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Non-Euclidean Level Design (Portal 2 Version) 

TonyRaccoon
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NEW! Steam Workshop link: steamcommunity....
Just click Subscribe, launch Portal 2, select "Comunity Test Chambers" from the main menu, then select "Play Community Test Chambers". The map should show up on the next screen, ready to play.
Download link: fast.tonyfox.w...
Original video: • Non-Euclidean Level De...
Thanks to TheMarcemGuy's video for inspiration: • Non Euclidean Level De...
Thanks to PC Gamer for featuring me in their January 2012 issue (page 87)!
When I found out the Source Engine used in Portal 2 supported the same zone portals I originally used in my America's Army map, I decided to remake the level. Well, here it is.
The portals work pretty much the same way they did in America's Army, but they don't flicker when you walk through them, and you can shoot portals through them too. I don't know if sound travels through them, though.
These portals work identically to the standard portals you're used to in Portal, except they're exactly as big as you want, always rectangular, and don't have a border. There's still the problem with lighting not matching up, which you can see at a few points. I did my best to match them up though, especially in the upside-down catwalk room.

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1 окт 2024

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Комментарии : 968   
@KrinkelsNG
@KrinkelsNG 12 лет назад
There is extreme potential for horror games here.
@SpringDavid
@SpringDavid 4 года назад
_only_ horror games tho?
@darkmatteracid2353
@darkmatteracid2353 3 года назад
Heyy krinkels
@conchobair9887
@conchobair9887 3 года назад
Never thought of it that way, I only thought about Non-Euclidean games as puzzle games.
@KrinkelsNG
@KrinkelsNG 3 года назад
@@conchobair9887 for a brainlet like me horror and puzzle games are one and the same.
@conchobair9887
@conchobair9887 3 года назад
@@KrinkelsNG Huh. Quick question, are there any puzzle games you'd recommend? You seem like you might know some good ones.
@captainpalegg2860
@captainpalegg2860 6 лет назад
Imagine if this was a real place and some drunk guy got lost in it.
@bowldawg4394
@bowldawg4394 6 лет назад
he would keel over, and... i think you know the rest.
@candy5680
@candy5680 5 лет назад
@@bowldawg4394 I don't... He vomits?
@ndJssFlurt
@ndJssFlurt 5 лет назад
I'd just want a "Non-Euclidean" maze to be lost in. (I'm not drunk, I'd just like to get lost in it and have fun, until my feet get sore of the walking.)
@ObitoSigma
@ObitoSigma 4 года назад
@@ndJssFlurt Sure you aren't bud. Here's your citation.
@Krwzprtt
@Krwzprtt 9 лет назад
Reality.exe has stopped responding. Would you like to send a report?
@ElectraHeartisdead
@ElectraHeartisdead 9 лет назад
No but I would like to report your spelling
@Krwzprtt
@Krwzprtt 9 лет назад
Electra Heart Which word did I got wrong?
@ElectraHeartisdead
@ElectraHeartisdead 9 лет назад
rapport= report ^_^
@Krwzprtt
@Krwzprtt 9 лет назад
Electra Heart Sorry.
@UltimatePerfection
@UltimatePerfection 9 лет назад
Don't send.
@wedmunds
@wedmunds 9 лет назад
Great use of World Portals... Valve really made the game much more complex by adding them. DID YOU KNOW: In the portal 2 campaign, the chamber with defective turrets you got to by shooting a portal through a grate on the floor (in Chapter 8) was non-Euclidean, and Valve had to make it by using a World Portal?
@teamdoodz
@teamdoodz 5 лет назад
i knew, i was messing around w/ the p2 models in hammer and found that the box is a solid figure.
@ElPayasoMalo
@ElPayasoMalo 4 года назад
The earliest game I remember that uses portals like in the game Portal was Prey from 2006.
@Nulono
@Nulono 4 года назад
They actually made everything with world portals, and stitched it together at the end. They left the world portals in that scene because it was the easiest way to do a test chamber that moved into position, not because it was non-Euclidean.
@mercury9641
@mercury9641 3 года назад
Finally I know about which room sayed devs in comments. I thought it was experimental ship, its room
@mercury9641
@mercury9641 3 года назад
Thanks
@dmwdp001
@dmwdp001 9 лет назад
Somewhere M.C. Escher is crying tears of joy.
@drbazooka5907
@drbazooka5907 9 лет назад
I was reading the Tv Tropes page on Alien Geometries when I clicked into this. This is beautiful.
@Ekusu11
@Ekusu11 9 лет назад
Drbazooka Same here xD
@polkadi
@polkadi 9 лет назад
So was I.
@bloomingdaemon
@bloomingdaemon 8 лет назад
+Drbazooka Ditto
@NoriMori1992
@NoriMori1992 7 лет назад
I was just reading the TV Tropes page on _Portal 2_ and clicked on this. Though it's already in my Favorites playlist, so I've obviously seen it before… Perhaps I was once directed here by Alien Geometries? :)
@BirbBoi8062
@BirbBoi8062 7 лет назад
Drbazooka q
@Pacca64
@Pacca64 8 лет назад
This has some exceptionally clever usage of world portals. I might just use some of these concepts in a puzzle :Y
@RAFMnBgaming
@RAFMnBgaming 8 лет назад
now you're truly thinking with portals.
@whenthemewhen2755
@whenthemewhen2755 6 лет назад
now you are thinking with harder portals
@zedxcu
@zedxcu 4 года назад
damnit, i was about to make the same comment
@KirikkSiSq
@KirikkSiSq 2 года назад
@@whenthemewhen2755 this map got into Momentum Mod btw
@racer927
@racer927 8 лет назад
It's funny how Valve only used this just to make euclidean level design easier. Also, I like how Marathon had this ability in the game engine too.
@spongeintheshoe
@spongeintheshoe 2 года назад
Not unlike Aperture Science just using their portal technology for their insane tests.
@racer927
@racer927 2 года назад
@@spongeintheshoe Valve simply used this so that they could make separated areas that could be tweaked without having to move everything else to accommodate, then they would stitch them back together and remove the "world portals" as they're called.
@ElectraHeartisdead
@ElectraHeartisdead 9 лет назад
It's 2015 and this still fucked me up
@TapdotWater
@TapdotWater 9 лет назад
Oh the Fourth Dimension gives me such a... Hadron...
@E8144EOE
@E8144EOE 10 лет назад
Antichamber finds this tame.
@Metaknightkirby2
@Metaknightkirby2 10 лет назад
My thoughts exactly.
@TinyDeskEngineer
@TinyDeskEngineer 3 года назад
I bet someone has recreated Antichamber in Portal 2.
@useraccount333
@useraccount333 13 лет назад
The laws of physics are curled in the fetal position, silently rocking back and forth, weeping.
@MathOnMain
@MathOnMain 8 лет назад
Can feel my sanity fading...
@ChrissieBear
@ChrissieBear 9 лет назад
Lovecraftian mindfuck game please!!!
@CryingZombie666
@CryingZombie666 7 лет назад
I'd like a game like this over shit like the remake/reboot/whatever of The Call of Cthulhu.
@HannahBanina
@HannahBanina 9 лет назад
Now you're thinking with wormholes!
@majicktek5051
@majicktek5051 7 лет назад
*portals
@32BitJunkie
@32BitJunkie 10 лет назад
I can just imagine getting lost in here, forever, as a very special kind of hell. *Shudders*
@EvanEdingerTravel
@EvanEdingerTravel 13 лет назад
@jkman10 it's a mathematical term. Google it
@TinyDeskEngineer
@TinyDeskEngineer 3 года назад
what?
@CountryMusicMann
@CountryMusicMann 9 лет назад
People in the comments are going "My brain is dying!" My reaction: "That's pretty cool!"
@CryingZombie666
@CryingZombie666 7 лет назад
Sanity is for the weak!
@LaggyLuke
@LaggyLuke 6 лет назад
CountryMusicMann your reaction must be unique and nobody else thinks this is cool.
@LadyCloverRose16
@LadyCloverRose16 10 лет назад
It's like Antichamber.
@TimJSwan
@TimJSwan 10 лет назад
I want to see a puzzle game from this!
@Juhziz
@Juhziz 10 лет назад
Are you played Antichamber already?
@PebsBeans
@PebsBeans 7 лет назад
Antichamber
@DatBushboy
@DatBushboy 11 лет назад
Imagine a co-op of this and you're constantly shouting at your mate going "WHERE THE FUCK DID U GO????"
@ryansample6016
@ryansample6016 9 лет назад
Seems like something you could add to an FPS to improve it.
@spongeintheshoe
@spongeintheshoe 2 года назад
How did you make this, and how could it be replicated?
@Optimus97
@Optimus97 3 года назад
This is how The Stanley Parable remake was born. It also uses Portal 2 branch of Source, and it has some non euclidean parts too.
@deliciouspk
@deliciouspk 13 лет назад
I would love to live there, I find it comforting.
@dennisunderscore
@dennisunderscore 6 лет назад
Reality.exe - stopped working Portal2.exe - working RU-vid.watchers.brain - stopped working
@whenthemewhen2755
@whenthemewhen2755 6 лет назад
amazing-nes: working with an boost
@polkadi
@polkadi 9 лет назад
So THIS is F-Stop...
@tylertron
@tylertron 12 лет назад
Awesome! I love to see games that incorporate some of the more out-there aspects science and maths.
@MoaiMaea
@MoaiMaea 13 лет назад
Imagine the haunting level design of “The Sword” in “Thief: Dark Project” merged with this. Madness guaranteed.
@Zephlos
@Zephlos 2 месяца назад
yikes, thats not fear inducing thats brain hurting. Like my head is pounding from watching that crap jesus..
@breakerboy365
@breakerboy365 8 лет назад
very clever usage of world portals i am impressed
@aniasobczynska8338
@aniasobczynska8338 8 лет назад
Thanks for breaking the comment section.
@theubercannon
@theubercannon 9 лет назад
That is where Antichamber comes in.
@InteractiveBUD
@InteractiveBUD 11 лет назад
This is truly incredible. I'm watching this for the 2nd time a year later, and it still just amazes me how amazing the portal 2 engine was. ALSO! Thanks so much for the end where you noclipped around to give a sense of how some of these tricks were done! Not everyone does that in some of their showcase videos, so I appreciate it!
@endernightblade1958
@endernightblade1958 6 лет назад
not only did this video give me a headache, it also caused by brain to temporarily shut down, reducing me to an anxious mess and simply muttering "wtf" over and over to myself in some demented cycle. have my upvote wait shit this isn't reddit
@Endimyonn
@Endimyonn 8 лет назад
How did you manage to do this without it glitching out on you? With more than like 4, that is. If you can help me with this, I could do so much more with my levels. Also, how did you get them so big (the catwalk across acid room)? That'd be pretty nice. Thanks.
@Endimyonn
@Endimyonn 8 лет назад
Huh. Well I seem to have figured out the large portal thing, maybe. I was like doubling the size or maybe just not halving it, and also the portals weren't so snappy about initially opening, if I recall. Also, I added you on steam, if you'd like, I can show you what I worked on, or rather, part of what I worked on.
@InteractiveBUD
@InteractiveBUD 13 лет назад
Hey this is great! And thanks for flying around in noclip at the end just to show us how it was done :)
@killvolume
@killvolume 13 лет назад
Little solace comes to those who grieve when thoughts keep drifting as walls keep shifting and this great blue world of ours seems a house of leaves moments before the wind.
@jan_asuli
@jan_asuli 6 лет назад
Whoa! That whole train thing was a really cool idea that I'll play with for a bit! The power that linked_portal_doors can accomplish!
@LunarTikOfficial
@LunarTikOfficial 7 месяцев назад
Technically this is definitely not what non-euclidean is. This is very euclidean.. you are just using filters, zones, teleporting, and pip.. the usual. I doubt you could program something actually non-euclidean.
@DandyDNA
@DandyDNA 7 лет назад
this is the sort of whacky stuff i would expect from the borealis based on marc laidlaw's description
@wolf1066
@wolf1066 10 лет назад
It's scary - it's so much like the places in my dreams that I thought for a moment I'd nodded off at the computer. The only clue that I had that I was still awake was the fact that I could tell it "wasn't right" - if I'd been asleep, it would've seemed perfectly normal at the time...
@MrxstGrssmnstMttckstPhlNelThot
If a Portal 3 is ever made (which seems increasingly unlikely :( ) and they don't hire this level's designer, I will be very offended.
@MrGermandeutsch
@MrGermandeutsch 6 лет назад
good concept, but the chambers kinda needs a re-do.
@WaterDroplet02
@WaterDroplet02 6 лет назад
You made these in Hammer right? Source engine? ...can this map apply for TF2?
@michalswag
@michalswag 3 года назад
out of all the things that freak me out, this video made me uncomfortable in a very specific way i havent experienced before
@EmergencyTemporalShift
@EmergencyTemporalShift 10 лет назад
Now your thinking with portals.
@princeharris2660
@princeharris2660 6 лет назад
Unreal Engine, at least for Unreal Tournament and Killing Floor, allows you to pull effects like this off with WarpZones. Interesting stuff! I actually made a map for killing floor called Infinite Rooms of Doom that does this to an extent.
@NotPython
@NotPython 4 года назад
Portal is probably one of the easiest things to fake "non euclidean" spaces in, since you can just make each area its own thing, and connect them with portals. There are games and renderers out there that show examples of real non-euclidean space, i believe the main example is "No! Euclid!"
@r.a.6459
@r.a.6459 2 года назад
If one can dev a game inspired from Portal (guns) and Superliminal (perspective), a player can get from tiny to gargantuan with just a portal gun. I see nobody had done it yet.
@DanielLCarrier
@DanielLCarrier 10 лет назад
Can I use a section of this video for a presentation for my masters project? I'm making a program to do portals like this: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-lsF__5gB-DA.html, and I want to show what's currently been done.
@koshi6505
@koshi6505 10 лет назад
I'm kind of disappointed. It reminded me of Marathon so much, but it doesn't operate the same way. :( Still cool that modern game engines can do it though.
@swguygardner
@swguygardner 4 года назад
When people don''t know what non-euclidean means because Lovecraft didn't know what non-euclidean meant...
@SwankyBadger
@SwankyBadger 13 лет назад
Oh ho ho, what? Oh man my brain. This physically hurts me to watch!
@329link
@329link 6 лет назад
the most underutilized part of any game engine ever. imagine the kind of shit we'd see if valve really USED that in the main story.
@damonnugent1993
@damonnugent1993 4 года назад
Imagine if Valve had used this for the Borealis levels in EP3.
@PatrickGilland
@PatrickGilland 11 лет назад
I remember one example of this being used in the singleplayer campaign, where Wheatley tricks you into portalling into a room with defective turrets. Although that was not used for MC Escher's descent into hell.
@Marisa_Magician
@Marisa_Magician 12 лет назад
Pfff, you kiddies with your Sauce Engine. I've been doing things like these in Unreal Engine more than a decade ago. *shakes cane* That doesn't make this map less amusing, though. I find it really nice.
@Shlombo
@Shlombo 13 лет назад
It's made with big, invisible portals ;) Really nice though.
@samuelcrandall1180
@samuelcrandall1180 4 года назад
I know about anti-chamber, I wish there was another game that did more with non-euclidean level design.
@SmeddyTooBestChannel
@SmeddyTooBestChannel 10 лет назад
My brain just crapped all over itself.
@Mynameisnotjoe
@Mynameisnotjoe Месяц назад
Portal game is like 1 minor decisions away from being a horror game, and it shows in the testing phase of the game. Shits are scary
@jademonass2954
@jademonass2954 4 года назад
0:09 why did that scare be si bad
@EVanimations
@EVanimations 12 лет назад
linked by tvtropes. reaction: what. the actual. fuck. what. the. ACTUAL. FUUUUUUUUUUUUUUUUUUUUUCK. this is the last thing i need to try to contemplate at 1:34 AM X)
@patcat1276
@patcat1276 6 лет назад
do you have a coop version?
@thestormingpenguin7393
@thestormingpenguin7393 9 лет назад
Valve laughs at your feeble Elucidean geometry. Resistance is futile >:D
@Smoke393
@Smoke393 13 лет назад
Now all we need is some inception music to go with this
@SystemError51
@SystemError51 12 лет назад
In Portal 2, you can. You can also shoot Portals through linked_portal_door entities (the entities used in this video).
@MisterMattyMo
@MisterMattyMo 12 лет назад
How is this Non-Euclidean? Unless you are mapping with a hyperbolic or elliptic coordinate system, it is Euclidean.
@SammyRenard
@SammyRenard 12 лет назад
How is this possible? I read on tvtropes something about an entity, but there isn't any further explanation.
@MaryJane-lp7di
@MaryJane-lp7di 5 лет назад
technically its just teleports and several sets of the same corridor loop, cool but its not what you call it.
@masterofthecontinuum
@masterofthecontinuum 11 лет назад
you can't do anything close to this with the standard level editor. my guess is they used hammer. last time i tried the in-game level editor, you couldn't even make respawns (something very necessary for the map I made, it all winds around the central location where you can see the exit, but you have lots of different things to complete to open the way to the exit.) steamcommunity . com/sharedfiles/filedetails/?id=92355861
@MrSkellyBones
@MrSkellyBones 12 лет назад
Every time he arrives at a new "area" he's actually passing through a portal aligned seamlessly with the first. This makes it appear there is impossible geometry at work when there's actual 2 or more rooms of the same kind instead of one. In some cases (the walk way) a portal is used as the ceiling to give the illusion of walking upside down. The cube is dropped through the portal making it appear that gravity is pulling it down. It's all pretty clever when you consider it.
@NoriMori1992
@NoriMori1992 13 лет назад
@danielcdawson I think the reason developers haven't used non-Euclidean geometry in gaming is the same reason Valve didn't take to Kim Swift's "time portal" idea - it's just too confusing for our feeble Euclidean brains. Super-fun to watch though, and it would make a great plot device for a movie. Maybe if they can figure out how to make it work without being too mind-numbing, this could be Portal 3! It certainly would add an extra element of awesomeness.
@fllthdcrb
@fllthdcrb 13 лет назад
@tonymyre311 That last point is an excellent one. Because why should we be bound by the laws of geometry? :-> Seriously, though, I've always thought that video games should feel free to deliberately do things that are impossible in reality, and this is something I thought about for years; when Portal came out, I felt vindicated in my thinking but was slightly disappointed they still restricted themselves to boring Euclidean spaces. If only it weren't so glitchy.
@HerraTohtori
@HerraTohtori 13 лет назад
You know, this invokes vivid recollection of wondering inside the seemingly infinite corridors onboard a Covenant ship in the Halo games. The frustration and confusion inducted by the seemingly impossible to navigate, illogical architecture where each corner looks just like any other, making a route almost impossible to memorize... yep, good times. Wait no, they weren't, it was horrible. Wish I had portals then. Would have drastically improved the Halo series of games.
@Arkalius80
@Arkalius80 13 лет назад
Some of these tricks can be used to create some very mind-bending mazes... though you'd have to be careful that you don't make them so wacky they just frustrate people. Portal helped us to "think with portals" and escape our traditional ideas of how to move around. One would have to undergo a similar "relearning" to handle this kind of thing, so you'd have to take it slow, the way portal does, to keep it from being too difficult.
@uberfu
@uberfu 10 месяцев назад
Why don't the make video games more like this than trying to strive for hyper realism.
@kevingalarza7835
@kevingalarza7835 11 лет назад
reminds me of alice in wonderland ha
@hgkrmz
@hgkrmz 13 лет назад
This... is so fucking cool. I will forever be wondering why Valve didn't bother to use stuff like this in any major way in the game. I hope we get an expansion pack for those of us with more brain power that includes levels like this.
@Asidders
@Asidders 10 лет назад
This is like the freaking labyrinth Win95 screensaver
@MrSkellyBones
@MrSkellyBones 12 лет назад
Another question, can you link 3 portals to alternate without triggers? Say step from one room through a portal, and then back again through the same portal only to find your actually within a third room?
@MrSkellyBones
@MrSkellyBones 12 лет назад
I knew what you had done while watching the vid but it's still very slick design. As you were adding all the potals did you see a large fps drop or is this viable level design for full game you think?
@damonnugent1993
@damonnugent1993 6 лет назад
I bet this is what the Borealis from EP3 looks like.
@JunkerJames
@JunkerJames 13 лет назад
I still wanna see a room where you turn 360 degrees on the spot, and you're in a different room... i.e. your camera YAW, at some point teleports you to a similar but different room.
@MrSkellyBones
@MrSkellyBones 12 лет назад
That's what I was afraid of. Still, if done well you can manage a ton of seamless cowboy switches. I hope this concept get's applied to some very cool puzzle maps.
@Nameless164
@Nameless164 13 лет назад
Goin up the stairs and goin down the stairs and goin up the stairs and goin down the stairs and goin up the stairs and goin down the stairs and goin up the sideway stairs.
@LethalAxis
@LethalAxis 13 лет назад
how come the screen isnt glitching. When i try something like that i strange this happen like looking at other rooms through walls and stuff. How did you solve this?
@LeatherHobo
@LeatherHobo 12 лет назад
I'm a huge Narnia, Star Wars, Inception, m-theory, and quantum physics fanatic. Yet somehow I was able to follow this entire video without imploding.
@yourmomyourmomyourmom7633
@yourmomyourmomyourmom7633 9 лет назад
this makes my brain hurt
@candy5680
@candy5680 5 лет назад
**explode
@buca117
@buca117 12 лет назад
0:58 ; Yeah, that totally reminded me of Prey. I love this video. Was directed here by your America's Army one (which I showed people years ago).
@Quate32
@Quate32 13 лет назад
I like how I figured out all the tricks before they showed up in the video. I could program something like this in Mario 64 with a little thought
@LethalAxis
@LethalAxis 13 лет назад
@tonymyre311 thanks a lot just one more thing. Did you make the visleafs yourself or compiled the map with "normal" visleafs selected?
@alb4599
@alb4599 10 лет назад
very interesting! it seems like it would be rather CPU intensive though
@grantsamson2384
@grantsamson2384 8 лет назад
I'm having a real hard time trying to comprehend the space inside this stage.
@DavetheBrave420
@DavetheBrave420 11 лет назад
So it basically uses the same visual effect as when you look and walk through two portals, just with sections of a map. Interesting
@UraYukimitsu
@UraYukimitsu 11 лет назад
I do not understand why people downvoted your commentary, I was wondering too until I see answers to you ! Shame on downvoters !
@MrSkellyBones
@MrSkellyBones 12 лет назад
Shhh. I just think it'd be cool to walk down a dead end and turn around to find yourself within a completely different room.
@N0Lif3
@N0Lif3 12 лет назад
This is a great concept, but it seems totally random. There's no logic in attempting to solve these "puzzles" to progress.
@Knights_of_the_Nine
@Knights_of_the_Nine 13 лет назад
anyone ever see a movie about people stuck in a cube and there like a 5th demention or somthing? whats that called agian...
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