Hypercharges ideas: Nita: Bear's speed increases heavily, along with the normal health and damage stat buffs. Generally the bear doesn't actually gets to attack, that would help that. Barley: His super burns bushes and lasts as long as yhe hypercharge lasts. Brock: Every rockets of his super leave behind a trail of fire just like his regular attack. More area control. El Primo: While jumping El Primo leaves behind him a trail of meteors. Fits his character and also just cool. Poco: His super also gives a speed buff to him and his teammates and also a reload speed buff. When I think of fun, I think: ok what is the thing that is missing? When I heal myself or get healed by poco, I want to get back into the action quick, and a speed boost is the way to do that. Tick: The blast radius of his head get massively buffed. To keep the simplicity, but still very strong, brawlers that normaly would destroy the head before it can damage them would now get damage. Maybe, if someone gets hit by his head, their screen shakes like with Darryl's ship, and it will be easier for Tick to hit them. 8 bit: His turret gets a massive health buff. Like Frank level heath buff. Like it has more health than Frank. Basically, it would be indestructible, and 8 bit would get to keep all of the buffs, while having a cover. Rico: His super range get x2.5, and maybe be able to hit brawlers more than once. Well... We all know why. Darryl: His super range gets tripled. Same here. Old super supremacy. Carl: His super goes on as the hypercharge is active, and while he uses the super he can't be stunned or knock backed. This would be some much fun but he has to have the knock back protection otherwise it would be too counterable. Gus: Shield gives the ability to go through walls, or, the ability to shoot through walls. Ghost vibes. Helps the team. New mechanic. Just fun and cool. Bo: places a five mine. More area control and would be actually crazy. Emz: Super weakens the enemy, steal their emmo and causes them to take more damage from any source as long as they in the super. I feel like the emmo is a mechanic that is very underutilized, and that's a shame because many cool things can be done with it. And also, anyone inside the super would be helpless. Stu: His super knocks back enemies. Oh yeahhhhhhhh Piper: Gains invisibility for 5-6 seconds along with the super. Being close to people or shooting doesn't reveal her invisibility. I always imagined that Piper is like a secret agent, or used to be, because she has a gun. That fits her perfectly. Just imagine an invisible sniper. I think there are very cool mechanics in the game that are exclusive to one brawler, and I think it would be very cool to change that. Pam: Heals faster. If you or your teammates stand in this turret radius with full health, you get a consumable shield. (Like the shield gear.) Goes forever. Again. Another mechanic that is only used in one place. Also, we've seen from Jessie's hypercharge that how spawnables work is that they are permanent as long as they been place while it's active. So we need to play with that rule and give them a permanent buff, and that's a great one to be permanent. Imagine all the team with big shield. Bea: Her super goes through walls and enemies. And gets a little damage buff in addition to the normal one. I think Bea's super is less about the damage and more about the slow. With that buff, everyone will be slowed. Griff: His letters stay for 3 more seconds. More control. More fun. Mortis: His super gives reduced healing and marks like Belle. Would make way easier for Mortis to get a team wipe. And all of these are cool effects. Tara: The black hole pulls for a couple more seconds before blowing up. Deals damage while it pulls. Again another cool idea and more control. Gene: His super pulls anyone in the area, even if it doesn't hit. Just gives the ability to pull more than one at a time, and can actually pull someone even if the shot didn't connect with a brawler. Max: Super also gives a shield (like Rose) for the same amount of time as the speed buff. Again, like with Poco, I ask myself what I need? And the answer is that I'm now going in, so I need a shield to protect myself. Max already has a shield in her gadget so it fits her, and there's actually no brawler that can give shield to teammates, a normal shield loke Rosa's. Mr P: His spawner spawns porters regardless if the last porter it spawns has died already. Again, like with Pam, the buff needs to ne permanent. And an infinite constant flow of porter sounds so much fun. Sprout: His walls are indestructible and damage anyone who touches them. The wall with still go away after a few seconds. Again, just fun. Grey: His teleporter restores 1 and a half emmo when teleports. (Maybe: attacks can go through the portal while its active.) Another one to use the emmo mechanic, and this can actually be very useful. The buff is permanent as long as the portals are there. Willow: Gets a 80% shield when using the super, and the person she's controlling gets a damage and heath buff while controlled. She can also use the brawler's super. Just better mind control. And also make the shield stronger cause we want funnn Doug: When his super revives himself or teammates, it revives them hypercharged. This is my favourite one to one of my favourite brawlers. Just pure supremacy. He would actually have the ability to chain hypercharges this way. Chuck: Leaves a trail of fire behind him, like Carl's old gadget. This is just obvious. Simple for a common super, useful and fun. Spike: Every second, his super spawn a cactus like his gadget. A slight change to the idea of Kairos, the make the spawning of cactuses more consistent and fun. Amber: anyone that touched the hypercharged puddle gets oiled. When oiled, the next time amber hits him, he gets lit up like with her super. Chester: Along with the super you're using, you use two more random supers. Can't be two of the same one. Like that bug, but this time you don't know what your getting, that would make this extremely chaotic. And it's three, because... Let's be honest, some of his supers are trash, and would insure a good one. Gale: His super leaves behind a slippery area like Lou's super. Another cool mechanic that also fits Gale. Surge: His super upgrades him two levels at once, and while hypercharged, he can upgrade into a fifth stage, that makes his attacks split no matter if it hits something or not. When the hypercharge is over, if he at the fifth stage, he reverts to the forth stage and heals for 2000. This time the effect is not permanent because it's too strong, but you still get the buff with your super. Belle: Her super bounces off brawlers like her main attack, only the effect doesn't disappear when it bounces. Also, people marked can't go invisible in anyway, including bushes. I always expected the super to reveal enemies and was disappointed. Now I get what I want>:-) Also people can never get close to the marked brawler. Ruffs: His super drops three buff thingies. They can stack on one person, and can stack with the normal more powerful buff thingy of the regular super. Can help in solo and in teams. Just more and more boosts. Janet: She burns anyone she goes above and can control her super easier. Make it easier to prevent enemies from healing, with is a part of Janet's thing, with her super and gadget. Otis: Shoots four projectiles in a cone shape. That way he can mute multiple enemies and it's easier for him to use. Sam: His super stops at half of his range and return back to him. That way he can spam his super. Buster: Shields himself from all directions. That way no one can hurt himmmm Cordilius: Invisible while in the shadow realm. Again with the invisible mechanic, and it would be so cool. Pearl: Super burn enemies like gadget. Better than what she has and fits her kit, although may be a bit overkill. Oh, well, overkill is a part of her kit. Mico: Super restarts the hypercharge. Maybe too strong but would be so cool. If it is too strong it can recharge hypercharge half way. That way he'll be able to recharge it maybe two times top.
pretty nice Hypercharge concepts but Buzz's Hypercharge should have his Surfboard split into 2 halves after using his super Belle's Hypercharge should have a enemy stunned for 2 seconds when hit by her super Nita's Hypercharge should double her attack's damage and make her bear destroy walls and deal 1,500 damage Eve's Hypercharge should make her big egg invulnerable after she used her super Larry & Lawrie's Hypercharge should make it so that Larry's attack can heal allies, while Lawrie's attack can stun enemies for 2 seconds after 3 hits and one of the new brawlers might be a king brawler named Arthur (which makes sense to complete the Castle Trio), so their Hypercharge should spawn 4 knights to attack enemies when they use their super
hyper idea: now barley's super lasts until hyper ends, also burns bushes tara's super lasts longe but won't explode, while enemy can escape by 35% speed, lasts for 3s bea's super allows enemy to take the same damage from every single shot, each does 75% of charged damage(3300)
I liked your ideas, especially Barley's, with Bea I think her super should go throw wall cause first, she's a bea, and second, that way she could slow them properly, and that's what her super is about.
5 hypercharge ideas Buzzes super will not be wasted if shot on nothing Griffs super will go in a circle like Hanks Kits super controls enemies for 5 seconds Janets bombs hit in a way bigger area and also put enemies on fire Bibis supe goes in all directions around her
Janet hypercharge: when activating you grab the closest brawler and take him on your flight. He can’t do anything but he can’t die. When you finish the super, you smash him into the ground stunning him 2 seconds and nearby enemies. If you didn’t grab anyone you can still stun the enemies when landing but just one second.
Cordelius hyper charge when you use his ult and hyper charge, he sends everyone to his domain for 5 seconds and he get the same buffs as the normal one and his teammates get buffed too (if you have the mushroom kingdoms star power it doubles the mushrooms)
Tick, Nita and Gene's hypercharge ideas are actually pretty sick and can be used quite well! Great idea Rexflen! Love ur videos as always and I had liked, subscribed, shared, and subbed with bell-notifications on to never miss out on a vid. I hope I can win the Swaymaster Barley skin from the previous episode and good luck to everyone else competing
a hypercharge idea for amber is maybe she leaves a giant trail of fire behind her that burns for a long time and deals lots of damage. an idea for mr p is maybe his porters are always buffed like his gadget and they move faster and deal more damage
Another idea for gene is that when he pulls an enemy.when next to gene another hand spawn and crush the enemy,this will stun the enemy for 1,5 sec and ucan attack the enemy
What if the belle hypercharge meant when you were marked there would be the same effect as the main attack but you would get stunned every few seconds for a period of time while marked
Hypercharge for Sandy: Makes the whole arena a sandstorm Hypercharge for Sprout: Walls are unbreakeable and are expanded by 2 times Hypercharge for Chester: All of her super are applied in one super Hypercharge for brock: Rockets leave burning area. Hypercharge for cordelius: In shadow realm, cordelius gets a power up slurpie effect and 2x times speed Hypercharge for Penny: Her turret becomes a pirate ship and can move around and heal Hypercharge for El primo: When landing on openent, a meteor comes behind el primo can hits opponent hiy
I liked your ideas for Sprout, Brock and Penny. For Chester I wouldn't do all the supers, but maybe just three of them, to keep the randomness element. For Cordelius I would do that he's invisible in the shadow realm. For El Primo I would do that he leaves a trail of meteors as he uses the super.
Can you make a hypercharge concept for Kit? Here is my idea: woensdag kit does his superattack, when his hypercharge is on, he trows tune and when players touch it they can't shoot for a while. Thanks!
Idea: Darryl hypercharge Darryl gets the normal speed damage and shield buffs and he can go through walls with his super and if he hits someone with it, the other brawler gets slowed down.
I think mr p should get a h.p. which when he activates he instantly is more angry and dealing the double damage and when he puts the home base down it will have an explosion on impact and it will put 2 home bases and then porters will have 8000 hp and will spawn every 4 seconds
i think when gene supers on lone brawler he gets grabbed twice and with the other star power he will take 4k or more dmg depending on hypercharges stat boost
Please make 8 bit hypercharge( once activated virus 8 bit takes over , haking the super , making attacks go trough enviroment , boosting your health and damage reduction , however , hypercharge will be very hard to get , more exactly 30000 damage needed
This happened a lot from phase 1 player invincible you don't see him appear out of no where I mean I can still track him any where undetected 👻🕳😳🤩 that during the gems match phase 2 well the game begins to happen phase freeze pause resume cheater hacking to win match phase 3 wifi pop up, phase 4 I do the main thing to restart my phone over this game started to crash bug lagg hmm loading people never start phase 5 wow refresh 😒
this new meta bout to make me quit. you can use a more than the 7 bralwers that are OP right now. LARRRRYYY FNAG EDGER and MAZE need literal emergency nerfs
hi pls do max that shes so fast that all enemys and attacks ( from enemys ) are 75% slower and her teamates are her are 45% faster than normal walking speed