a single snowlayer doesnt actually have a collision, so the 9 block step height, was only 9 blocks, not 9 blocks and 1 snow layer 2 snow layers does have a collision box, so it is probably between 9 and 9 1/4, so dw, not too far off I assume the reason why 100 and 200 and everything inbetween for scale was the same size, was not because everything above 100 was not working but because the limit was below 100, but instead of the command failing, it just set the size to the limit Im gonna purely guess, but its probably 64 or 32, but ill say 64 for now When you set it to 100, it also failed, but just defaulted to 64, and when you set it to 200, remained at 64 And i think the same thing happened for the shrinking direction too Reason why i think that: Allay is about 1/2 block big So a scale 100, would make it 50 blocks big (assuming scale number and actual scale are directly proportional) It was no where near 100 blocks big thinking about it, it was at most 8 blocks, so maybe the limit of scale is 16 and shrinking is probably 1/16
I was really scared when the crab was removed because I thought it meant we weren’t going to get the reach attribute, so glad they added it in anyways!
I wanna use these commands to make a server for my friends, but for some reasons i can't use @a with /attribute. Do you know how can I do that for all players?
Finally, with this command, we can get the giant to work without mods! (Spawn in a zombie, scale it big, and give it the health boost and strength effect).
One thing, attribute dont pass @a or @e, someone knows a form to make an attribute for all of 1 entity? PD SOLVED: attribute @e[type=x,limit=1,sort=random] *atribute*...
@@BelgieMinecraft I tried, doesn't works but Its solved with limit=1 (the comand repeats every tick) (attribute @e[type=creeper,limit=1,sort=random] minecraft:generic.scale base set 0.5)
HOW AND FROM WHERE DID U GET THE NUMBBERS THAT MAKES THE EFECTS GO TO A MOB OR IN OTHER WORDS HOW DO YOU CHOOSE A SPESIFIC MOB TO BE EFFECTED BY THE COMMAND!!!!!!
I'm trying to obtain unbreakable items in the new 1.21 snapshots, but this new item attributes thing is confusing. How does it work? I appreciate all help.
@@BelgieMinecraft can I do something else that the range from the guardian will be longer? And if I give the guardian a strength effect will his blazers deal more damage?
If you're not familiar with commands, it could be very difficult. It can be done though with a datapack using macros as variables (you need variables because the size value keeps changing). It doesn't require many commands, maybe less then seven short commands, but it's a bit more complicated. The youtuber Cloudwolf has a tutorial on how to use macros. Maybe it can help you.