All this took place in the Dev Test Zone (ALL THIS IS NOT OUT YET) / culpa.__ My Discord server: / discord My patreon: patreon.com/CULPA__?.. #roblox #gutsandblackpowder #funnymoments #memes #gaming #zombiesurvival
more info on all the weapons in case you guys weren't there heavy sabre: 40 damage with the thrust attack (up/down) and 30 damage with the side swings (side swings also slow zombies) swing speed of 0.7 seconds. it also has the bayonet charge ability (where you hold it out in front of you to instantly kill zombies) Horse artillery pistol: 85 damage per barrel with a 14 second reload time and toggleable double shot (like the DB pistol) what's special about the horse artillery pistol is that both barrels are different. the right barrel has medium accuracy while the left barrel fires a very accurate shot due to it having rifling (TL;DR, right less accurate, left more accurate) Rifle: 195 damage with a 14 second reload time and pin-point accuracy (along with 15 penetration, holy). it also has the ability to ADS (aim down sights) which is pretty neat (it also isn't effected by the zappers headshot resistance, meaning you can one-shot a zapper on pretty much any wave without fail) also, all of these weapons are for line infantry, so I guess line mains will be eating good this update!
With the horse artillery pistol, I think the first barrel is rifled and the second barrel is smoothbore so that’s why you hit the first shot on the bomber but not the second
@@MrMatthius16well it could have cons such has being slow and can probably fall from thier house science its a cavalry it could be with a horse and an armor
@@LindaChenault armor for line infantry doesn’t really fit the description of cuirassiers. cuirassiers were only armed with heavy sabres and the armor, while riding a horse.
Amazing update like holy. Anyways here's some things they can change. Lower the amount of bomber spawns in the new map Køpenhagen aswell as add a 3+ second cooldown on callouts to prevent spam and that's it. Ngl I'm hoping for more regiments in the full release of the update
I feel like they should add an system of the 3 second cool down but if you spam it 6 times then make it 10 if they spam 15 or more just make it an minute
Heavy Sword is a weapon of heavy cavalry seen in blood and iron heavy cavalry weapon and was weapon of choice by the Cuirassier both Prussian Russian Polish Spanish and Frenchies except other nation who don’t utilised that Shield doesn’t let you block damage but let’s you tank hits making ideal to hold and hunker down hold line although you’ll move slow when activating your shield and also using a shield against crossbow I can’t tell
One day, they will add a big open map for the future and the napoleonic times, wherein the napoleonic times there will be horses for cuirassiers and only for them. And maybe on the modern one they will make it a town? For Endless and Objective in both open maps Bad english sorriy
Idea for the sapper: he now has a supply system. To regain the supplies, you need to get them, from zombie sappers, take them from your fallen comrades, or find some in the map, that respawn in endless mode. The sapper would also get another item, that replaces the hammer. It replaces the barrier and spikes with reinforced versions, but has a smaller maximum building limit and uses more supplies. The reinforced barrier tanks more hits, and is extra resistant to explosions, tanking 1 hit from a barrel zombie. The reinforced spikes tank more hits and damages zombies that hit it. Did I cook?
I think the residents of Kentucky thing might be a project zomboid reference since zomboid is also a popular zombie survival game and is set in Kentucky. (dunno, just figured that. It might, might not be, idk.)
I think this is really cool but , the fact that they’re removing seaman just makes even less of sense with the weapons being added, my point is that the line infantry is getting way too many weapons , I think the seaman was kinda different cuz the weapons were different , seaman had weapons good for crowd control which shot multiple bullets , the line infantry was for sniping and more accurate firing. Rip seaman