The biggest issue for me will be the inability to craft potions. Drop rates are hell, because RNG can be hell, but as someone who's played RPGs since they were young, I can put up with that. The potion system is the most Niantic thing they've ever done. I just wish the person/ people signing off on these decisions had even a modicum of awareness to see how badly it affects their relationship with their playerbase. But who am I kidding; Nianctic has shown for a long time now that they couldn't give a sh*t less about developer-player relations.
@@GuysCupankJust wait till you unlocked 8 Star and majority of the monsters becomes 6, 7, 8 Star while your armor Def is much harder to improve comparing to before
@@PauwerPlays I feel like it should be the opposite. People who are actually playing and driving aren’t going to be doing hunts because it’s too complicated to do while driving. Gathering on the other hand, just requires tapping which I can see loads of people doing while trying to drive… It would also make wander orbs a useful item so you could hunt while on transit.
There's a way to cheese it, if you can tab out into another app for 5 seconds and tab back into the game after a few seconds it'll reload everything, giving you a few amount of sec to click on a monster to fight em before the high speed restriction kicks in again.
@@sdn3sukamaju254 lol I don’t mind, just have to get good at using the reset sim button and alternatively it can encourage us to try multiple weapon types. Personally excited for switch axe but I hope the game’s potion mechanics change by then. I only really play the bow because it’s the safest weapon and let’s me actually play the game longer.
Looking back, I’ve never really been one to complain about the games I play… but Niantic somehow just gives me all the reasons to complain and I’ve never whined more in my life than I have when talking about Pokémon go. It’s sparked sooo many discussions about the awful state of modern f2p gaming I can’t even count. I don’t know what it is about Niantic, but they really seem to have it out for their player base. They always seem to make player-friendly decisions begrudgingly, and somehow they create this “us against them” environment with their community. It just feels like they have this attitude that the players owe them their money; when I spend money in other games, I feel like it’s my choice to support to developer, but with Niantic I just feel reluctance. There’s a lot to like so I don’t want to come across as I hate these games but play them anyway, but I’ll end this with one of the things I really dislike the most about Niantic games. Games for me are something I want to play on my own time. It’s something I can do any time and I can fit it into my life when I’m not busy. Niantic’s events go completely the opposite of that, with me needing to plan my entire life around them to be able to participate. I would rather spend a couple hours in the morning on the weekend hunting some monsters because the weather is cooler (tropical country) and I usually plan stuff in the afternoon with my friends. As an adult I find it kind of embarrassing when I choose to cancel plans in favor of a mobile game. I was really looking forward to the black diablos rerun event but my friends invited me for a weekend trip to a kind of remote area so I’m probably going to miss the whole thing now. If the event just had normal spawns through the whole week, I could just hunt them during the week on my own time. I don’t really care if the super sweaty whales get super far ahead of me by grinding a whole weeklong event, the average player isn’t doing that. Most of us just want to play when we have time. Sorry for the essay but man I’ve just been feeling frustrated about this for the last few days.
you've hit the nail on the head, when I first installed MHN and played it, I became increasingly shocked at how disgusting their design concepts were. WHO in their right mind signs off these kind of ideas??? It completely goes against any great f2p model. You spend money on negative emotions. You spend money on potions because the timer rushes you and you slip up and die and you are angry that you are so close to killing the damn thing. You spend money because RNG doesnt favour you, and its been the 25th 6 star monster and you only get 1 lv6 drop, so you double it. Its very predatory if you ask me, and a small % of the player base have a superiority complex, they defend these ideas with their life.
They create the Problem and profit from pretending to fix it. Events being locked behind weekends and not late nights is crappy for adults who don't have bed time. If they have to add big Zeni rewards to events for their over priced upgrades, they should just lower the cost in the first place so more players can experience more of the weapons and armor and builds the game has to offer.
Learn to dodge better; it really helps. I went from focussing on defensive builds to purely offensive as the game progresses. I end up maxed at 10 potions almost every day so I use the extra free daily potions to practise/learn a new weapon or experiment with different builds.
The drop rates are really getting to me I’m working on rath LBG I’m in G6 2-5 and I need 30 tails for the next upgrade but I just killed 7 rathalos and not one tail just level 1 material that’s too low of drop rates
The level 2 materials are brutal, I’ve spent like a whole week killing tobi kadachi just for 8 more hides and I’ve only got 6… I’ve killed like 40+ of them in this time and I don’t even feel motivated to go out of my way to hunt them anymore… I can’t even begin to imagine what it’s going to feel like trying to farm 8 star monsters for the level 6 material… which we will need literally hundreds of to upgrade multiple pieces of equipment
problem with monster drop rate is like you Hunt HR/MR monster but the monster drop low rank item, if they want to follow monhunt recipe, maybe we should be able to switch rank and the monster will follow our rank
@@PauwerPlays I feel like there are better ways they can monetize the game, i.e increase spawn rates and radius with the tear drops. implement palico cooking station, to increase your stats + increase health regen + zenny reward + % RNG for materials for a fixed time for yourself and party members.
highly likly i wil not be able to get the guest done sinse i am a solo player and dont have other hunters in the area if you gonna do this atleast give the choise to use a under lvl npc as team to clear teh questy ore make the distance requerment unlimited for a 1 of battle twice a day
That's one of the quirks of games developed by niantic. It will try and force its players to meet up with other players because of its game mechanics. Interesting idea about npc teammates but unlikely that they will add it. Remote hunts could be a possibility but for sure they will monetize the hell out of it.
I don’t get why u can’t just hunt with friends regardless of distance. Literally how the series has done with online services. Right now it’s pointless to add people because u can’t even raid with one another if u’re not next to each other
Fully agree.. also defeats the whole purpose of paintballs.. like yes you can paintball for yourself.. but it would incentivize paintballing if you can hunt with your friends over the internet!
@@Zelinkondorf or fix it to one biome for the period of the event? and make all dailies reflect on that? I also think its very unfair to throw me a daily I have to go far out my way for, they should implement a reroll of the dailies..
Drop rate is like hell, it's very difficult, i think it's based grade you defeat the monster such as C,B,A. i often kill monster grade 6, but the drop rate like monster grade 3, :C when the update will be apply? for the refresh zone?
The thing they need to do is not needing internet in solo huntings, i hate when i fighting a difficult monster, and near death, the internet just fails in me and the hunt doesn't count...
Gem Shard drop rate is insanely stupid. Killed like 100 of those 8stars and not a single drop. Stupidly rare. They should do a quest for that like every 100 kills you atleast get 1.
Some thingd i'd like to see still: Potion crafting or walking as a way to increase hp. Ways to earn gems in game like through quests. Shop overhaul because wtf. Quicker spawn turnover. Do something about the rng
@@PauwerPlaysThey can easily do that by adding more daily quests with rewards (i.e. med-kit), but instead they just want to give the bare minimum of 3000 Zeny for completing those dailies.
For the drop rates I suggested some sort of point systems to craft/upgrade equipments. Items we get from monsters would be convertible into points, and the number of those points is determined by the rarity of the item itself.
I am encountering this issue quite sometime now. The thing is, while I'm fighting a large monster, sometimes, the game forces other apps to open ( messenger, fb, etc) abrupting my game.. so annoying.
I have been at 6* mobs for a few weeks and not only is it very slow pushing thru the NG+1 story, ch 10 sih atm, but 6* mobs are still insanely rare so with crap drop rates and almost never having a 6* i need where i can get to it easily i have just stopped putting in any effort. in weeks iv had 2 chances to fight a 6* diablos, managed it the 2nd time. One single try vs a 6* Rathalos, managed luckily. Both cases i didnt get anything. This event will be a nice bonus if i can clear it. not much progress yet and sadly i work this sat but its unlikely id have gone anywhere for MHN but id have atleast loaded the game often to loot anything in range. This game has alot of problems, some small, some large. I doubt many of them will get fixed sadly but I havent fully given up yet.
The 2nd run of the story is a drag because 6 star monster spawn rates are so low and rarity 5 material drop rates are low as well. Once you have a grade 6 weapon try to finish the story quick and unlock 7 star monsters as soon as possible. The game will become fun again until you unlock 8 star monsters and need rarity 6 materials that have super low drop rates again
Only 6* wep i could get was the jag blade and as a bow player all my armor builds away from sns so its not good. havent gotten a single grade 5 drop from any of the 3 mobs im building bows for. only even had a few chances. It also doesnt help that in coop as often break zero parts since somehow even if we focus the head we dont even break that. Also not sure what happened but it seems impossible to break diablos wings for about a week now.@@PauwerPlays
Idk why Capcom chose Niantic to begin with? Just because they made pokemon go successful (despite it was successful because it was pokemon) Doesn't mean they would be a good fit for MH. Its just odd to me its like they were chosen simply because they did a simular thing to some degree before. I think capcom should of done it themselves.
Lol drop rates is actually not the main problem since they really modeled it after mhworld. The problem is how ridiculous the materials are needed for upgrades
if you play with friends, you start to realise RNG affects us all differently. My friend and I started at the same time, shes managed to craft almost 3X Lv7 weapons, whilst im stuck on Lv5, I cant seem to get the lv6 drops from 6* .. which is gate keeping me from Lv6 weapons...as for her shes got those drops consistently and is pretty much on Lv7 almost... only Zennys are bottlenecking her.
I prefer Niantic addresses. Increasing the drop rate or basic Zenny reward will make players proggressing faster, and eventually making us bored quickly..
funny you say this, im no longer spending 2 hours outside after killing so many 6 stars and not getting the drops i need.. Im pretty close to quitting. You clearly forgot the otherside of the pendulum.
PSA if these youtubers don't start talking about the multi player problem I'm gonna go nuts they keep acting like everything they do is good and they know we want true multi player whats the point in a friends list buhahaha a joke
I hate 95% of the community for this game. I love the game but man everyone just whines. Its not a console game this game is INTENDED for you to play bit by bit for years. Why does everyone want easy mode drop rates to have max gear already.
you do realise a video game is suppose to induce dopamine and happy hormones. How do you expect 95% of the people to get this when they spend a couple hours of their time and get nothing? what you're describing is not a video game, but a project lol.
Also, I'm not necessarily complaining about it. It's just extremely annoying to fight and defeat a difficult monster while breaking 3 parts to only get 7 rarity 1 items. That is a problem.
Most mobile games lose its popularity within 1 year. Given the repeating nature this game has, its justifiable to complain about the grind for pure numeric satisfaction