Thanks for including us in the list Ben! 😊 Also, thanks for spotlighting our classroom environment and the Q&A sessions with virtual classmates. When Matt first developed and tested the curriculum in for his master's research project at Georgia Tech, these elements were found to be effective ways to pass on helpful advice and answers to commonly asked questions in an immersive way that only VR allows. We're excited to share with you all that recordings for our first guest instructor pack are done and we're working on adding them to the game! We're also currently working on Kai's Lesson 7 & 8 for Learn and Practice mode as well as our first alternate meditation environment. Our dev team is big on user-centric design and we want to prioritize the features, improvements and settings options users want to see the most! Revamping the character animations is on our list and we're excited to roll out more lessons! We'll look forward to more people's feedback and ideas on Discord and our socials 🙌. If anyone has questions or wants to learn more, we’ll be in the comments to answer them! Peace and safe travels everyone!
I like chill games. Yahtzee said mobile games are to PC gaming what glue sniffing is to heroin shooting. These are like easy short-trip herbal tranqs. Have you tried LifecastVR software? We talked once about stabilization of VR footage, their samples seem more stable than usual VR180.
Lucky's Tale is an oldie but goodie. Had no idea it had released on Steam. I think that makes it the first (not timed) Oculus exclusive title to do so doesn't it? It was just $14.99 for the longest in the Oculus Store (sorry... don't know if I'll ever be comfy calling it the Meta Store, even if I am a SteamVR guy). I think $14.99 is better price point. The current $19.99 on Steam is slightly steep per the amount of content. They should have added some new levels or something at that price. Not going to complain though. Would love to see other exclusive titles get released for SteamVR. Meta's not focused on PCVR anyway now so I don't think those games are a strong selling point for the Quest. They'd likely sell more copies of those games to the SteamVR player base at this point than the Quest player base, but what do I know? Thanks for your videos. Love your format.