 5min boss rush. Saint is right this things are only going to be fun 1 week and and no one will ever do them again.
Good thing bussing will be so cheap and its good let it happen i think less people will be doing valtan busses but i fear in our version there might be endless bot bussing 24/7 idk our problem was bots always bots players left blame the bots gold inflation bots no new players bots idk why they cant let us have some form of phone identifictation even untill now at least i would have hurt the population of bots but its too late now tho I hope yall aware that amazon games no matter what they cant handle games