Beasty, loving your content and this series has helped me a lot. I wanted to suggest a video on how to play the mid-game and another on the late-game. I've actually heard you comment that you've noticed a lot of people do well in the beginning but then kinda get lost. This is totally me 😂.
🏆Amazing explanation. Please consider making more videos like this. They are very informative for those that love to play the game and at the same time entertaining. Thank you!
In such matchups I think it is also good to stay feudal as long as you can. Because when your opponent goes castle he must spend 1800 resources and you spend it to mass your army and flood him when he ages up. So in my opinion it is better to age up second when you have bigger army. I had a match French vs French when my opponent made to castle age but he got not enough army to protect his forward town center and I just made rams and pushed it (he lost many vills and his army to protect it, however I had to do like 3 attempts to destroy the town center and overall made like 4 rams). But since then I massed army, had villager lead and map control, then aged up and put a forward keep.
He literally said that after aging up first enemy has power spike their spearman and knights will have high health high damage than you. So if you know he is aging up and attack when he is building his landmark with big army you will have advantage. Don't forget aging up faster means more relics too. It's just my opinion. But every game will be different reading ur opponent is the main difference.
8:27 "He lost a knight to boar". Losing a vill to a boar is one thing (50 resources), but losing a Knight tp a boar (240 resources), is total pepega KEKW
@@smnvalex I suppose you could also argue that the knight that died could've contributed to denying your opponent from gathering X amount of resources for the rest of the game, or killed enemy villagers or units costing resources and other compounding effects, etc. I think I'd rather lose a villager and keep the knight, then use that knight to kill at least one of their villagers soon after. That way you're equal on villager/resource loss, but up 1 knight!
Damn that proxy barracks/ stable trick is such a good idea. Smooth brain me always rallies my military production buildings to one spot, never thought of proxy production buildings serving a raiding unit production. Out of curiousity, are you keeping those proxy buildings in a separate control group, or do you just try to keep constant production similar to your typical production buildings?
Beasty... Question: I Play CO-OP, and the French Tech score is an issue. When playing CO-OP You look at score when the team wins. My Tech Score is 2-3 TIMES the next player. It leaps the total score. I don't have to fight and I win every time. Hypostasis: Early Guild Hall + pulls Q: Why is my tech research score 113% 134 research count?
I love these analysis videos. I hope they do good because I'd look forward to them if you made 1 each week. Cheers! Maybe title it "Analisis: Yadayada" so we can spot them when they're out.