Please make more of this DCC campaign. First time I've ever commented on one of y'all's videos. My favorite that you guys have ever done, I was literally holding my sides laughing at the antics. Loved it!
I learned a little bit about the system, but learned a lot about the darkness within the players' hearts and what a GM looks like when their soul turns to ash.
From p124 of core rule book: Although the concept of randomly determined spells is entertaining and fits with the original concept of Vancian magic, the author has found that it can be disruptive in actual play. No one wants to play the wiz- ard with four useless spells! If the random determination results in a level 1 wizard with useless spells, the author recommends allowing the player to drop up to half the ran- domly produced spells and choose replacements.
As a DCC Judge, chaotic does not mean evil. Chaotic refers to disrupting society, unwillingness to obey authority, making your own rules as you go. Otherwise, David you did a fine job for a newcomer to the game.
Putting Muskrat Love on a loop, just for Skid. Alas, I only have a version by America. Honestly, it is a perfect dinner music for eating Halflings, honey-glazed. I bet singing it would bait Halflings out of the bush, during a hunt.
If this group ever get to Middle earth Gandalf will have trouble finding halfling's and the ring will never get retrieved from Gollum let alone be destroyed in Mt Doom....( spoilers).....
Just found this... Great sequence of shows! My favorite character ever was from a play by post game where my wizard had a short bow. One spell he had was one he called Rat Armor. And the components were two broken pieces of something that when he cast Rat Armor, bonded together. What the spell actually was, was Mend (take two pieces of a broken item and fix it). The Mercurial Magic effect was something like "Rats pour out of your clothing for a round. Your AC increases by 1." He would use broken arrows from his short bow as his components.
I thought OSR games were supposed to be streamlined rules, but seems Dungeon Crawl Classics' rules are rather complex and extensive. Not sure if the quick-start guide means you can decide how simple or complex you want for your game, but i also see the players dig some of the variety arising out of the more extensive rules
Like this group but not sure about Dungeon Crawl Classics. Not exactly streamlined is it? I don't mind crunch but there's plenty of better crunchy rules type games already in existence imo. Not sure what the game is going for really. Seems to remove any of the contemporary emphasis on rp. The funnel is an interesting idea not sure how fun it would actually be.
Removing the emphasis on RP is completely intentional. This is an 'OSR' system, it is meant to replicate the old rpg systems but with more fine tuned rules. It is still fairly streamlined compared to many other rpgs, particularly DND 3.5 or Pathfinder.
The funnel system is great and we use it in only war for 40K to get better characters and a look at how the world is for Guardsmen, Arbites, Priests, and such and when we figure out who survived after 3 separate engagements we get recruited into the Inquisition as agents and pick our characters and we have a backup or 2 incase our main characters die. It's fun for that session and help make good backstories and banter between characters.
@atombrain111 I have done that for years and sometimes I would rather live the backstory in game. Plus it allows you to play multiple classes and decide what you are in The mood to play.
the funnel adventure is basically part of character creation you can let the bad roll peasants die a horrible death and end up with the better of 4 rolls without feeling like u are cheating