They both aim for the same spot, but the bomb/oil usually ignites regardless of the arrow (could be because the enemies catch fire from the arrow and then light the oil on fire when they run over it)
@@EvilGoodGuy If the arrow doesn't hit the spot where the oil landed, say if a enemy is in the way and takes the arrow, it doesn't ignite. It's a combo thing. If he throws oil on enemies that are already on fire then it'll light another patch on fire below them.
Actually the fire towers work different than you think. The builder throws an oil (or tar) slick and the archer shoots the slick to light it on fire but if a flaming greed touches this slick it still catches on fire
3:55 Actually the builder in the tower throws oil flasks and the archer shoots flaming arrows at the oil but you and greed (if burning) can also can catch the oil on fire. Another small note if the hermit crab run over the oil they slip causing them to become vulnerable.
Oh cool, I didn't realize the crabs slip on the oil! Geeze I thought these towers were OP already. Now it's just ridiculous lol. Thanks for the heads up.
Thank you so much for the info. The Brewery is very beneficial when you sailed on the 6th island because the Greed Portals are sometimes are next to each other that you have at least pass two portals to get to a Vagrant Camp which are two in total, one for each side. So it's highly recommended to have that before going into the six island.
Good morning Brandon, honestly my favourite hermit is the horn hermit especially in Norse lands. They improved him a lot because if you hit the horn no matter what time it is the troops will go behind the walls. For example i did that when a new day came and the army didn't wait for the nightfall... No they went behind the walls in the gecko. Also the archer hermit is also amazing i prefer this way than the ballista from the previous updates. The others are ok in Norse lands
@@EvilGoodGuy it's cool. I said what i said because he is the real deal. I also like to have two horn walls on each side, because i like to use the horn on the second backup wall in case of a blood moon. I do that because i have time to scout where the greed is coming from when I haven't cleared the dock also by doing that i have time to send the army on the side of the attack in case i had them in the opposite side. I also have horn walls in the castle walls. Like always especially when i return to an island and everything decayed
@@EvilGoodGuy yeah. This game is a masterpiece, it always surprises me with all these updates. God if they make a greek kingdom too it will blow my mind.
I think the upgraded berserkers should have aoe like the catapult from previous games when they leap and the knight statue buff when they swing their giant f-ing axe.
That'd be pretty cool, honestly! I really had no interest in using berserkers cause they aren't that good, at least not compared to what they cost and how easily they lose their weapons. Granted the upgraded berserker would be pretty unstoppable if he's buffed with Fenrirs ability.
@@EvilGoodGuy I can see why you don't want to get the berserker there, though I wondering, maybe they are only more good if they go in group together rather than go solo ? (after all in some rts game I can see it mostly scale up with number rather than it lonesome), though if the berserker are only spawm from that tower, then what are those nature grove in the inner wall that I sometime see there ? (and it seem need some coin for it), they seem appear randomly ?
Can you do the shrines next? Or maybe don't since they do work the same as the previous versions. They did made a change in Knight shrines though which I personally think is great!
It's actually called a "Halberd" and the berserkers no not use them. The way you can determinate which one a Halberd is and which one is a traditional battle axe is Halberds have a spike at the end. Halberds are essentially is an axe and a spear had a baby.
vagrant after drink beer and automaticly become citizen is good update, cuz i play before update i pay 4 bread and only atract 2 vagrant cuz they eat all bread and i need to throw coin to become citizen
Can you explain the use of the statues in this video at minute 0:21 in Northern Europe? Because I need information about that statue so I can put diamonds in it or not.
I think my current run is bugged. I got the berserker hermit and bought a drink, but for some reason the berserker wont pick them, they just pass through the drinks.
How to blow up the portals? Im sure you need to max upgrade your base so you can make the barn that makes bombs, but where do i get the material required to maximize my base? Norse lands btw
Sir please answer this question... Why cant i upgrade my archer tower i can only upgrade the maximum archer tower to lvl 2 even thouh i have the fire hermit
you need to upgrade your castle so that you can unlock more tower upgrades. Sounds like you are still mega early on in the game still, so just keep playing and you'll eventually figure it out.