Sería bueno que lo complementes con la 2.2 (movimiento de cámara) ya que si lo subes en la 2.11 va a ser gameplay incómodo (por el sitio de las orbes muy arriba y demasiado abajo en algunas partes) pero la sync está 10/10. *Punto a resaltar Lo que dije sobre subirlo en la 2.2 es una consejo.
There’s a lot of room for improvement on the difficulty balancing, it’s like you built a chill 6* featured and then suddenly remembered you need an extreme demon level and went randomly buffing parts every now and again. Cool layout though
SO uhh tip: Dont make long orb distances please or orb too much without having a block to land on... bc likely chance the thing will be inconsistant so inconsistant that someone will secret way or ffall into spikes of death
Before you post a layout, maybe finish spikes so that your level doesn’t have parts that are just portals and nothing else. Second, it is REALLY unbalanced in the parts with spikes. Fix these and you have a much better layout
There is random difficulty spikes in small areas in the pre drop and in the second drop there is a lot of spikes Also it just becomes 2 star out of nowhere in the pre drop, even if its memory its still not consistent because you just click once Also because of how the camera movement works in normal mode, there is some blind gameplay
Best layout I’ve seen just maybe add some spikes in some places in the last icon and maybe don’t make it a nine circles level because there is not much wave action (more ship gameplay than wave). But really good layout 👍