The new RTS from Uncapped Games, Battle Aces, was just revealed! After playing a lot, here's explanations for the key points! Battle Aces Casts: • Blinks vs Gunbots | Ba... I'm probably LIVE right now, check me out: →Twitch: / artosis
Yes it looks like a custom War3 map. Looks more interesting to me than a MOBA/DOTA type game...but not having proper base building and resource management means I'm not really interested in this. The problem with streamlining RTS so much is that you eliminate a massive amount of variation in game states. There's gonna be a lot of the same going on in Battle Aces once things are figured out and builds are optimized.
An RTS without scouting or macro, and the complex expand vs rush vs attack decisions have been reduced to simple rock-paper-scissors of clicking the "expand" or "tech" or "build unit" button. I like Micro Wars and all, but this looks like one I'll bounce off of pretty quickly. Maybe it plays better than it looks but 🤷♂
I like how quick the matches are. And its simple enough to play a few matches but seems like it could have some high-level strategies based off the type of units you decide to bring in and the rock-paper-scissor idea you mentioned! I think games like Clash of clans went on the wrong direction for RTS as its too simple and i get bored pretty easily watching gameplay. I just watched a "Pro" game of Battle Aces and thats why im here now, it was quick and very entertaining so im looking forward to more of this game and how it may help evolve RTS games.
There's something about having your units be humans with emotions, that scream and bleed when they die, that is just much more engaging than having cartoony robots with cheesy voices. Also, forcing you to expand in a certain order and limiting where you can do it seems like something that will limit fun and creativity so much, especially as a casual player
Same reason why the Total Annihilation genre of games feel sterile to me. In those you do get the massive scale and big explosive effects though, which can be cool.
There are different ways to express creativity. Not every RTS has to be a Starcraft clone. I think this one is going to have a TON of strategic diversity with the unit deck concept.
It's meant for the ADHD crowd that just wants to hurry up and get to the action. It's not really what I'm looking for but I could see the appeal for the types that really hate macro.
Interesting! Units are not too small and battles seems to have a good flow to them. The auto-expansion mechanic - Did I get it right that you have no ability at all to choose which way the auto-expansion goes? I think that could enhance the strategic side of it. This map is kind of flat it seems, but I see many possibilities on creating interesting maps to change the gameplay a lot. Seems very promising. Oh, and the command center kinda looks like the bell on my kids bike.
This is basically what I was hoping for when the game was announced. A more arcadey take on the genre. Definitely the post-blizz rts I'm interested in.
I also was hoping for this and it has a well rounded concept. Keen to try it. But now I wonder, if this could be fun enough for also watching pros play it. No buildings feels naked. Nobody needs supply buildings, but a little sim city adds to the viewers experience.
Humm no base building just a bottom to press when you want to expo. Feels abit light to be honest, i mostly see spam attack units and attack, in the trailers they litterly said there where more diffrent ways then the standerd rts games to win. Dosent seem like it tho. Just cut off parts to make it more basic. Dont get me wrong it seema interadting also, but i hope we get some more to do then just a shart of deck units to press and then attack bottom,
Anyone feel that many RTS games are being dumbed down? We’ve had such an amazing decade of 2000s with so much innovation only to end up with shit like this 15 years later…
I dont mind dumbed down macro but it needs to be accompanied by infight micro closer to wc3, probably with heroes. This game's infight micro looks very sc2 esque which does not mesh well at all with dumbed down macro.
@@mvpmvp2980 wc3 macro wasn’t that complicated but it had its own beautiful depth with things like upkeep, proper walling, neutral shops, ability to proxy and the unique way each faction macroed/felt. Red alert 3 despite getting so much hate did an awesome job with implementing water combat and water building in 2008. Hell , even Generals from 2003 had an awesome feel to the units the way jets and helicopters fly and land at airbase. Age of mythology had cyclops throwing units and hydras eating units and growing heads. I could go on and on. My point todays rts are missing that umph, it’s just feels too blocky and too controlled in many aspects…
@@henrycase3788 hard disagree. Tiberius wars/Kane wrath, dawn of war, company of heroes are just a few of the goats. I think the decline came after WOL, in 2010s. There were still gems like Coh2, Dow2 but the other took a hard nose dive like CnC 4…
I agree, but they “know” it’s the only way if they want the game to be successful among the masses. I just don’t get it. Why not accept that your game is going to have under a million players and just settle for that? If you can monetize that player base, in a reasonable way you should still recuperate the cost and more.
interesting they provide enemy tech/expo choices. Definitely a Terran main tired of getting denied scouting by ranged goons was behind that decision lol.
It will likely be pushed as a F2P mobile game in China and other places, considering Tencent is behind Uncapped. The "robots and no blood" visual style is likely a concession for the Chinese market too.
Looks very intuitive and the games go by quick, I definitely see what DK meant by "changing the paradigm of RTS", although I think that's a pretty grandiose thing to say. I do think amongst all the new RTS' this will have the broadest appeal to newer/casual playerbase, because it does away with what many people consider a core part of RTS. This is an RTS lite, which isn't a bad thing, it just won't be what all RTS makers want to make. Because it's so easy to get into(this is basically Marine Arena or Zergling Blood with way more polish), I think this will be a 'second' RTS game lots of old players can play at the same time as their main RTS without affecting performance in main RTS. I think if DK wants more forced variation he can always add a pseudo faction by making some cards only accessible by some factions, and also I think card meta will be affected a lot by maps, you will see deeper mindgames if players are locked into a Bo3 with map pick/bans and perhaps a 1 card substitution between rounds.
Now I get why Stormgate gone Mercs vs Demons: this is just grey boxes vs purple boxes. I couldn’t tell the units in the army blob apart. Although I like the narrative, aesthetic, and gameplay of this more. (Wonder if Arti does a Tempest Rising coverage ever)
This game looks the most fun of all upcoming RTS games. I appreciate that they are taking some more risks and removing some of the more tedious parts of games like SC2. Seems like it will be an easy to pickup but difficult to master game with hopefully lots of variety when it comes to decks and units. I also like the anime battle bot art style. Pumped to play the beta later this month!
The units look like they have good ai and resposiveness, but why the cartoony theme? Why are RTS games trying to go after the zoomer audience? The no-macro tech/expand and unit card system feels like half of the games will be decided in the first 30 seconds.
This looks like an alternate reality, where blizzard never made an rts, and this is actually blizzards first rts game. Like a modern blizzard version of a new rts, but they had no rts roots to build on.
Wow, has much more of an identity than Stormgate. Polish aside, this actually has some design cohesion... not a fan of the moba aspect but will definitely be trying it out. Looks very promising.
That game got a lot of hate, and to be honest, the mobile focus on micro transactions really ruined a lot of the fun. But I think that it had something going for it, and would love for someone else to give something similar a try. Deck building, slow, zoning gameplay. This one seems way to fast for me.
Stormgate is more the game I'm looking for, because there is at least a bit base building. An rts without base building is like a shooter without multiplayer or a hack & slay without items.
That’s by biggest disappointment here, too. I still think this looks really promising and I want to play it before I pass any judgements, but I do feel like I’ll miss base building and other macro-level decisions like unit upgrades.
I think adding an option to build at least some buildings would be beneficial afterall. For example a building which will reduce the producing time of certain units. Or buildings speeding up the mining at certain bases (like an upgrade of a base). I am afraid that getting completely rid of building anything static might end up being too bad.
Wow... I look forward to countless hours with this game. 😁 But probably not as many as I've invested in SC2 since launch. Great video. Thanks for explaining so much. 👍
Thank you for that explanation that was awesome! Can't wait to try this game out for myself it looks very fun and fast paced. The games visual clarity is amazing, i can see clearly whats what with a glance of the camera. I'm a bit shocked at how polished it already is. wow
David did NOTHING to deserve that win! He just sat there making bases! Stefan continually harassed David, but IT DOESN'T EVEN MATTER how many mistakes David makes! HOW IS THIS BALANCED!?!?!
Very exciting concept. Definitely feels like an expansion on the idea of the lane based WC3 maps. I hope we'll see more unit diversity in the future though, with more units that have unique abilities from one another.
i see lots of compettion to see who will be the next king of RTS. hopefully it means all companies will have to try even harder (aka dev works until 6am and then start work at 9am on the same day) just to bring us the greatest rts of this generation
What a smart move on the game’s devs to hire Artosis to promote them, hitting all the right audience. Game has interesting concept but I’ll pass , looks too simple.
Feels like Star Craft 2 for kids. Not because of how it looks but because of simplisity. It feels like it could get boring after few rounds. Because you dont have base building and no strategic areas to defends besides your base. So you just build units and put them to the enemy base.
when theres no base management, turrets etc, i refuse to call it a RTS. its something else, and i am not interested, good luck with the type of people interested in smartphone game graphics.
Sad truth is Mobile games like "Lords Mobile" and "Clash of Clans" is the real RTS games of today, and they are more fun than these MOBA lite rts games.
game looks interesting but feels too unpolished and simple for now. The fact that you cannot choose your expansion feels oversimplified, the fact that you have a deck of units you can use is also weird, no upgrades, no moving workers no f-in buildings other than the bases, it's all just a repackaged moba
So RTS that is so dumbed down that it loses huge part of what makes it an RTS in the first place.... Also graphics are so bland. It looks like same style Stormgate goes for and it sucks. Both races look the same to me as well. You could place units from one and another right next to each other and I wouldn't be able to tell if these are different races. In SC, if you put marine zergling and zealot next to each other i instantly know these guys are different races even if it would be the very first time of me seeing them. In here its just one robotic blob. Might be fun for few evenings. But if it has a box price of any kind, I will not even bother to try it out.
No high/low ground, no base building (blocking paths with your buildings or making barracks hidden somewhere on the map), no interesting spellcaster, no real economy. Sorry, but it looks more basic than Warcraft 1 and Warcraft 1 is 30 years old.
Definitely needs a better game name... But honestly looks super fun. I love the fast pace, what appears to be a game time limit, micro/macro abilities. This is the type of RTS that could stand against FPS mainstream and attract people again who aren't die hard RTS guys like almost everyone who has watched this video lol.
Looks like the game revolves entirely around tactics. Maybe with good players and micro it can be interesting but I get the sense it lacks the depth that makes other rts game interesting.
Uncapped games (studio behind this game) is owned by Tencent - so they clearly get a lot more funding than stormgate/SG. Sg had to crowdfund most of their funds & didn't have a huge multi-national media entertainment conglomerate giant such as Tencent throwing them money
The maps being completely flat and nearly featureless as far as gameplay goes feels kinda meh, you get so many units at the start that it's blob battles from the beginning.