It's fascinating how we can swap the music between Interstellar and Outer Wilds, and it still works perfectly! It's an incredible compliment to Interstellar.
@@seatbeltpillows8844 the game has issues with gravity inside the ship. That’s why on the first attempt they got stuck to the wall. Easiest is thus to just eject instead of unbuckling.
@@DidierLoiseau Its less a problem than the sun just having a stronger gravitational pull than your ship, so you'll naturally fall towards the side of the shit that is facing the sun. If your ship was capable of not spinning, I don't think it would have this issue though
I actually managed too to get to the sun station manually! ...well kind of. I've crashed my ship against it and got destroyed, but I managed to get out of the seat in time, flew with my suit to the entrance and got the achievement. But hey, on my first try!
@@OverlordShanbo It's one of the sections of the game that developers' tried to simplify without making it too obvious. Revisiting the High Energy Lab and White Hole Station may help refresh your understanding as that where most of the details are found. Spoilers ... ... Each warp tower corresponds to an astral body indicated by their design, with the White Hole Station being exclusively linked to Brittle Hollow. When you stand on the black hole warp platforms you need to wait for the the corresponding astral body to orbit overhead the tower. This is the so called alignment. Being on the platform will trigger the warp sequence for the few seconds they are aligned. Your scout can also trigger the warp if it is on the platform. You can directly observe this alignment phenomenon by using the controls in the White Hole Station to rotate the structure and watching the alignment indicator next to the warp platform.
@@kaeox_ all correct with one minor exception. The Ashtwin warp itself for some reason seems to need to align with the Embertwin directly above. That is unless you travel inside, stop the rotating structure there with the corresponding warp platform on it and turn it on again which sets the angle for the warp to a new longitude.
@@MosethyothI believe it is addressed in the game that the two planets function as one astral body for the purpose of the warp. What do you mean that you can change the angle for the warp? I thought…(spoiler) that was just a clever hint that the tower is indeed on Ash Twin and to nudge players to figure out the sand puzzle instead of assuming it is broken.
The ashtwin project watching the hatchling fling themselves at the sun for the 203th time: -_- The ashtwin project when the hatcling fucking makes it on the 204th attempt: 0o0
Ist ashtwin project actually all about this kind of thing? I mean "lets launch probe again and again untill it will find the Eye" and "hatchling fly to the sun to board sun station again and again untill success" seems kinda same
This is unironically how i often go to the sun station. it took me untill after i beat the game to learn that i can take a teleporter there, and i can never remember where it is.
In my first play through I thought the sun station caused the supernova and did something like this. Wild experience you don't know how hard it is till you try it
Same man, that was actually the intention though! The Nomai wanted to cause the sun to go supernova with the sun station but they didn't have enough power to make it happen. Then the Interloper killed them all and the ash twin project kicked off when the sun naturally died. It's a great story that I still don't know a ton of but that bit was pretty clear to me haha.
I thought the Interloper itself who crashes into the sun causes the supernova. While I played I also expected an extreme puzzle to prevent the supernova where you had to use well timed warps between the stations as on many of them you could manipulate something. E.g. reroute the energy from Ember Twin, reposition the Blackhole Forge, reassemble the Probe Cannon and shoot a blackhole through the Sun Forge to prevent the Interloper from hitting the sun with a three-body-problem. Obviously this never was a thing but the pieces where all there and I was a bit disappointed because the the thought seemed sooo badass to me.
@@Mosethyoth God, that would be sick. It runs counter to the game's themes, which are themselves beautiful and compelling, but there is something about the idea of nailing the Perfect Loop(tm) that tickles my brain in all the right ways.
Watching your thrusters rapidly firing on all axises as you made every necessary splitsecond adjustment to your orbital velocity.... Magnificent! Im so proud.
Only once you've tried for yourself do you know... Getting in to solar orbit by the station? Managable. But catching up to the station? Thats a whole different Rocket-science!
@@StarpunkPrime That was the hardest bit honestly haha. I ended up lining the ship up so that when I stepped away from the console islt basically just fired me out the hatch hahaha Completely forgot about the eject function tbh
Genuinely, you guys know you can rotate your ship, so that the hatch is pointing down manually, without changing your orbit whatsoever, right? Having the ship point downwards is not that hard
You can lock an area in the middle of both buildings and the ship will stay in matched velocity. I think the pieces of brifge floating there in midspace are a clue for this.
To those who haven't played this: due to the reduced scale of the solar system while maintaining "normal" gravity, this location has gravity shear probably impossible IRL anywhere except a black hole. It's challening to reach if you understand orbital mechaics, and close to impossible if not. Lots of fun.
This was very similar to my first attempt at getting to the sun station. But i unbuckled, and couldn't get back into the seat or anywhere else. Well, another attempt it is. If i got close first time, it should be easy. 972 attempts later, i managed it.
Not as cool after watching someone do this without the ship. Like, launched with the jetpack from another planet, threw themself at the sun, and got in the station without the ship at all.
Have you landed on the sun station? There's no point rolling. The orbit is so close to the sun that the whole thing just spins super quick. It's just as easy to match speed but leave rotation well enough alone.
@@a_plastic_bag well, it isn't exactly easy to make "intuitive" controls when it comes to moving around in 3d space where there isn't such thing as "up" or "down".
It's not like it really helps to be fair. It's going so fast that you just keep spinning anyway. Your rotational orientation is fucked no matter what you do haha. Hardest part for me was getting out of the ship 😂