You missed a KEY aspect of the game. You can select the preferred target for each tower built. It is the only way to progress further. Each tower has a especific purpose (vs life, armor...).
Sadly, he DID know that. He even set it on his catapult. I guess it wasn't obvious to him at the time that ballistas should be aiming at the armored enemies.
You're on a roll with these, Dream Cities was another factory builder TD. And then glory to goo is more management but it's quite similar with the TD and resource collection like They Are Billions.
Watched a few people play this, you got the furthest on your 2nd run! Most took 3-4 to get to day 4. One of your towers did extra damage to armour though, you might have gotten a bit further if you'd used them to target the crabs first to make everything easier to kill Biggest issue with the game seams to be finding the light crystals though
Would have been nicer if they also had you feed ammo into the towers like you get with Factorio or Mindustry. As what I see now it seems the factory part seems pretty disconnected from the classic TD mechanics and don't really interact with each other.
Your Construction H.O.R.N.E.T.s (Helicopters Operating Remotely Near Every (Potato) Thought,) are the only thing that you need to build a second OP-144 factory.
The maths is off in the game for x/minutes plant produce 15/min and consumes 60/min wood, you have two harvester which each produce 30/min wood yet the conwayerbelt is not working all the time...
taking 60 wood per minute and creating 15 planks per minute, i wonder if you acting but you could power 4 plank factory by tis, not one and all that wood was stuck
Because mobile audiences aren't prepared to pay for apps. If you look back to around 2012, paid games were the standard. Then somebody had the "bright idea" of a "free" game that subtly manipulates the user into paying after they've already become invested and mobile gaming was forever ruined.