Great video but just so you know, the math is a little off for the calculation with a step down fix inside the FAF (around 7:19 in the video), you used 300 and that’s the descent angle not the descent gradient, I spent a long time trying to figure out why the numbers where different, a 2.98 VDA (glideslope) comes out to a 316 ft/NM descent gradient. Great video! Thanks for making this, I used some of it for my instructor checkride
That's a great catch, I'm going to look into the math on that again! Until I get back to you, im going to pin this for others to see. Glad to hear it helped you prepare for the checkride.
@@CourtyBoi I created an online CDFA/CANPA calculator for our aero club. my.rockymountainflight.com/cdfa I took the FAF altitude of 2000 - (81 + 46) = 1873 feet to lose in 8.7nm. That is a descent gradient from the FAF of 2.03 degrees. At 120 knots ground speed, that would be 431 fpm descent and would take 4:21
Hey Man, lovin these vids so far. Currently in pilot training (T-6 phase), can this info be found in the 202v3? Would love to share with my flight mate!
in simulator i fly in bad weather on glide slope like every meter below can be ground lol, when haven't synthetic or vor or something that can show me where am i instead of the digital map, then when i found where the runway i keep it in my mind and turn around lol... any pattern will not works with me. i just need know where the runway, and when i do, i fly like there good viz around. if after i go to land and don't see runway where i thought, i turn around and do everything again hahaha. for me best thing is gps with set glide slop line, then when know altitude, from 10 times i can land lol... synthetic no bad too, but not so good, because in monitor i see shit in this, and i need more fov for feel aircraft, but with gps when i have vector it's not so bad. and i can not say i love or hate blind landing:) any way in simulator it's fun all the time. and i really glad i don't fly in real, i'd kill my self million times:) p.s. and your video remind me the movie die hard lol... if they'd use slight glide slope they wouldn't crash. there not any obstacles i guess, so they could go at any angle they want, but they go by certain pattern, so after bad guys change toch point, aircraft crash, because have no time to get up.