I consider Curselock to be my main deck that I play; unfortunately, it's hard countered by Questlock, because you're feeding right into it's mechanic with yours.
I tried to play this deck but i've lost every match, too many aggros, people don't enjoy playing anymore, they just play cancer to win also in aleatory matches, it's a shame this game has such a toxic community
@@LabTech41 i play wild too, i have deck mostly for wild and i get plat 5/diamond 10 almost every month depending on how much i want to play, but i mean, i do play fun decks in friendly but they just play aggro decks in every mode, ok you play them in ranked but why would you play tier 1 deck in normal
@@lorenzopagano4884 I'm in the same boat; I maybe play an hour or two most days I'm able, and I almost always get to Diamond. If I played more, I'd probably get to Legendary reliably, but it depends on the bot count for the day. Ironically, the reason I play my Curselock as my main is because it's specifically built to counter bot decks, which progressively flood the plat/diamond ranks as the month goes on. What annoys me the most is that as cheaty as the bot decks can be, player decks are worse, because it's no longer about skill anymore, it's who can pull off their OTK first. I like to play fun decks, but it's annoying to see the opponent flub turn after turn, only to win anyway because the match lasted long enough for them to pull off the combo.
@@LabTech41 well I guess you just have to accept that every deck has a weakness. I play a lot of quest WL just because I expect people to play degenerating strats like curses, plagues and especially priests who will always be on top of you with their frustrating copy cards. Aside from combo and aggro decks, people just slot in their deck the same collection of degenerating cards like rat, loatheb, mutanus, etc.. which make their decks no different than a combo because they always run the same strat and tend to do one same thing: make game unplayable for the other side. I don't know if this will make things better, but I would like to see the ability to ban a certain class from your queue when playing wild. That way you can maybe build your deck toward the "fun", "win more often" because you know you don't always to deal with all the degenerating stuff out there.