Its sad a company with so much money continues to produce a rinky dink product at absolute glacial pace and still omits soo many basic arch features critical to arch vis after so many years of users asking. Mother of god price it at $100 per year FOR EVERYONE and get proper management and development in place and give the users what they desperately want. Years and years of asking and we finally get a couple of render layers?! the mind boggles
Haha yes I am aware of this, however it is flawed hence my comment. Too often it doesn’t pick up every file, commonly video overlays are missed and object maps in various locations. It just needs a bit more attention and it’ll be perfect
I am not knocking TM in general, I actually love the work the TM guys have done over the past few years. However guys, pleas, we need smartgrass,,,,,,,please
I agree with free thing and the field of view thing But for Measurement tool is not a issue for me, You can just check scale of object to see height, this measuring tool is to show the heights in presentation, not to check meausrements, TM rendering software is not CAD so its not like sketchup to measure by start and endpoints of verts.Twinmotion dont have mesh view so it would be hard to have that tool
The biggest advantage of Unreal over twinmotion is that if u can loose a weekend or 2 studying and programming your UE project blueprints and materials, u can make features that are no avaliable in you twinmotion… (example: ive made an awesome UV randomization thats not avaliable yet on Tw)