I refuse to ever hear anyone complain about the Water Temple in the N64 version of OoT anymore if at the same time they are willing to have to sort through hundreds of ‘echoes’ in a pause menu or deal with the mess that was ToTK. I swear, people who excuse the recent Nintendo nonsense just annoy me. Also, as one who suffers from pretty bad OCD, galavanting around Hyrule roleplaying as Little Miss Umweltverschmutzer cluttering it up with thousand up thousand of beds and boudoirs doesn’t sound all that fun to me, just saying.
I knew of them as a design, but not as a separate species. Come to find out, they were separate and had a little feud in Oracle of Ages! I never played Ages unfortunately but will be soon after I get through Seasons.
I noticed that most of us that love the last new few Zelda are gamers that play numerous franchises and don't really know any better what makes a zelda game a zelda game. For instance, before botw and totk, my only experience with zelda was playing through oot and majoras mask once or twice but that's all. I just play too many different series.
There's nothing wrong with that at all! I don't want it to seem like I dislike new Zelda, I just hope that's not ALL we get going forward, hence why I was a little annoyed with just how much I saw in the trailer. I think a good balance is what we need. And don't feel like your opinion doesn't matter just because you haven't played them all. We should all get something we enjoy.
Yeah I don’t see linear Zelda coming back at all. I think Aonuma played Skyrim and few other titles got an idea for his vision of a new Zelda game. I think he said in an interview that he feels players want more freedom. Also he has been commercially and critically successful with BOTW and TOTK they sell 2-3 times more than a linear Zelda and have been given lots of accolades. I think that is the direction and it sucks for people that does like that direction, like if your favourite donut company stops making cinnamon jam donuts which are your favourite and doubles down on vanilla mocha donuts, it sucks but the market has spoken
I think you missed the point of that scene. Zelda spends the better time of BoTW trying to find "her thing" and her awful father didn't help at all, and she's jealous of Link because he found his call and it's really good at it (the sword even chose him). Once she sees that Link was willing to give his life protecting her, for the first time, she does something for somebody else. Up to that point, she wanted to be useful for her, and not her kingdom.
I agree with most of that, but I do believe that Zelda really did want to be useful to her kingdom. There was jealousy involved, but I think that was more so set on by how useless she was feeling in comparison to Link. She resented him. Similar opinions though.
Also I agree that this game has totally recycled the assets from a link to the past remake, I feel this is a quick fun game designed to occupy us before the next big Zelda game
there is a way more meaningful evolution in mechanics here in comparison to Botw/Totk then there ever was between any of the old games. Did you complain about the fact that there was still a bow & arrow, bombs, a hookshot, a boomerang etc. that were functionally almost identical to Ocarina of Time when Twilight Princess was coming out ?
I'm not sure why you're so upset, but yes, maybe not items, but I have complained about things like push block puzzles and whatnot being repetitive in the past. I'm still looking forward to the game, I just don't like that the BOTW/TOTK formula continues to be front and center. You seem like you don't like the old games which is... fine. Everyone is entitled to their opinion.
@@Mabbit_YL The first one I played was Ocarina of Time back in the day and I loved the old games up until I started getting kinda fatigued by the fact there was very little evolution in the mechanics, which happened around Twilight Princess/ Skyward Sword. Now looking back at it, I think the mechanics in the old games worked amazing for the time, but a large part of if was the fact that it was the early days of 3D gaming and anything you did in a game that had a sort of a sense of 3D physicality to it felt novel. I think it would have just gotten progressively more boring if they kept doing the same thing. Now they have mechanics that actually feed into the gameplay systems in non linear ways and also feed into each other, instead of situational items that are effectively little more than keys to a couple of locks. The only part I don't like about the new games was the fact that the content was too formulaic. I don't need the game to have 150 shrines, I'd rather have 20 such locations if they were all unique and properly flashed out.
I have played almost every zelda game. Lttp is one of my favorites. I liked links awakening and a link between worlds, even triforce heroes. But I'm just not excited about this one for some reason.
I'm excited for it myself, I'm just a bit worried about certain aspects. My biggest fear currently is that, at a certain point, I may stop engaging with enemies because it may become a chore. The new mechanics seem like they'll only be fun for so long.