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Nikita Lapkov - Type-safe and fault-tolerant mesh services with Rust 

Rust Nation UK
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This is a story of how we made a single-node actor system into a distributed mesh of services using Rust. We will dive deep into technical details of implementing a network protocol, compressing traffic between nodes and making sure everything is observable and debuggable. Strap in!

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29 авг 2024

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Комментарии : 5   
@abduljabbarazam943
@abduljabbarazam943 4 месяца назад
Really interesting. Looking forward to the 0.2 public release.
@nirmalyasengupta6883
@nirmalyasengupta6883 4 месяца назад
Great talk! It brought me back to my Scala/Akka days! Developing non-trivial applications (and I have done a few) in Akka was not easy, but the end-result was always predictable. Modeling the behaviour was relatively easy. The 'message window' feature seems to be equivalent to the way *back-pressure* is implemented in Akka! Will take a look at the docs of _elfo_ !
@headlibrarian1996
@headlibrarian1996 Месяц назад
Can windowing be disabled so messages are sent immediately? Can messages be broadcast to all actors in a group?
@Taladar2003
@Taladar2003 4 месяца назад
It seems like you are not using OpenTelemetry trace ids? Is there a particular reason for that? It could be useful if this is only used as part of a larger system.
@JohnDarrington88
@JohnDarrington88 4 месяца назад
Oh look, it’s the BEAM! (not being mean, I love to see a marriage between my two favorite languages!)
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