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New Biotech Killbox - The "Tox Box" | RimWorld (Biotech DLC) 

Venom Steak
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This is the most brutal, effective killbox yet. Still a prototype, but wow is it strong.
Funny enough, it's the most humane killbox I've ever seen in RimWorld. It's got about a 60-70% survival rate, with downed pawns sustaining no injuries beyond the toxicity. With time, most all raiders will make a full recovery.

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23 ноя 2022

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Комментарии : 249   
@amateurishauthor2202
@amateurishauthor2202 Год назад
"These organs have been exposed to near lethal levels of toxic buildup, why do you think these would sell good?" "They're organs." "You're right, we're going to be rich!"
@VenomSteak
@VenomSteak Год назад
Not to mention the thousands of dollars worth of clean armor I got!
@refuze2quit603
@refuze2quit603 Год назад
@@VenomSteak *Clean* is obviously suitable to describe clothes doused in lethal chemicals that is enough to kill an army of soldiers.
@VenomSteak
@VenomSteak Год назад
@@refuze2quit603 thank you, Ty😎
@refuze2quit603
@refuze2quit603 Год назад
@@VenomSteak Was trying to be ironic but now it sounds a bit passive aggressive for no reason lol sorry if it sounded that way.
@VenomSteak
@VenomSteak Год назад
@@refuze2quit603 Na, you're good. I was saying "Thank you Tynan," for his weird logical inconsistencies that we can exploit.
@FelipeGames-py4gr
@FelipeGames-py4gr 7 месяцев назад
"Haha, now there's no way anyone will be able to reach me!" *Raid: Waster Pirates" "God damnit Randy"
@VenomSteak
@VenomSteak 7 месяцев назад
Lol that's what the firebox is for
@RandooGaming
@RandooGaming Год назад
That one raider shooting once at the main wall: My goals are beyond your understanding
@koresaliva
@koresaliva Год назад
That's genius, untouched armor, barely any casualties and easy to rearm 👌
@VenomSteak
@VenomSteak Год назад
Thank you and I love the cat in your PFP
@WeepingWrangler
@WeepingWrangler Год назад
The best "killbox" for pacifists, organ harvesting, recruiting, or relationship farming. 10/10 will steal this design.
@NTJedi
@NTJedi Год назад
A human player would never fall into the kill box traps.... hopefully the developers improve the AI so the enemies can be more challenging to prevent unrealistic base defenses.
@RedFragmentation
@RedFragmentation Год назад
@@NTJedi there’s loads of mods you should checkout for that kind of thing, Rjmworld is built for you to make the game into whatever you enjoy most
@haihuynh8772
@haihuynh8772 Год назад
@@NTJedi A human player is also never fun to most players. No one wants to fight a human, they want to fight what they perceive as human.
@NTJedi
@NTJedi Год назад
@@haihuynh8772 Statistics prove you are wrong... Unity shared its 2022 Multiplayer Report, focusing on the multiplayer genre and its popularity. The report states that more than half of the global population play games (52%), and 77% of them play multiplayer.
@haihuynh8772
@haihuynh8772 Год назад
@@NTJedi How is that related to my point about RimWorld. Those other multiplayer games are designed in a fundamentally different ways and do not apply to RimWorld's design. People play those games with different expectations, and play RimWorld with different expectations. Everyone will hate a "human" AI that cannot be exploited.
@DanielAfonso-IT_Consultant
@DanielAfonso-IT_Consultant Год назад
That last shot of the harvested organs... 👌
@carmenpuddinpop8642
@carmenpuddinpop8642 Год назад
Imagine if Wasters decided to raid and enter the killbox lol
@VenomSteak
@VenomSteak Год назад
That's what the firebox is for
@tac5901
@tac5901 Год назад
Tox Box, Fire Box, what next?
@sano4588
@sano4588 Год назад
@@tac5901 emp box.
@AustiBomb33
@AustiBomb33 Год назад
@@tac5901 doomsday box
@brushi9448
@brushi9448 Год назад
@@tac5901 boom box
@mrbaker7614
@mrbaker7614 Год назад
Good on you, you got this. I left a comment a while ago on my old account saying that your content was very high quality and you could make it to 100k. I still believe that and it looks like your video skills have improved since the last time I checked your channel. Keep up the good work!
@kdawg2468
@kdawg2468 16 дней назад
The shot of your spoils at the end was amazing 10/10 video
@KamosArn
@KamosArn Год назад
omg the zoom in on the people and the zoom out on the organs! lol
@esaedromicroflora1247
@esaedromicroflora1247 Год назад
so kind of them to break some doors to help vent the gas
@blackcitadel9
@blackcitadel9 Год назад
Oh nice, been trying to find some effective uses for tox gas. I must've missed the mines. Is it better to let them enter the box as a big mass, or do you think it would be more effective with collision so they enter more slowly? If you took out the side doors, would they just panic attack the walls to get out, or would they pile out the way they came? I assume they are there just to make it easier for you to get in and out, but just wondering if you can increase the casualty rate.
@VenomSteak
@VenomSteak Год назад
It's better to have the raids enter stacked, that way they all drop about the same time. The doors are there to help disperse the gas to prevent people from dying, the idea is you want as few casualties as possible.
@koresaliva
@koresaliva Год назад
I guess you could make the doors of materials with high HP as well as the walls, so when they try to break out they take longer giving more time for the gas to have effect
@Robosium
@Robosium Год назад
@@koresaliva you really want the raiders out as fast as possible so that you can send your people in to clean up the mess they left and salvage anything that can be useful (such as living bodies)
@koresaliva
@koresaliva Год назад
@@Robosium But as you can see in the video, most of the raiders are left alive (I'm presuming op is playing with Enemy's death chance on downed set to 0%) so you can buff up the door's hp to be slightly higher than wood just long enough to get the remaining people down and maximize profit
@user-rm3qj9mb2b
@user-rm3qj9mb2b Год назад
@@VenomSteak The most chaotic good kill box I have ever seen. Quietly putting down a horde of raiders without killing them, but warcriming them with chemical warfare. Helps out finding good pawns from these groups. 10/10.
@matthewbauerle7153
@matthewbauerle7153 Год назад
Was expecting a killbox using the new toy box items for playing with babies. But this works too.
@VenomSteak
@VenomSteak Год назад
Imagine if raiders got distracted and started playing with the kids.
@edward9487
@edward9487 Год назад
Oh no, my weakness! Children! *starts becoming caretakers for the weaponized orphanage*
@VenomSteak
@VenomSteak Год назад
@@edward9487 ...then the kids all pull shivs
@lazywolfy3149
@lazywolfy3149 Год назад
WW2 comes to mind when seeing this
@tapejara1507
@tapejara1507 Год назад
I too am well versed in ABC warfare... Tox gas + bong cloud+ freezing cold+ rot stink maybe = bye bye counciousness, they drop like flies 👌 good upload
@VenomSteak
@VenomSteak Год назад
Yeah the autobong is missing from here, so I know I could push this even further
@trevorthelen9231
@trevorthelen9231 Год назад
Great for looking for new colonists. There's almost certainly a tough bloodlust guy in there somewhere
@VenomSteak
@VenomSteak Год назад
lol my thoughts exactly
@yuriymezhuev1151
@yuriymezhuev1151 Год назад
- Gans are we a bad people? - Maybe...
@someperson7277
@someperson7277 Год назад
Replacing the wooden doors with granite ones would certainly keep them in a lot longer.
@user-hj4op5no6r
@user-hj4op5no6r Год назад
Fast repair
@VenomSteak
@VenomSteak Год назад
I want the doors to come down. If they don't most everyone ends up dying and that is not what I want.
@ajolote_pro-yc4kv
@ajolote_pro-yc4kv Год назад
@@VenomSteak you Can use conducts
@thewolfstu
@thewolfstu Месяц назад
"My own specialll brew, would you like to try someee?"
@Jasmine_06
@Jasmine_06 Год назад
This is so cool!! I want to make this ASAP
@asedtf
@asedtf Год назад
This really helps me concentrate
@miakodakot7359
@miakodakot7359 Год назад
Hey, that's a lot of humanleather hats!
@IvanDragon03
@IvanDragon03 26 дней назад
It is a very good way to break the Geneva Convention
@polygondeath2361
@polygondeath2361 Год назад
What is this, 1939?
@yko787
@yko787 Год назад
"With time, most all raiders will make a full recovery." Shows organs storage in the end... -- I don't know, man.
@VenomSteak
@VenomSteak Год назад
*what's left of them* will make a full recovery!
@redunicorngamingsupport
@redunicorngamingsupport Год назад
Rimworld is my favorite game, and I'm always looking for new inspiration. Thanks for inspiring me, my friend! 🙂 Damn, they went down fast. Also, that grenadier in the beginning? "I'm gonna destroy THAT wall." Throws one grenade. "Eh, I'm bored. I'm gonna see what the others are up to." Follows the coughing noises 😅
@VenomSteak
@VenomSteak Год назад
Lol yeah, he aaaaallmost had it! Too bad
@NTJedi
@NTJedi Год назад
A human player would never fall into the kill box traps.... hopefully the developers improve the AI so the enemies can be more challenging to prevent players from using unrealistic base defenses.
@TheHarcipoter
@TheHarcipoter Год назад
@@NTJedi Well, if you got a bunch of closed doors and an open door, you take the open door if you're breaking in. It's not a "lol dumb AI" thing but common sense. You don't think that way because you assume the "human player" would have a sky view of the base and know what's behind each door and wall, but if it doesn't and instead has a ground view, I'd say picking the open door sounds like saving time.
@NTJedi
@NTJedi Год назад
@@TheHarcipoter If you play the game then you would see the dumb AI will send hundreds into a single corridor where dozens die over and over and over. Maybe in your mind you would still walk into a corridor after watching 5 people die in front of you, but that's "Dumb AI" inside a game.
@TheHarcipoter
@TheHarcipoter Год назад
@@NTJedi Still a good reproduction of human behavior. Look at D day. You think those idiots seeing everybody get mowed down in the beach were like "oof let's go back and swim" or they pushed forth? Heck, look at every siege in history. They push forth. Maybe you chicken out after one dies, and STILL the AI does that too! Except it waits until 75% are dead before chickening out.
@fuchsmichael93
@fuchsmichael93 Год назад
Did something similar with the Helixien Gas Vents but it didnt work that well. The most important Question of all: is the Tox Gas flamable?
@remuluson2904
@remuluson2904 Год назад
It's not.
@brosef4154
@brosef4154 Год назад
This isn't Waco, buddy
@VenomSteak
@VenomSteak Год назад
It isn't, and thank God. That would be a nightmare.
@fuchsmichael93
@fuchsmichael93 Год назад
Shame, i loved it when the Incindenary Mine at the End of the Tunnel set off everthing, including the Vents though. But always a Firework.
@VenomSteak
@VenomSteak Год назад
@@fuchsmichael93 that does sound like something out a movie
@MafiaCow01
@MafiaCow01 Год назад
This gives me good memories of the oven killbox
@VenomSteak
@VenomSteak Год назад
The oven is still very viable! In fact, this can be converted to that real easily.
@fcm3d
@fcm3d Год назад
Another reason why I love playing waster so much.
@wildfirelabs
@wildfirelabs Год назад
People dying because of a war crime The music :💃💃💃
@AlexanderHL1919
@AlexanderHL1919 4 месяца назад
I dont see no UN on the RIm. Plus, its only a war crime if you lose.
@deatho0ne587
@deatho0ne587 Год назад
What are the enemies pathing to? a table and two turrents < {a single pawn or zoneable animal}
@VenomSteak
@VenomSteak Год назад
It's important to get them to path to an entrenched turret, that way they stay bunched up. If they were to spread out, their movement patterns become less predictable.
@deatho0ne587
@deatho0ne587 Год назад
Yes, but thought there had to be a squirel or pawn roughly were they were so they would path to them
@wiczus6102
@wiczus6102 Год назад
FATHER OF TOXIC GAS AND CHEMICAL WARFARE
@yaroslavboriskin68
@yaroslavboriskin68 Год назад
The ending is hilarious)
@Clawhammer_
@Clawhammer_ Год назад
Is this just a demo of the mechanism? I'm not understanding why the raiders chose to enter that area, since I thought that everyone needed to target a separate item inside the base.
@VenomSteak
@VenomSteak Год назад
Yeah just a demo. The raiders enter the box because they are hardwired to path towards hostile turrets. And I have two of them at the end of the tunnel.
@user-yf8lj6dm1s
@user-yf8lj6dm1s Год назад
This is real 'BioTechnology'
@VenomSteak
@VenomSteak Год назад
I was gonna call it the most evil killbox until I realized it has the highest survival rate of any killbox, to date.
@user-yf8lj6dm1s
@user-yf8lj6dm1s Год назад
@@VenomSteak Yes they survived, but after they wake up and find that some part of them is gone.
@Bagguts
@Bagguts Год назад
So satisfying
@DavidAkhter
@DavidAkhter Год назад
Amazing
@code25010
@code25010 Год назад
Have you tried using vented tunnels and tox grenades instead to save on IED's?
@VenomSteak
@VenomSteak Год назад
Vents don't work bc they just punch them to shreds. Actually more expensive to replace than the traps themselves. If you want your metal back, just take the armor/weapons off the enemy and smelt it down. You'll get more than what you spent back!
@Dionysus24779
@Dionysus24779 Год назад
Does Tox gas weaponry (such as these mines) cause pollution?
@BrutusAlbion
@BrutusAlbion Год назад
no
@VenomSteak
@VenomSteak Год назад
Nope, it dissappates with time.
@BlueBeetle1939
@BlueBeetle1939 Год назад
Very effective I'll have to try my own
@VenomSteak
@VenomSteak Год назад
It's evil, but effective
@fraybirch1930
@fraybirch1930 Год назад
@@VenomSteak it's the rim. Harvesting a sedated human is the most humane thing happening here.
@VenomSteak
@VenomSteak Год назад
It's actually the most humane killbox. ~30% casualties is much lower than any other method I've seen.
@miakodakot7359
@miakodakot7359 Год назад
@@VenomSteak What is the most inhumane killbox then?
@VenomSteak
@VenomSteak Год назад
@@miakodakot7359 the other one I just finished testing. God rest their souls.
@Adam-mz8hb
@Adam-mz8hb Год назад
The end was unexpected yet genius hahaHAHHAHA
@VenomSteak
@VenomSteak Год назад
With the right Ideology, you could have both.
@neffertum5881
@neffertum5881 Год назад
How are the explosive gas mines called? Are they from vanilla or from a mod?
@VenomSteak
@VenomSteak 9 месяцев назад
"BIOTECH" DLC. They're great.
@shurupack
@shurupack Год назад
Holy fk I need to buy this DLC
@VenomSteak
@VenomSteak Год назад
I'd give it maybe another week or two. They're still working out some of the kinks. TBH I've had more frustration than fun with it so far.
@Marqan
@Marqan Год назад
@@VenomSteak What problems have you ran into? Just surprised, cause I've been playing it almost every day since Biotech came out and haven't noticed much.
@molybdaen11
@molybdaen11 Год назад
I personally like it. Finally you can , modify genes at will, have baby's, build destructive robots and even become (almost) immortal. Most fun in vanilla rimworld I ever had.
@brosef4154
@brosef4154 Год назад
don't listen to VenomSteak, this is the best DLC they've put out
@VenomSteak
@VenomSteak Год назад
@@Marqan My issues are more on the development side of things. Frustration with "balance" decisions, lack of accessibility to certain parts of the game. Gene modding is too random, fathers end up hating their babies because of a little crying. Stuff like that has been taking some of the fun out of things for me. The good news is, the devs are listening to us folks in the Dev server, and things are generally getting better.
@chrismcd2161
@chrismcd2161 Год назад
I’ll be replacing my fire killbox with this
@skipius
@skipius Год назад
This killbox is rather kost intensive for a beginner level killbox no? Im not sure how much the poison traps cost but the ammount of them is always the same for 3 men raids aswell as 60... Maybe building a common killbox and adding this maze as an entrance if you have the ressources is an option
@VenomSteak
@VenomSteak Год назад
It's definitely a late game killbox. But it you want to, you could use the basic design for anything really.
@maxysi3139
@maxysi3139 7 месяцев назад
user Аdolf liked this
@miskov1213
@miskov1213 Год назад
Dunno, sounds like just the old solution with extra steps.
@VenomSteak
@VenomSteak 9 месяцев назад
Probably
@estanislaukalashnikov2306
@estanislaukalashnikov2306 Год назад
Pretty humane killbox, so you don't need to kill raiders by shooting them with cruelty. Instead you can harvest their organs, get some bacon, and leather out of th-- oh wait.
@VenomSteak
@VenomSteak Год назад
Now you're speaking my language!
@BelZeqihr
@BelZeqihr Год назад
That's dirty...
@bookle5829
@bookle5829 6 месяцев назад
That's pretty nice, but why not pollute it instead? Edit: It doesn't do much.
@Kags
@Kags Год назад
Is there a particular reason that 4 of the walls are made of wood?
@VenomSteak
@VenomSteak Год назад
Yep, it's a safety measure. If there's too much heat/gas, you can deconstruct those quickly to prevent casualties.
@samuelcrow4701
@samuelcrow4701 Год назад
Why did they go in the killbox anyways? The actual entrance wasn't even connected to it
@VenomSteak
@VenomSteak Год назад
Trying to get to the turret. I don't make the rules, I just exploit them :D
@WiseArkAngel
@WiseArkAngel Год назад
(The Kaiserreich has entered the chat)
@plusabove6671
@plusabove6671 Год назад
how do you get their organs? 3 organs in and the whole colony is in a massive tantrum state
@nade7242
@nade7242 Год назад
ideology lets them not care sometimes
@VenomSteak
@VenomSteak 9 месяцев назад
Ideology. I have a "precept" that makes my colonists not mind... organ donations.
@plusabove6671
@plusabove6671 9 месяцев назад
@@VenomSteak oh that is why.
@FeliksOnline
@FeliksOnline 2 месяца назад
Rimworld players trying *not* to make a cremation or a gas chamber challenge (impossible)
@VenomSteak
@VenomSteak 2 месяца назад
Lol pretty much
@MalinowyWampir
@MalinowyWampir Год назад
This is why I never installing doors in killboxes 🤣😂
@VenomSteak
@VenomSteak Год назад
That's a feature! If they didn't bust out the doors, a lot less of them would survive. I'm all about the humane killboxes these days.
@joshuahafer
@joshuahafer Год назад
why are they going in there? To kill the turrets? I'm new to rimworld and raiders never go where I want them to.
@VenomSteak
@VenomSteak Год назад
Yep, raiders' AI is generally to prioritize accessible turrets. I think Tynan was trying to nerf their usefulness, but ended up making them way more powerful instead.
@numenoreanmonarchist
@numenoreanmonarchist Год назад
A gas chamber with wooden doors lol
@joaobatistaperinjunior953
@joaobatistaperinjunior953 Год назад
Heh
@Dagroth
@Dagroth Год назад
How well does it work against mechanoids?
@VenomSteak
@VenomSteak Год назад
Not at all. That's what the singularity is for.
@Dagroth
@Dagroth Год назад
@@VenomSteak Know of any good video explaining that one? It's been a long time since I last played, as far as I know, only the regular killbox was a common thing back then. (While at it, know of any good defense ideas other than killboxes?)
@VenomSteak
@VenomSteak Год назад
@@Dagroth check out Adam versus everything's singularity killbox. He explains it great. As for non killbox strats, you're I luck! I'm planning a series on that.
@VenomSteak
@VenomSteak Год назад
@@Dagroth Short version is, make super-soldier units. Kit a few melee warriors in marine armor, uranium maces, then back them up with Rangers. Assault rifles are best, sniper rifles can be good for niche-use as well. Finally, kit all Rangers with psychic lances. Berserk are the best, especial for centipede raids.
@moxieandreas9374
@moxieandreas9374 Год назад
Winston wave 500% here I come
@VenomSteak
@VenomSteak Год назад
Godspeed
@RocketRaccoonIzHot
@RocketRaccoonIzHot 6 дней назад
didnt people do this in WW2?
@siuol_ly6141
@siuol_ly6141 Год назад
Can someone explain why they went into the box instead of just b lining straight to the unguarded wooden door at the bottom?
@iqbalindaryono8984
@iqbalindaryono8984 Год назад
I think the pawns have a priority to attack gun turrets
@lollol5263
@lollol5263 Год назад
Pawns dont like to destroy thing to progress to the target. Their target is usually a pawn, colony animal or a turret. So they prioritize way with least destruction (unless its breach raid).
@VenomSteak
@VenomSteak Год назад
The raid prioritized my turrets, and the unguarded furniture. Their haste was their undoing.
@Liwet.
@Liwet. Год назад
Aren't there enemies that are immune to the gas?
@VenomSteak
@VenomSteak Год назад
Yep. Wasters and mechanoids. Also bugs. So it's not a catch-all. It's just a tool you can use against certain raids.
@Liwet.
@Liwet. Год назад
@@VenomSteak Gets wasters and insects too: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-lPfY4gWipEg.html
@VenomSteak
@VenomSteak Год назад
@@Liwet. Damn. I've been perfecting a very similar build for a while now. And there Adam goes, beating me to it XD
@ArcZenith756
@ArcZenith756 Год назад
When i see downed raiders, all i see are more subcores or more money
@VenomSteak
@VenomSteak Год назад
True, that would be a lot of mechs...
@Vocho95
@Vocho95 Год назад
They died from battery acid
@workaccount6546
@workaccount6546 Год назад
but dont tox mines like that polute your own landscape?
@molybdaen11
@molybdaen11 Год назад
It's ok, just collect the waste, put it in a transport pod and send a Christmas gift to your friendly raiders base!
@erik111erik
@erik111erik Год назад
They do not. They are also very effective in open areas, as they create a lot of tox gas when they explode that lasts for quite some time. You can shoot the mines to poison raiders taking cover if you don't use killboxes.
@brosef4154
@brosef4154 Год назад
@@molybdaen11 I send it to the furries
@VenomSteak
@VenomSteak 9 месяцев назад
Yeah na, their stink disappates over time
@TheSturtless
@TheSturtless Год назад
So many steaks! 😍
@VenomSteak
@VenomSteak Год назад
Genuinely laughed out loud at this. Considering the toxin levels, it'd probably be a venom steak...
@edward9487
@edward9487 Год назад
I'd like to ask, what and why? I don't totally get it...
@VenomSteak
@VenomSteak Год назад
1. Turrets/furniture draw raiders into confined quarters 2. Raiders are downed due to toxic shock 3. Profit Basically, it's a good defense and a money generator. It requires a lot of work on you and your colonists' part, but you can get organs, armor, good colonists, a whole lot of useful things with this design.
@nublord365
@nublord365 Год назад
Why did they even go into the box? It's not even connected to the place with all the beds
@VenomSteak
@VenomSteak Год назад
Non-breaching raids always prioritize turrets. If they have direct access to turrets, they'll beeline to them. I also put a bit of furniture in there, to be sure.
@eleazarvaulter5083
@eleazarvaulter5083 9 месяцев назад
just be carefull with genetic toxic people because that would be a hell of a upgrade for them xD
@VenomSteak
@VenomSteak 9 месяцев назад
Yeah, that's why we got the doors too. The idea is you have a fire box following the same design, force your enemies into that. And for mechs, you have prayer.
@Camellonaldo826
@Camellonaldo826 Год назад
a very rat but efficient way
@VenomSteak
@VenomSteak Год назад
You want rat defense, I got another vid for that
@Camellonaldo826
@Camellonaldo826 Год назад
@@VenomSteak yes
@wujek7616
@wujek7616 10 месяцев назад
I hate the pig union
@VenomSteak
@VenomSteak 9 месяцев назад
me too
@sullyvanbastien4526
@sullyvanbastien4526 Год назад
this seems completely broken even if it's a prototype
@VenomSteak
@VenomSteak Год назад
Considering its useless against mechs, wasters, and insects, I'd say it's pretty balanced.
@sullyvanbastien4526
@sullyvanbastien4526 Год назад
@@VenomSteak but you can capture a lot of humans to harvest them, sell them, or recruiting them. You can still create a killbox for the other enemies, like a singularity killbox
@gelu_4499
@gelu_4499 Год назад
Why are they going in there? Is it because the endtable?
@VenomSteak
@VenomSteak Год назад
Endtable/turrets. Perfect draw for enemies.
@gelu_4499
@gelu_4499 Год назад
@@VenomSteak Thank you, I didn't know that.
@TheSuperadrian1
@TheSuperadrian1 Год назад
they need to update AI cause that was fucking stupid XD like on of them throws a nade at the wall and then thinks "wait im supposed to be dumb im going back"
@VenomSteak
@VenomSteak Год назад
Well yeah, that's what breacher raids are for. Tbh, RimWorld combat in general needs a rework though. So much of it doesn't make sense. I mean, where do these raiders get 103 people willing to fight to the death, over and over again? Why do miniguns have a forced miss radius? How do people punch through walls!? _Madness._
@kingofBFH
@kingofBFH Год назад
i smh get ww2 flashbacks idk why is this a german invention by any chance?
@oceanbytez847
@oceanbytez847 Месяц назад
The only thing it isn't good for is recruiting. It's kind of an issue when they get cancer from this incident.
@VenomSteak
@VenomSteak Месяц назад
Yeah... truth.
@Marqan
@Marqan Год назад
that's not very geneva convention of you 🥴
@pxprimary3790
@pxprimary3790 Год назад
Problem I have trying to enjoy Rimworld w/o cheating in dev mode anymore is that majority of the raids I see are "will find alternate way into your base and avoid your defenses" or "dropping into middle of your base bypassing all your defenses" Literally 1 in 5 raids if I'm lucky is one that comes from outside and will actually use my defense setup.... So beyond annoying. Would turn off the other bullshit raids and ramp up difficulty if I could prepare a defense and know that it will be used in every encounter.
@VenomSteak
@VenomSteak Год назад
Yeah. Sometimes I think Ty listens to the hardcore fans who want more difficulty too much. But hey, here's something that might help: get some psychic lances. Get those drop-pod raids to turn on each other can really turn the tide.
@pxprimary3790
@pxprimary3790 Год назад
@@VenomSteak oh I've tried lots of solutions and some work. But because they can drop and crash through roof. If they land in one of your storage buildings with a bunch of expensive stuff and start shooting and destroying everything like I'd rather just quit reload or cheat then lose everything I have because they decided to drop in the middle of my base. Am I most recent playthrough they landed in the middle of my hospital and had been destroying like expensive beds and electronics and all kinds of crap before I could even begin to mobilize people to defend. Then when I got people to start defending all the crossfire destroyed half the rest of the stuff.... It's just not fun for me.
@pxprimary3790
@pxprimary3790 Год назад
@@VenomSteak in my most recent game I was almost entirely inside a mountain which helps a lot.... But then no matter how hard you try, you still can get infestations in perfectly clean floored areas where there's dirty areas nearby, which again can ruin all your stuff
@xzardas541
@xzardas541 Год назад
Bong box was more fun tho....
@VenomSteak
@VenomSteak 9 месяцев назад
Shoutout to One Hunch Man, freaking legend.
@jdestro3477
@jdestro3477 Год назад
first also nice
@inan5255
@inan5255 Год назад
Very effectife but not cool, its getting super easier.
@VenomSteak
@VenomSteak 9 месяцев назад
My opinion on RimWorld's balance is probably a video by itself XD I think Tynan should move away from all the tweaking and tuning and just embrace the chaos that RimWorld was borne from. I played the game at release, and I'd been watching it since the beta. It was _fantastic_ . The more they try to control it, tune it to perfection, the more problems that seem to arise. I wish they could just let it be crazy, broken, everything that made it fun to begin with.
@aquarius5264
@aquarius5264 Год назад
lol stinky phard 🤢
@VenomSteak
@VenomSteak Год назад
Ewww
@aquarius5264
@aquarius5264 Год назад
@@VenomSteak newest rimworld update is jus death by fard fr
@VenomSteak
@VenomSteak Год назад
@@aquarius5264 XD
@budimon6985
@budimon6985 13 дней назад
*Laughs in german*
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