I really learn alot from your thoughts about when and when not to activate cards, seems so logical the way you think in hindsight, but I would just shotgun cards way too often I realize now
Giant Orc was one of my favorite cards as a kid and believe it or not still is. I guess it's just the artwork and the 2200 Atk was a big thing back in the day. I've always had a thing for the rest of the cards in the same family like Lei Lei and Goblin Attack Force to the point where I have a deck of that. This is the deck list I have atm : Monsters : 3 Giant Orc ( obvious ) , 2 Lei Lei , 1 Goblin Atk Force , 1 Elite G. Atk Force ,1 Goblindbergh , 1 Masked Chameleon , 3 Forb. Droplet , M. Cylinder , 3 Gravedigger Trap hole , 3 Gamushara , 1 Blazing Mirror , Skill Drain , Fairy Box ,1 Dark Honest cause Giant Orc is dark and a lot of the Extra deck is dark like Colossal Fighter , Blood Mefist , Steelswarm Roach , N. 85 Crazy Box ect. My Goal is to Burn my opponent and to trick him with Gamushara. If anyone suggests anything to add or take out I would gladly appreciate it.
@5:39 you dont get priority to activate anything after a spell or trap resolves during the opponent's main phase. Priority returns to the turn player after the resolution.
Not entirely. After a chain resolves, the turn player has a chance to activate a "fast effect." If they choose not, the opponent has a chance to activate a "fast effect" before the game state is open and priority is fully retained. Technically, i should have asked if they pass prio on fast effects, but this is often shortcutted on DB like this.
@@KuhbGames This is absolutely true for when a monster is summoned because things like torrential tribute is a card that specifically activates when a monster is summoned. But ignition priority shouldnt exist for a spell/trap card resolving and going to the graveyard. Trying to find a ruling on this would be very esoteric and difficult. im trying to find something.
www.yugioh-card.com/en/play/fast-effect-timing/ This explains it pretty well. There's a chart on the page that explains how priority works after a chain is done resolving.
@@KuhbGamesI'm not liking the three Skill Drain. At least one of them could be replaced with FAO. And triple Solemn plus triple Skill Drain seems like an especially bad combination. Too many LP costs.
Looks exactly like a deck I posted recently just minus toon GAF and the tables. Turn one Deck Dev with Zombyra is a 3 turn Dustshoot. Having hand knowledge for that long is broken in a swing heavy deck like this
It's only better with Skill Drain on board. Without the Skill Drain, which also happens quite a lot, the Gorilla is just better. There are a lot of cards you have to pay LP for to activate them (Skill Drain, Solemn Judgment, Duo, Prema), so paying half on a missed coin flip for just 200 atk more isn't worth it. If it had 2400 or so, you could argue it can crash with monarchs and beat over a chaos sorc, at 2200 it is just in the same ballpark as the other big beaters.
Yeah, that is how that works. Opponent must not have known. They could have called back Fusilier as a big beater, rather than the Grizzly, which did essentially nothing
@@KuhbGames oh i dont mean when they used call to get it back. I mean instead of setting it face down, they could have just played it straight up from their hand with 2800 atk