You know, part of what made the clowns more terrifying is ... the narrator wasn't constantly reminding you it's okay. During the heights one, the narrator was much more chill about everything. During the clowns, the narrator was voice acting nervousness and fear. Which leads the player down that road.
This game has SO much potential for updates. More levels based on other known phobias like dark and tight room, scary ghost and monster, i hope this game develop further.
@@nopechallengeidea: thalasaphobia (I definitely spelled that wrong) youre on a submarine and your goal is to go into the darkest depths of the ocean. Astrophobia: walk around an alien spaceship killing aliens all around the ship.
im not a therapist but this is a GREAT way of helping people beat their phobias or at least tackle them; i appreciate the narrator/voice that constantly reassures you that " it's ok if you want to back out"
Oh god, i played that map with my family, and we all shat ourselves . It's a good one. It hits way differently in vr than watching it on a screen though.
Fear of clowns is so funny to me because my mom and grandma used to be clowns lol. I’m actually going to be a clown too for a small fair. Also these clowns being animatronics is even better because I’m way too much of a nerd to be scared of them. Tbh the FNAF games could’ve been more visually creepy if the animatronics followed some of more common design trends from real life. Specifically silicon faces come to mind because they will sag, melt, and sometimes crack over time and I think that look would’ve been so good for the withered animatronics. I saw a video of some Rock-a-Fire Explosion characters with damaged faces being turned back on and one of them almost had a illusion of his eyeball rolling around in his head because of the shape his face had taken on. Though some of my favorite animatronics are Tex’s Critters because they have hard shells for their face preventing the silicone from deforming. I also think the transition between silicone to fur fabric is really nice. Lions are my favorite animal to be made into animatronics because their boxy face shape is difficult to screw up so they always look nice imo.
I. HATE. HEIGHTS. It feels like the higher you go, the harder gravity pushes you down…or the overwhelming force of fear, rather, but it’s all the same because it makes you cower low to the ground.
I don't even hate clowns and the clown one was scary, because it was just survival horror. The heights one was unnerving but was more of an adventure in an uncomfortable place.
The clown robots remind me of fnaf cuz help wanted they have animatronics getting cleaned and repaired like this and Phil is like balroa who is blind use her hearing to locate u
Gotta say, this game doesn't help you get face one fear. "Oh, I'm scared of spiders! Now I'm facing that fear." *NO.* This game gives you more fears. I am never going to a carnival again.
Honestly, vr is a great medium for exploring scary things, but for me, heights doesn't seem to do it. I don't have a phobia of heights, but I am easily spooked by being on tall things without some sort of support. But in vr. It's no big deal. Maybe because the headset I use gives me such a narrow view. Maybe because I don't have the same kind of wind often felt when high up out doors.
The thing with heights in VR is the only thing that makes it truly scary can't be captured in VR. The clowns in this are scary because you still get a realistic feeling of being chased/jumpscared, but with heights you know that you can't actually fall and therefore it isn't scary anymore
Man, I'm so glad I didn't waste money on this one.. Thank you for the review though, really, I'm still leaving a like.❤ Bu I think I'm going to hit the nope button on this boring game, lol.
HELLO WOLF! I have a question. I loved when you played into the radius 1 a year ago, and into the radius 2 is coming out on summer of this year. Can you please play into the radius 2 with FROG because it’s multiplayer?