I just want them to reduce the pop-in with Worlds part 2. The game already looked pretty good but the thing that held it back is the constant pop-ins of distant objects.
There are a few aspects I'd like to see in Worlds Part 2: 1. Improved interactions within the environment: Animals properly hunting (pursuit or ambush), herds huddling together, packs sleeping and playing, eating and drinking, and more. Plants, and leaves getting compressed when stepped on, trees blowing in the wind or toppled by mega fauna, and overgrowth of forests, vines, etc. 2. Structure overhauls: More styles and cosmetics for structures, an increase in their scale and number of hosts, and a few more shops for buying cool stuff for trinkets and stuff. Heck, maybe there can be more historical locations like ruins or abandoned settlements. I really do like that idea for more biome diversity, because I do feel like I need to go to different systems to encounter something very new and unique.
I'd be happy to see towns and cities in part 2 (and I don't mean the half-arsed attempt at settlements that were, for all intent and purpose, completely useless) that evolve with developing trade routes, imagine being able to shuttle materials from city to city on the same planet, and then export the finished goods to other systems.
Wonderful little highlight-I personally love the new update, and I do think that they've done some under-the-hood terrain updates because there seems to be more variety and density to the worlds now. Either way, super excited for what part 2 holds!
Part 2, I'd like multi-biom planets. When you land on a planet, the first square mile is basically the same and everywhere else on the planet. Reefs and Subterranean caves improved it, but it just doesn't feel like it's enough. Say what you will about Starfield, they actually did have some of that, with polar areas being cold and icey, to sandy deserts around the equator. Also, maybe gas giants with the floating solid islands. And having new geological features like rivers and waterfalls. Might be hard with them current engine, but who knows. Also, something that had really egged me for a long time is planet placement, like actually having them orbit their respected star instead of being a jumble of static celestial bodies. Might be too late to implement that, but still, it might be cooler.
I do think Worlds part 2 would flesh out the biome aspects of planets--as that is the most obvious improvement they can make to "Worlds". Personally, I'm not a huge fan of the floating islands. It just doesn't make any sense and instead makes the game lean more on fantasy over science fiction.
They actually initially had planets orbiting their star during the beta, but removed it because players found it too confusing and couldn't find their planet back.
Just want to mention real quick. There’s not been if any terrain updates in part 1. I presume the reason it looks better is just due to how the biomes and new textures for the terrain make it feel so much more fresh. Cause yeah they did add new textures to existing terrain. So some hazardous planets feel a lot different from one another. I’m hoping in part 2 we get a new refresh of the terrain to not only refresh the look to how the origins planets look but also bring back some fan favourite generations like the noodles that tend to be seen on legacy planets and shift the floating pieces of land to be actual islands like what we see now. That and 2 other things which would be even better. Overhaul to fauna, there’s been new variants but a lot of old ones still look very much the same and boring. Hope to see some scale to them as well (megafauna like in 2014) New or improved points of interests. I want ancient ruins to feel more expansive and mysterious, and potentially have a gameplay loop similar to derelict freighters. But who knows 1 other thing: would love some little gameplay features like fishing to add some interactivity with the new water physics
Some things I want in a NMS Worlds part 2 or 3. Sand Dune planets and an overall improvement of things like snow accumulation, dust and sand. Damgerous sandstorms that can create lightning, debris or tornadoes. Gas Giants - Now that our ships can land over the water, we should be able to land on gas giants. We would just need a new kind of jetpack to hover as well though. Improved Creature AI and animations - I would like to see more interaction between creatures. Especially flying creatures to land creatures. They should also pose a threat to players as well. Deeper oceans - Oceans so deep that they lose light after a certain distance and the player cannot swim to a certain point because of the pressure. They will need to ride the nautilon in order to be able to see and withstand the crushing pressure. Rivers and streams that flow into oceans from mountains. Improved player animation for falling from high points, getting pushed/pulled by waves and getting caught in certain currents in the ocean. Maybe having a mechanic/animation for having to plant your feet when the wind speed gets crazy or risk getting blown away or tumbling off of cliffs. Some kind of climbing mechanic to better navigate mountains and terrain vertically. Full planetary rotation and revolving aroundd their stars. Creating planets that either get little to no light or constant day light. Muiltiple spacestations in some star systems. Maunual flight between star syetems with an even faster impulse speed to clear the gap of stars much faster than the typical impulse speeds. Reachable stars that you can get resources from, but with great risk if the player veers too close.
All of this sounds fun but with the level of technology we have today, unfortunately a lot of that can't happen literally just because of tech limitations
@@ihavenoname4139 While I will say that it would be a challenge, I believe it's absolutely possible. Especially when you realize that we have yet to have an update that was truly exclusively for Next Gen (or current Gen), beyond visual/performance improvements. PS4, Xbox One, Series S and Switch needs to be left behind at some point. Speaking of Switch, I've already been through the "it will never come to the Switch" and "VR for NMS? That can't happen". The vast majority of my list is completely doable, even without a purely Next Gen update. Hellogames have some kind of magic dev kits when it comes to optimization. I have no doubts that they can pull the majority of my list off.
I'm so glad I gave trust to the developers when it came out, and bough it. Now I have a totally different game and it's worth every cent... and it's amazing they didn't even put all this stuff into payed DLCs!
One thing I wish these kind of Co-Op games would do is just add a system that allows you to easily link up with strangers. What's the point in Co-Op, not everybody has the time to try and hunt down people that will want to play with them during specific times of the day.
I hope they add more biomes too, but personally I think they should flesh out even more discoverable things. They should diversify the stale creatures and give more options for what they can look like, and perhaps add settlements that don’t all follow the same architectural style, let’s see some stone fortresses, huts, walled towns, or perhaps less advanced tech. Maybe there could be less inhabited regions of space that have more isolated civilizations that don’t have spaceflight. Cities as well, they could be more like large blocky complexes but it’d still be nice to see. You could give a planet procedural roads, all sorts of stuff. I think it’ll get there eventually but I hope it’s part of the vision.
the worlds update has been a big thing for immersion so I feel having bigger atmospheres between the ground and space would be a game changing addition
What I would love is a cave update. Maybe the introduction of cave specific biological horrors, a spelunking guild, new resources exclusive to caves or maybe ways to get existing resources easier and more abundantly in caves. I’m sure others could have great ideas for new cave features too
Diverse biome planets is a good point. It would feel more engaging to just wander into different biomes besides having to travel from desert planet, to desert planet, to desert planet with storms
They introduced rivers and waterfalls with the floating islands, but I want that to be implemented more on the planet surface and even underground in cave systems. I want to see creatures and ancient ruins in cave systems hidden behind giant waterfalls. Give us cave and ancient ruin dungeons where we can rp as space Indiana Jones and retrieve artifacts while decoding ancient dialects of the main races. Then face dungeon monsters and and competing space pirates looking to steal the artifact and any treasure left behind.
More enemy variety. Seems that in terms of combat it's only sentinels, biological horror, and now brood insects. I know there are others, but I mean dominant aggressive forces that have a unique attack method. Maybe some Arial or parasitic monster types next
Arial creatures to combat would be cool. I'd like more plant or fungal based creature dangers. And for the Flytrap and exploding Pod plants on every planet to have actual variation in what they look like. I'd also really like them to invest in cave creatures both mild and dangerous.
Biome veirty in the form of temps, as in a planet still has a general theme, but now, eacb area could have some differences due to temp, I.E. a molten planet could have a rocky, less molten, ashy pole with ash storms or something, while its equator could be just a massive lava ocean or something.
The previous update they did with the new station interiors absolutely murdered my performance, I have lag spikes the likes of which I haven't had in 17 years. At the same time I run production software that doesn't even even have so much as a single hiccup with a workload that eats 27 GB of RAM when I haven't even started working yet, I just loaded the file to work with, so it's not my "potato" PC. Everything that's new in this update just makes me think the situation got worse instead of better.
Highly doubt this will be possible due to tech limitations, but i want cities. Like, actual alien metropolises like high charity from halo or something like a hive city from Warhammer
I havent played since they added the new race, as soon as i touch the game itll consume my life once again lol. Also good to see the nanite water is still tasty as ever
The main thing I'd love for Hallo Games to do is to drastically reduce the loading time. Nothing, I think, breaks the emersion of a game than wanting to play it out of the blue and be faced with a 5-10 min loading screen. I mean, sure, it's a entire universe for crying out loud, so I bet if they do reduce it, they need to do it in smart ways that would've fairly invisible. (Edit: You know what, sometimes it isn't that bad... It's just that other times it feels like it takes an hour) I'm sorry that it was your channel I posted this comment on, but I just needed to get it out there. Great video
Apparently there are going to be a new planetary/galaxy type. I am really hoping they are the roughest of the game and with intense creatures and pirate activity.
Just saw that there was a No Man's Sky update. Coming here immediately to see if Dirt has done a video for it yet. YEP! Excited to see what this lil piggy has to say about the update!
Oceans are cool, but if they aren't deeper, or have spots without life or so deep you cannot see the sun.. well then its not really a good update for me. I just want planets to have diff biomes, huge mountains and deep oceans, and forests so thick you get lost in them. I don't see how you can have planets with oceans as deep as a swimming pool. Also the atmosphere should be way higher, like there should be clouds that go far up into the sky
There are very high mountains, I have a base on the very tip of one. Some planets do have deep oceans, not all of the are " Swimming pools". You just have to find them.
What specs does your pc have? I've been wondering what the recommended specs would be with the latest update, since they haven't updatet the requirements on the Steam page since launch.
While I wait for Star Citizen, I might just pick up this game to live out my Star Citizen fantasy 😭 Professional editing and video quality btw. Subbing to see more please!
i play both star citizen and no man's sky, and with confidence i can say that no man's sky has done so much more in waaaaay less years than star citizen, and let's not talk about investment vs improvement...
If it was affordable, i would buy a "Dirt The Gamer". Im not sure what i mean by that, but it sounds like a compliment, so.... Yeah, thanks for the video, keep them coming or i will likely die!❤