Stacking nullify damage is a good way to stay shifted longer. With the right play though, you can destroy a bosses whole health bar. I recorded a video a while against shibata and used Yokai shift to destroy like 70% of his health.
UnknownZealot77 yea, 100% agree. Nullify damage can be huge. I have it on a few of my cores. Paired with protection talismans and you can potentially trade hits with enemies/bosses and not even lose any shift bar lol
@@brother_maleik nullify damage is an effect that can roll on soul cores that will have a % chance to negate all damage received when in yokai shift. It’s a very important effect to grind for if you’re doing a yokai shift centric build
@@loneshinobi2682 hmmm I see thanks I'm getting use to the basics now so that will help a ton I tried using this tactic against the second mission's boss and I doubt I did it properly but it somehow worked
@@youngmghty1318 yokai shift becomes a lot more capable once you have most of the shiftling skills unlocked and get a good setup of soul cores that work for you (:
Saw someone comment ki reduction on attacks reduces Yokai shift usage attacks, and the new set gives increase to the shift overall as well as for abilities used in it. Been wondering if I could make a yokai shift build hybrid, what ya think? o: ( not goin for big dmg just enough dmg lmao/ styleeee)
@@loneshinobi2682 Sweet!.... Now I just need to figure out how lmao never been good with stats and farming (Like where to even find the parts) etc Found his shirt tho!
Tbh I actually have no idea. I can only assume it’s living weapon die hards from Nioh 1 who are bitter that it was replaced by yokai shift in Nioh 2(which you’re seeing here) It’s like they want yokai shift to suck in order to validate their claims LW wasn’t broken and is better. Clearly this video demonstrates when used correctly yokai shift is very strong and useful for avoiding certain death..
@@loneshinobi2682 probably just one of those dudes who comment "git gud" just to make themselves feel some form of superiority. And it's quite the irony because clicking thumbs down on a particularly good clip suggests they're insecure.
Correct. That’s the most common mistake people make with yokai shift & then write it off as useless. Only use your light or heavy attacks to build enough anima to then trigger a yokai attack. Absorb the amrita to sustain the bar a bit longer. Taking damage of course will drain the bar much faster so try & block or dodge as these drain it slower. Also successful burst counters in yokai shift will usually replenish your anima bar to nearly full allowing and immediate follow up with a yokai attack
Nioh 2 is just a different game compared to anything! I swear im playing it wrong when i use Shift like Living Weapon in Nioh 1, like its some sort of Super Mode.. but man i need more training and observation
Yea, yokai shift is a bit more complex in Nioh 2. The third dlc even added in some set bonuses and graces aimed specifically at making yokai shift something you can dedicate entire builds around.
I prefer brute because it's burst counter is the easiest to hit, with feral you can only counter if enemy's attack is hitting your afterimage, phantom isn't much good either. Also brute has more damage too and looks cooler so i prefer it. Preference also comes down to whether you love melee or not(if yes then go for brute/feral) or if you like to move around a lot between combos(if yes then feral). In the end you'll only know which one is better once you use all of them. So do that if you haven't already. Honestly it all comes down to your play style.
@@gravy4708 feral lets you dodge anytime you make a mistake in judgement especially at 0 ki because it cancels anything you do and displaces you to your direction input Its also the best for spell animation canceling Same with phantom but a little different Its immune to grapple when timed correctly while animation canceling And it blocks attacks kinda like a second guard Brute isn't good for this since it forces you towards the enemy but it can deal additional ki damage when you hit the enemy with it knocking them back if you deplete their ki, Kinda like an uno reverse card Then again brute is good for combo bridging and canceling animations that otherwise have long recovery time to keep pressure on your enemy Id say they're all good, and it all just depends on the user.
@@skeelachan7586 Yeah really just depends on the user. Feral is definitely more for couple hits and dodge guys. It's more like on the move combat. I just prefer to get in there face to face during combat and i just want that extra damage so yeah that's why I prefer brute. But also while it's easier to dodge in feral the Burst counter is not really that good. Phantom too. Only hits when the attack connects you. Brute let's you counter before the attack even commences and even if it's not targeting you at all. But the feral dodge is good too when you don't have ki. I don't really ever have that problem so never really needed it.