I don't care what people say but, I think the Live Twin Sprights are the best variants in MD. I personally use the Swap Frog/Ronintoad combo in this deck and even without Toadally the swap frog engine is super good.
You should use iblee in your deck as it locks then out from special summoning anything other than link monsters and since u have scythe they’re locked from the extra deck which means they can’t special at all and if they summon something u can pop with lil la basically ending they’re turn Then when back to your turn you can destroy iblee, enter battle phase, attack, bring it back with elf spright, link it away and send it back to your opponents side locking them again
@@godzrelentless6178 I run a runick spright live twin mash up so I run 47 cards in my main deck, in terms of this extra deck nothing needs to be taken out cause u can just link iblee off with gigantic spright to make spright elf. But if you do want to add something you can use “dharc” as it’s a link that specifically requires a dark monster and has some good recursion in its effects
Need to see multiple going second duels to see how well the deck really performs. Going first it's obvious that in most cases you can get scythe out and get your board set up but going second, does this deck have any board breaking potential against all these stupid going first 10+ Handtrap/Negate decks? Still very new to the deck and want to learn everything I can about it. Your duel against the Vendread was a joke tbh and and your last few duels showing TTT and Gamma didnt show us much beside the opponents not being able to play or even try to play through 1 card.
Generally i will say iblee is better than scyth for spright as if you're opponent got red if it than revive it with elf and use i p and get it back all tho you may screw yourself if the one against you also play spright but you can get nightmare link 4 monster and get smasher or starter so good luck for him to play with skill drain for spichal summon monster's
Would say you can go both since you can get both iblee and scyte out in 1 turn :) forcing them to get away iblee with tribute summon and after that you just chain Evil red into Blue Pop scyte and they can summon.
Personally my record playing @ignister against spright is 3-1. The only match I lost was because first draw got the worst cards, no Achichi, circular, cynet mining, pikari nor hand-trap. My rank is Plan I to Diamond V
It definitely has a chance going first if you set up danmari and superfactorial Superfactorial sending their lvl2 normal can make it hard for them to continue esp with the negates from diameter and danmari I think going 2nd against sprite will be tough, they can banish your field spell and just negate your monster effects (or even set up scythe lock)
@@welowee7610 it’s a strong deck but not a hard one to get past. Mathmeck cyberse has stronger end boards and we just got done with that before this release in MD. Virtual world zombies destroy spright. So do other decks even if they go turn 1. Decks that rely on one card combos suffer the most against spright. Iv dealt with spright since ocg. Maybe I’m accustomed to it but it’s not that hard. It’s just knowing how to play against them. Your typical turn 2 blind deck runs over spright with a gran maju for instance and that’s a basic deck anyone can run.
@@Rilo888 I heavily agree with you, but there is also to consider that all most any deck can win with turn 1 unless they are poorly played or are just bad
@@Louismsb0907 in a best of 1 format I’ll agree that turn one can most likely dictate the match however if you understand this too turn 2 decks in a best of 1 format are significantly stronger which is part of why you see them rampant on a high level especially with players in Japan /Korea. Now turn 2 does not necessarily mean otk decks like gran maju or numeron but even decks like sky striker or a variety of others that simply tech in turn 2 cards. At diamond one I’m use to now seeing turn 2 sword Soul because of the power of its versatility plus the combination of board breaking cards to then set up boards most decks can’t recover from. You have a higher chance of winning in MD with turn 2 decks vs turn 1. Turn 1 mostly benefits a flood gate board which if your a turn 2 deck tech in to even out those. I played Diamond 1 last season on a 32 win streak against the mathmeck combo which I stated earlier puts up a better board then spright can however granted that’s with the least possible interruptions for the mathmeck player when conducting their turn. Spright has the significant advantage of being able to play through multiple hand traps while putting up a standard board of minimum 1-3 negates. A full combo spright variant can do more of course but still falls short of the board potential of other top decks. It’s just the easiest to play around interruptions since most of the summons are not card triggers so they have the ease of use of that of phantom knights with the summon potential as well as extra deck climbing and can bait negates on purpose compared to other decks where you would want the effects to take place to actually make a board. That’s the biggest appeal of spright. It’s a new age phantom knight /live twin deck with multi deck engine potential like with tri-brigade, runic, live twins etc with the only requirement of level 2s. It’s effective because people have come to rely to much on hand traps and one card engines which is why people get destroyed by a spright player and feel they need to play spright to beat spright when historically actual combo decks , swordsoul , turn 2 decks run over spright. The hand trap meta is what specifically put spright to tier 0 in OCG at one point then 1 for a while until people understood that actual combo decks or decks like eldlitch as simple as it may be destroy it. That’s why it fell off heavy after the realization. Still used a lot of course but it lost the impact it once had dramatically. The deck itself does not have the strongest boards and they rely on the use of failed hand traps to then do a combo similar to a cybers deck to win next turn with access code and gigantic spright. It’s the ability to ignore hand traps that sets it apart for a combo deck.
@@k0ch1 not wrong but honestly I could see them waiting months per meta archetype because all the other archetypes in between MD and IRL like the cute chinese chicks Makinkos, I'm really excited for them or the Hunger Burger support. But ye tbh look how long it's been since SS/Despia's release n meta to some of the more current aka Spright, an ez 6 months or so
I’ll keep playing them till they’re unplayable, I’ve been waiting to play them just cause they’re funny little guys. I only choose decks based on art, which is why I’ve only played plunder and live twin till now