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"No Movement Challenge" Conquered by Triple Drones | Deep Rock Galactic: Survivor 

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DEEP ROCK GALACTIC: SURVIVOR is a single player survivor-like auto-shooter. Wield the full arsenal of Deep Rock Galactic, take on hordes of lethal aliens, mine riches, and unlock powerful upgrades. It's one dwarf against all of Planet Hoxxes!
REVERSE BULLET HELL, WITH MINING
Kill bugs, upgrade your gear, and delve ever deeper into the lethal caves of Hoxxes. Collect and assemble a devastating array of guns, unleash hell upon wave after wave of alien monsters in fast and frenetic combat, and tunnel your way to collect precious riches from deep within the cave walls. Each mission is unique, using procedural cave generation and enemy waves, just as you've come to know from Deep Rock Galactic.
COMPLETE MISSION OBJECTIVES TO BECOME STRONGER
Delve deep, Miner! Once the Drop Pod releases you into the oppressive darkness, you are on your own. Complete the mission objectives set forth by the Company, and make it back to the Drop Pod in time to try your luck at even more deadly and lucrative encounters. Progress deeper and deeper into the planet while you grow ever stronger, survive all the way to the very end of your assignment, and finally get extracted alongside your hefty sack of loot.
DEEP ROCK, FROM A WHOLE NEW PERSPECTIVE
The universe of Deep Rock Galactic is loved by millions of players, and now you can experience it in a whole new single-player-focused way! Play each mission from a top-down perspective, navigating the caves of Hoxxes as you've never seen them before. Greybeard Deep Rock veterans will recognize much from Deep Rock Galactic, and if you are a recently joined Greenbeard: Welcome! We are thrilled to have you on board. You will like it here. Management demands it!
Initial release on early access includes:
4 classes
40 weapons
20 enemy types
3 biomes
A deep progression system of class mods, artifacts, and upgrades
The finished version will contain even more content, and other features - all to be determined as we receive and review feedback from the community during Early Access.
ROCK AND STONE!
#deeprockgalactic #bulletheaven #survivorlike

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22 май 2024

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Комментарии : 21   
@vladgaedel8521
@vladgaedel8521 27 дней назад
writes "Conquered by Triple Drones" into title, skipps nearly all drone updates and leaves them at lvl 6 and doesnt even show drone dmg stats in the end :(
@user-gt6kt3og6h
@user-gt6kt3og6h 24 дня назад
A true scammer
@DLLW93
@DLLW93 19 дней назад
"Well done miner, how many minerals did you return to headquarters" "um... 3 gold... 0 nitra" "Oh.. I see. You must have really needed the upgrades we sell to you between the stages" "Um yeah about that..."
@Nevaeh_Archangel
@Nevaeh_Archangel 27 дней назад
A cool overclock to replace charges would be deploys an additional turret per charge
@squiddler7731
@squiddler7731 27 дней назад
The turret capacity overclock could be neat if it also gave a reload speed buff when you were empty on turrets. It'd still be generally awful but at least then It'd be perfect for these runs lol
@christopherg2347
@christopherg2347 24 дня назад
I think this charge implementation is a good idea, but the game lacks the mechanics to make them relevant. In theory, if you have full charges you can quickly fortify an area by just standing still. But that power falls off with the turrets lifetime. And you don't loose any if you are moving all the time. The problem is: - there isn't a mechanic that forces you to fortity an area (like a long duration capture zone) - there is plenty of reasons you want to move (to mine, to dodge the melee swarm) A Supply drop you have to mine out would be the only time a bunch of turrets at once would make sense
@SasukeyoUchiha
@SasukeyoUchiha 27 дней назад
the Turrets never stopped shooting though I dont think they have a Clip Size
@idlecub
@idlecub 27 дней назад
yeah, I am also assuming the patch notes are wrong at this point
@a-one2509
@a-one2509 27 дней назад
lifetime + reload = more turrets on the ground. my best had about 10 turrets on the ground...
@HardlyGaming
@HardlyGaming 27 дней назад
Just do it on the first level. Enemies are so weak that you can just go stand in the corner.
@santiagovilla6219
@santiagovilla6219 27 дней назад
Is this on level 5.?
@idlecub
@idlecub 27 дней назад
boss fight was on hazard 55
@santiagovilla6219
@santiagovilla6219 27 дней назад
@@idlecub why was there only one elite in the floors 1 trough 4?
@dirtdart81
@dirtdart81 27 дней назад
twitch could vote and choose the upgrades, overclocks, etc
@darkbestpro3089
@darkbestpro3089 27 дней назад
Why not increase the hazard level? You already beated it on haz 1
@ikigai_games
@ikigai_games 27 дней назад
And classic - What hazard is this?.))
@ThomasBD
@ThomasBD 27 дней назад
At the top left part of the screen you can see the Hazard (number of skulls) and which level of the 5 they are (example: 2/5)
@ikigai_games
@ikigai_games 26 дней назад
@@ThomasBD Man, this is a joke.)) Before last patch, viewers usually asked him what hazard is this. 😆
@Winzor722
@Winzor722 27 дней назад
First lol
@joshuakononoff2821
@joshuakononoff2821 27 дней назад
first
@blasteffect19
@blasteffect19 27 дней назад
Not a big fan of the no movement challenge personnaly
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