Nice video Luke !! Like your content. Can you explain why we use Compulse vs Droplet ? You did say that Veiler Mourner is probably better but I am curious about trap vs magic card
Oh I try to avoid showing Selection box exclusive cards in videos where possible, but I think Droplet is really good I won a tournament last week maining 2 Droplet and it was really nice - I also used Blizzard a lot recently and I like that a lot too Compulse I was mainly trying out as it’s decent enough going second, but generally I think Droplet/Blizzard is better
I agree I think he is infact carried by Dimensional Shifter and is incapable of winning a game of Yugioh without drawing Dimensional Shifter in his 5-card starting hand
I think it’s just 2 runs of the pickup box, and then just try and get the spell from the new box (the level 10 isn’t required as the skill gives you the old one)
You can play without it and use Trishula instead Personally I prefer Arc Light as it gives you a better turn 1 vs Zombie decks, but it’s not a requirement to play it
Yeah totally. Its the best limit one since it helps you win against tenyi red eyes zombie and is an omni negate thats easy to setup. Its a better T1 than trident launcher with halberd linked which says a lot.
@@Jacob_White not necessarily. You can still search the cards you need with the limit 3 spell if you have screw serpent and a level one already. Misc and dig just make it easier since you can SS the level one and have it be destroyed to search any T.G. on your next turn if you still need it/ want an extra body ( gear wolf during your opponents turn). They do not guarantee anything, just give you more options. I was not sure at first but after testing it, it runs very smoothly and I highly recommend at least Misc!
@@Jacob_White you can try the limit 1 Trish instead but you’d have to be happy with a trident halberd T1 as your best T1 since Trish is a going second board breaker/beat stick from the level 11 , at least for this deck, imo. P.S. Op is right, mourner is good for this deck specifically since our boss monster negates the normal summon, having ghost mourner in hand makes you feel safe. May be the only deck that can optimally run it.
Probably 1 more Raptor and call it a day or if the slightly less consistent Herald bothers you consider a version without it, I guess. Might change around the card count on the tech cards to vary consistency as well
Yea I think it depends on the matchup - like against Zombie decks for example I think Arc Light is good because they normally have multiple pushes and can extend through just Halberd