I'm imagining a series after this, where you start with 50 dupes but lose one every 50 cycles. Your goal is to reach the temporal tear before all dupes die.
Instead of losing them, the dupe "retires" and cannot do work, and gets put on a full time relaxation schedule. They continue to use resources, but can no longer contribute
Ooooh, I'm dupe #1! Oh no, I am a digger only! I have a sneaking suspicion I'm gonna be sent to the connected asteroid and then promptly forgotten about
Very excited to see more of this series! The sense of urgency is fascinating. I'm looking forward to seeing the actual base structure when the dupe numbers get large
More Echo series yay 🙌. I thought your Sunday ONI was gonna stop you making more content for a bit. I lurv watching all the episodes and learn some things I may not know.
I see you already have one of the most powerful water geysers, so that's a good sign! Quick reminder that at the cost of a liiiitle bit of gold and the salt from the salt water geyser, you can make bleachstone to geotune the saltwater geyser. Makes it spit out salt and nice and toasty steam that can be extracted with steam turbines. Put the output of the steam turbines straight into electrolysers and cool the output with aquatuners powered by the steam power, and you've got a very power positive SPOM.
Yay, here for a new start! Recently found your channel and love listening in the background. Your voice feels kind of like a cross between the How It's Made and Mythbusters narrators. Plus, learning things to help my ONI colonies 🙌🏻 I'll be interested to see how you'll be placing things. Rearranging is probably my biggest weakness
This is how I found the channel. I was also grabbing a dupe every 3 ish cycles and could figure out what I was doing wrong. Then I found your tutorial episodes and they really helped. Still can't get passed the steel age though.
If water is your limiting factor, there is an effective, yet rather unethical, method to increase your water production. You could permanently lock dupes into rooms provided with a steady supply of food and oxygen but no toilet. You then use their waste as a water supply. Bonus points if you stress out Ugly Criers or Stress Vomiters
@@turboimport95 Giving no access to bathrooms produces more water than the bathroom surplus and you would actually WANT to stress these dupes out to squeeze more water out of them as long as they are ugly criers or vomiters. Since he’s going to have a surplus of dupes and a shortage of water, he might as well have water production be these dupes’ entire purpose. That way, the stress debuffs can be ignored and a stress response would actually be beneficial
@@Dylan-yd8kw like a ranch of ugly criers and vomiters lol let them without bathroom locked in place without bed and just drop some food and push their skills to the maximum hahahahaha will be hilarious and cruel at the same time
@@nazgu1 Watch the Francis John 141 challenge. He did the same thing, printing a new dupe every 3 cycles. Original target 141, I think he finished on 150, base game (pre DLC I think). Steadily gets more and more frenetic as the player tries to keep up with the needs, expanding rooms, oxygen, food etc. with the clock always ticking. It's an entertaining watch. I'm looking forward to seeing what Echo's tactics are for dealing with this challenge!
@@brokenmusician1 I have watched that series from FJ. And a few similar ones from other ONI YT people. My opinion is, nevertheless, that this is not the most interesting challenge to watch. Especially from experienced ONI players. I do, however, I understand the appeal for a more general audience.
@@nazgu1 I get that. It got a bit samy after a while. The most interesting thing was dealing with the excessive water demands, but once that was dealt with it became less interesting. FJ's narcoleptic run was his most entertaining IMHO. The end of that run was just ridiculous. In a good way...
i didnt realize this video came out 4 hours ago and already wanted to watch part 2... this is how it feels to NOT be late to one of your playthroughs huh..
I can already hear the DWU rep knocking at the printing pod. “Unscheduled naps”, mmhmm, and what next? “Oxygen not Included”?? XD I’m torn on whether the standard or Spaced Out! start would be better for a max dupe run. The standard is a way bigger starting planetoid, but Spaced Out! has the potential to run multiple independent colonies. Of course, that can also collapse early if none of the nearby rocks have strong life-supporting resources... And hey. You want to hear something really awful? Made me cringe just having the thought, but you could fit more dupes into a bedroom... if they were only 2 or 3 tiles high. (I know. I feel dirty just saying it. But some sacrifices must be made...)
How much water could using a Bathroom method net? Including something to decontaminate the water (Wheezeworts, chlorine chamber, Space Radiation water tank...) The energy and Manual filter designs... Or would some degree of Game Logic Exploit/glitch be a valid case for such challenges?
Some thoughts: - if you focus on dupes with stress vomiting or make them pee themselves, you would have a source of considerable extra poluted water - have you considered gassing off poluted water, to produce populted oxygen? You can easily make a tub of poluted water whose top is open, so the poluted oxygen can reach the colony. Looks like the upper production is 30k/1 kg water tile. And you can easily reach that level with a normal vent - for the same reason, flatulence could be a good trait. Basically making oxygen!
I like challenge videos, normal oni can feel sort of played out after you get over the steam turbine hump; cant wait for more, and the inevitable dumpster fire the base becomes.
I like the idea of what another RU-vidr called Magnet did on a large colony of dupes where he had a “yearbook” Doing something like that would be cool.
feel like every new ONI player accidentally plays this challenge by accepting new dupes whenever the pod activates, and now i cant wait to see how this goes with someone who understands the oxygen maths 😅
One new dupe, every 3 cycles, what could possibly go wrong? You can use the thermal overview to scan for geysers, the neutronium shows up as a line of 4 cold tiles in a hot/warm biome, and 4 warm tiles in a cold biome.
Sorry, Echo, but no matter how much you try to pump up the suspense, we all know you are too good at ONI to have any problems in this run. Now, if you would've instead gone with "1 dupe every 3 cycles, and all of them are flatulent", that would've been a challenge! Not too late to change it! *wink wink
crossing my fingers that when you get to my name there is still oxygen to be sucked up. Maybe Klei will be kind and give you all new cots in the next set of blueprints! Yeah yeah yeah I know impossible thought.
For a food supply on some planets, I highly recommend making grub jam using the supply of any sulphur geyser you can find. Its an extremely space and resource efficient process for a very low cost, you just need something to ro cool the molten sulphur and feed most of it to grubfruit and a tiny bit to some sweetles. I should note that you need more grub grubs to tend the plants the more total dupes and critters you have based on how creature AI works though. Its also a good idea to keep the grubgrubs wild.
One trick I use to find geysers is to use the heat overlay and look for the absolute zero Neutronium. Then use alarm priority to figure out the type. Personally I wouldn't have bothered with making the water tank unless it was in my way - liquids are a pain to move. I also would have put in a liquid lock instead of the deoderizers; OTOH that's a little more O2.
Regarding the way to display the dupes you get in the episode. I think the easiest and best way is to make a section, beginning middle end whatever works best, in the video where all dupes you got for that episode is displayed. Where all relevant information is shown for the viewer about the dupes you got. I don't think it would be a spoiler for the episode even if it was shown in the beginning. It could even give hints, that maybe something bad could happen in the future. Nonetheless I'm looking forward to see what is going to happens with this colony :)
One of my next runs is going to be named "Hamster Hell" the plan is to power everything with nothing but dupes in wheels. The hamster dupes are only going to have two jobs, power generation and tidying/ supplying since their athletics are going to be crazy before long. Probably already been done before, but it sounds like it could be a fun run.
Should schedule based off meals of the day. Lord of the rings example. First breakfast: A light and sweet pastry or cake with fruit Second breakfast: A hearty meal of eggs, bacon, sausages, and more Elevenses: White braided bread with whipped brie, berries, and honey Luncheon: A hearty, broth-based soup, like beef and vegetable stew, plus a garden salad Afternoon tea: Miruvor, lavender lembas bread, and spiced mead honey cake Dinner: Cider braised rabbit with herbs Supper: Beer-battered fish and chips Dessert: Hazelnut meringue cake with strawberries and cream
Reminds me of the challenge in Prison Architect of a similar idea. Even made as a gameplay option of always recieving prisoners no matter what Also Dupelicity is honestly a really good name.
You could split the dupe labor/space by using the TP to send a dupe to the nearby planet every once and a while and just have two huge colonies with 50 or so
Hey echo 👋, I love your videos, and I have a request. It would be nice to make an updated spaced out tutorial series with explanations on each state of the game, I would definitely watch that.
I'm choosing to believe that you didn't turn off care packages (so that you'd only get offered dupes) on purpose, making it harder to find good dupes with one less choice each time ;)
Can you have multiple researchers on the same type of bulding? Like have five dupes working at 5 super computers? Because it seems like you'd really want to blitz that science asap.
In my latest colony (chaos crew seed) I noticed an infinite water glitch. I don't know if it is commonly known but it could be helpful for someone. Basicly what I was trying to do was transfering some water to my main colony from the ocean planetoid. I built a 5 tile area for infinite liquid storage in a rocket and deposited water for around 200 cycles. In the end there were around 1.2m kg water in each of the 4 tiles (Thats like 4x the amoun it is supposed to be).When the rocket returned to the main colony I started emptying the infinite storage but weirdly the water was just increasing more and more! After 200 cycles of 'emptying' there were 5m kg water in each tile
thanks for the content, I've been enjoying rewatching old series and Twitch VODs for months already. Have you tried the new "The Lab" map added in the Frosty Pack? Blasted Ceres looks wild.
@@EchoRidgeGaming yeah so definitely not but hey at least puft ranching is super easy now. So you'd be able to get what? 72 dupes worth of mushrooms out of 1 ranch.
Don't forget to disable your water cooler to save water :) I know I've forgotten that a few cycles too long before. All the water geysers on the 2nd planet will be helpful soon!
Also, this colony might be the perfect opportunity for you to use geotuning. I don't think you've ever used it in your YT colonies, and geotuning your water sources can help you out a lot. Given that this colony is not going to last beyond cycle 600 or so (200 dupes will make it effectively unplayable, unless you use 0.25 speed and then speed the video up in editing), you might even get away with your initial supply of bleach stone from nearby asteroids. Then again, as long as you have enough gold, salt water geysers are bleach-stone positive when geotuned, so...
i hope you play with the bio bots a little this run if you get the chance you could name the shifts after materials, i think last time you did this kind of run you named them after creatures
>3:00 Will there be two mes (mees? what's the plural of me?) in the colony, given that I am present on both lists? If so, plz name the second one Nazgul The Dupe in honor of a glitch Luma once had with my dupe :)
i thought there was already a way in game to automatically pause when the blueprints were ready........ i use to hate it. i recall turning it off at one point as it bothered me.