thanks for the great summary ! I was surprised that the game installed itself already yesterday, thought that they would release it during BlizzCon (guess that would have ment immediate server-overload ;) )
Fantastic intro. Thanks. 1 question about the game: How do you think they'll introduce new minis in the future? Say, all my old minis are 15th level and I buy a great newly released 1st level mini from the Grid, then what? Grinding with a mis-matched team ??
As your collection level increases, you get an XP bonus for all new minis. For a wide army of level 15 minis, your new mini will be above level 10 when you buy it. There was some speculation as to whether this bonus could be used to get your collection level up faster initially, but because the early levels are so cheap, and they also increase your collection level, it is better to buy minis as quickly as possible and level them instead of holding back and buying some with a bigger bonus. But new minis are indeed introduced to the game, and the new mini xp bonus makes sure that they are not too far behind your overall progress.
@@PaulSyd For quests and Arclight events (PvE) your opponents strength is based on your average mini level, so no real problem to use lower level minis. Also low level minis catch up fast since the exp to level is exponential, so 1 to 10 is almost the same exp as 10 to 11.
@@perer005Thanks. I didn't know this. Do you think there is no need to level up a broad range of minis? I thought that playing only 12 or 18 minis from a full collection might cause problems in the future, perhaps?
@@PaulSyd In the beginning you will get an upgrade (3 stars) and a talent on some minis, which gives them 2 free levels and a very strong bonus. So naturally you will be try to force those upgraded minis into your decks. There is no "problem in the future" with leveling, as you can always catch up with minis. What you can mess up is upgrading minis you don't like, or giving them "bad" talents.
ive been having fun with sneed and fielding a couple siege units to gurantee bonus income but games can be a stomp one way or another depending on who gets control of the money
How many skills can minis have active at the same time? Assuming I have minis at rare level (2 abilities) can both be active or do I have to choose one?
All Leaders have the top row fixed, you cannot change them. The bonus slots you get for the bottom row can be rerolled, but not all Leaders can get all traits. For example, Hogger can never buff a Fire Elemental, as he cannot get Elemental and Tank traits at all.
im currently stuck in dustwallow marsh with a good deck. What is there i can do to lvl up my minis etc? Feels like i can only do quests wich is horrible xp it would take AGES to lvl up my minis through there, or PvP. Is there nothing else to do but to wait untill midnight each day for the tomes?
There were resets during the beta, but the soft launch progress will not be reset. Soft launch started in early August in the Philippines and late August in the other soft launch regions.
If i leave a guild, do i bring with my my contributions to the next guild? I just found out that were only 3 active members in my 15 man guild and the guild master is inactive. How do i know if i will join an active guild?
Your old points stay with the old guild. You can contribute to the new one by earning more. I published a video about guilds today! There are no in-game tools for players to evaluate guilds or for guilds to evaluate players. Community Discord servers are your best bet. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-J2jBj0nVjp8.html
Holy heck this game is confusing. Gold, stars, sigils, surges for... Arclight? How many resources are there? When playing, I also had no idea which of my troops was ranged vs. tank vs. flying - is there something that tells you? Are all troops (including leaders) considered "minis?" How do you mine for gold on a map? It's only been one day but I want to tear my hair out!!
Everything you can play is a mini. Leaders and troops, including spells. You mine gold with kobold miner, it is in every army automatically. There are also some talents that can enable other minis to mine, like harpies. There is also an unbound miner mini that you can buy and use in your army. But for the most part, it's just the kobold. There are many resources.
@@OldGuardian Thank you Old Guardian. I never thought I would say it, but this game actually has too much content. It feels like old WoW having to grind different things forever - which I'm not totally opposed to - but I'd much rather do that on a computer than on a phone. After a couple of days of playing, this game is not for me... but I appreciate what you do very much and will continue to support your content.
Yes. All the extra coins from campaign are banked in the booster, you get them retroactively. You do not get the bonus coins from completed surges or pvp, but the game has not been out long enough for you to have missed a lot of those anyway.
Has the game changed that much? The patch notes don't seem to have changed much of the gameplay. I played last year and everyone were saying to focus on few units and only buy dupes of minis you already have to save gold and progress faster
I’m so glad my favorite HS Merc content creator is doing Rumble too. I’ve been so excited since it was announced. Thank you OG ❤ Quick question I’m struggling to find the answer on: is this game energy/time gated like normal mobile games? Or is it basically you can grind as much as you want?
Some aspects of the game are time-gated, but you can play PvP without limits. PvP gives you XP, which you can use to progress in the campaign. PvP does not give you Gold, but you get a fair amount of Gold from the campaign and especially the heroic campaign. Ultimately, you will face a gold limit, but if you really want to grind PvP, your progress is almost uncapped. You can also play campaign missions endlessly, but if you hit a progression wall and need more xp to successfully complete one, losing over and over again for very little gain makes no sense. XP gains from PvP are better if you can also win sometimes.
Getting new leaders is not a big issue, leveling them up and upgrading them is. You could use guest accounts and throwaway battlenet accounts (bind the bad leader to a bnet account that you will not use so you can start over as guest) to ditch poor leaders, but it is not worth it.
This game starts out as a lot of fun but then it just gets too complicated for me... like so many different bits and pieces you need to think about such as how to level up all of your minions, which minions to level up, which to buy etc etc, its just a bit too complex for me, but to be fair I am a bit of a dumbass. Perhaps I would enjoy a more simple similar game such as Castle Crush lol.
It has most commonly been used with Core Hounds with the unlimited range resurrection talent, but I think the talent is bugged somehow in the current build. It is an intentional feature and in the game by design, even if it is not super commonly used right now.
Blizzard has not announced the exact time. I will make a news video if they do. It might just pop up, or maybe they'll just say that you can download it now on stage at Blizzcon.
!WARNING NO NOT SPEND MONEY ON THIS GAME! There is match scaling!! Dont pay for this game. its a scam even compared to similar games. They scale you during the matches!! your power and level are not consistent. You paid for upgrades but they scale you when you play so you don't get the value of those upgrades. Scaling shouldn't exist in a game like this. This is a scam beyond so many other games.
Eventually, yes. The dungeons start at level 5 for each leader, so even a fully F2P account can get some clears already on the first day. For a fully maxed army, you need to clear level 22, which will not be possible immediately unless you pay a lot.
You'll love it. It gets repetitive after a while, but if you don't burn yourself out and take it easy it's an amazing mobile game (if you ignore the constant "offers")