What's funny is Riot would have noticed a specific game using so much compute time, which makes me want to believe you had a invisible audience of Rioters watching this happen
@@cx3622 Perhaps not realtime, but they certainly have systems and folks monitoring system usage (i.e., compute time). Or maybe they have none of that (but that would be surprising)
I remember on thresh release if u reached certain amount of souls, the icon would stop counting and create a new one interesting to see they got made it to stack in one icon
I wonder if the lag is caused by obsolete code from back when souls gave diminishing stats, and is thus unneccessarily calculating every individual souls value all the time.
Can you guys try to have the max HP and AP with TK? I tried it alone in training mode and I had more than 4 million HP, 12k AP and my passive was around 100 million, the issue is that it can't last longer than 1 hour. For some reason the hp bonus on the heartsteel icon is stucked at 65k, and sunfire was stucked at 59k
When Heartsteel was new, we stacked it to billions of health many times for different purposes, for example here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-y4NADikroNY.html
Yeah, but it drops when he dies, so it cant be spammed, he would need to wait for him to revive and then kill again. Its way faster using macro in the shop for the jungle pet.
Each nearby Thresh drops its own soul when the jungle pet dies. Since in one for all allied Threshes can pick up each other's souls, we funnel all 4 thresh soul drops into the same thresh.