Honestly it’s pretty good. You kinda just get used to using it eventually, but it kinda just turns your skill into an ultimate. The downside of needing to pickup sodas is only bad, because you rarely see them in low intensities which decreases its spawn. Whenever it’s in multiplayer servers and high intensity most people want to charge their skill despite it being close to loading or quick. So many people may steal it. They can at least make it so if you use overcharge, the chance of sodas spawning increase by 10-20%
@@BenjaminHull-mw1dv yeah true but last chance feels like a requirement so I keep it for my second slot since it’s literally like a death dodge (it’s just too op for 6.0) and not everyone has double slot. But even if they did, shock absorbs wouldn’t be good still. First of all you still get damaged during the skill charge cooldown which is a straight up lie, and second of all, you won’t find yourself going after them unless it’s really necessary
Some tips for this new perk: 1. You can use it to make great support or even spam nukes with mini nuke and other skills as long as you get sodas. 2. If you got double perk pass, you can add shock absorb to charge skill if you don't have this pass ignore this tip. 3. If you pick supercharged soda your skill will regen again so you don't need to look for sodas everytime so pay attention to that, infinite soda doesn't make difference in this.