I love that NL basically bumbled into an incredible dice engine in the middle of this ep and then did the dice equivalent of mashing buttons aimlessly until the turn ends. Vintage NL roguelite stuff
16:00 "I don't think we had lethal there, you can crunch the numbers though" -Northern "had lethal if he used his 2 on the magic missile instead of the 4" lion
Not sure if anyone said this yet. If you already know of this, then I'm sorry beforehand. Magic Spear doesn't take two slots on your spellbook. The squares represent the number of dice needed to activate it from your spellbook. So if you put it on a three, then you need 2 three's to take it out. I saw it be really good if you put it on a prepared slot beforehand. Thus you can have it out without paying for two additional dice.
@@ChiliTomatoNoodle What?! I had no idea you could do that, so far I've been ignoring any spells that require 2 dice to activate because needing doubles just requires too much luck or setup time
@@ALittleMessi Except, as shocking as it might, this is, in fact, not slay the spire. 1 damage does nothing for you. Having one more die on the character that can make use of dice better than any other character, thus ending the fight much sooner, is infinitely more useful. But StS also teaches you about scaling, i think i'll play that demon form over that strike, yes.
Frog NL is weird and typically takes unconventional methods to achieve his goals in video games. I think most people view this as laziness, ignorance, or plain stupidity but after seeing his semi rants on Twitch I think he just wants to play games like he wants to play even if the game says to do otherwise. Haha. Not only that but I don’t think ANYONE comes here to watch professional level play. We’re mostly here for witty banter and the difficulty of the game typically determines how good aforementioned banter is.
@@SexyBibliophile "I think most people view this as laziness, ignorance, or plain stupidity but after seeing his semi rants on Twitch I think he just wants to play games like he wants to play even if the game says to do otherwise." That "but" is out of place, because those aren't antithetical. It IS laziness, ignorance, and stupidity. NL is just fine with them.
NL with Duplicate and Magic Key is like a MtG player who makes an incredibly long turn but doesn't actually end up doing much besides gaining some resources
An essay on probability in Dicey Dungeons as the Witch: In order to best maximize the efficiency of your spell slots you have to consider not just what is on the card, but what is on every other card. Cards can be divided based on various categories, first are cards that can take any dice, then Even/Odd only dice, followed by min 4 and max 3 dice, and X Only dice. For the purposes of this, I'm overlooking 2 dice requirements, min 3 max 2, min 5 max 4, min 2, and max 5, and just going over the most notable examples. For cards which require one specific die be put into them, the most important fact is that with any number of dice, it is less likely to roll 2 of the same number than two different numbers. As example, if hall of mirrors is in slot 5, and you roll 2 dice, you can roll a [5,6] or a [6,5] and be able to cast it, while if hall of mirrors is in slot 6, you must roll a [6,6]. In a three die scenario you could roll [5,6,$] [6,5,$] [5,$,6] [6,$,5] [$,5,6] [$,6,5] [5,5,6] [5,6,5] [5,6,6] [6,5,5] [6,5,6] or [6,6,5] where $ is any number 1-4, for a total of 30 different rolls, instead of [6,6,%] [6,%,6] [%,6,6] or [6,6,6] where % is any number 1-5, for a total of 16 different rolls. As the number of dice increases, the difference in probability gets smaller by continually smaller margins, but it stays relatively close to being half as likely to roll doubles than any other combination, and it is therefor always more beneficial to put specific die requiring cards on other spell slots. Dice which require evens and odds, and for the same reasons min 4 max 3 dice, go by a different rule set however. Stand alone, all these cards are not as likely to trigger no matter where they are placed; in a 2 die scenario, one MUST be a 50/50 and one MUST be a 1 in 6 chance of activating, but as stated above doubles are about 50% less likely to be rolled. An even requiring card on an odd slot with 2 dice has a 6 in 36, or 1 in 6 rate of success, while if it were on an odd space, the likely hood would be 5 in 36. This can be shown by listing every triggering combination. If it is on slot 1: [1,2] [1,4] [1,6] [2,1] [4,1] or [6,1]. If it's on slot 2: [2,2] [2,4] [2,6] [4,2] [6,2]. Thus it is most beneficial for the single 50/50 card to be on a different spell slot. This is not however true for your whole set; if every odd slot has an odd requiring spell, and every even slot has an even requiring spell, then when you roll at least 3 dice you are guaranteed to be able to play and cast one of them. You could roll [O,O,O] [O,O,E] [E,E,O] or [E,E,E]. If you have even requiring spells on your odd slots, and odd requiring spells on your even slots, than you could roll all evens or all odds, and be unable to play and immediately cast one. Last there are cards which have free use. While these CAN be played using and number, and thus only REQUIRE you to have the dice of their spell slot, and one other, they frequently benefit you more to use one specific die with them. For instance, while ANY die can go in Pea Shooter, it is optimal to put 5s in it, and could therefor be treated as a "needs 5" card. Similarly a Hammer card could be treated as a "needs 6" by you if you want to always trigger the shock with it.
In my opinion hall of mirrors, especially on an upgraded slot, is the best spell the witch has. But what do I know, I'm just a random person on the internet.
_"Weaken on an improved move should _*_really_*_ just set it to it's standard form"_ Why? Because you arbitrarily think it should do that? Maybe the developers have something different in mind, or different balancing issues in mind. There's nothing to suggest that "weaken" and "upgrade" exist on the same axis and should counter-act each other.
Witch definitely can get you mind flooded, but I think running things like hall of mirrors, duplicate, and other Even spells is probably the way to go. Especially the dmg spells that take 2 dice like Blizzard, since you can turn witch into a mega dice machine with recastable equipment, having those to dump your essentially infinite dice into is OK hand emojis. Really loving the dicey dungeons content though!!
You know those spells that "take up two slots" as mentioned at 29:15? They don't take 2 slots, they take two dice to put into a slot. So they can be prime candidates for prepped spell slots. Emphasis on "can" of course.
Skipping on those powerful spells at 25:55 made me oof a little. I respect the decision and he ended up with a fun run but all three are pretty nice. That skeleton fight in particular had me laughing really hard.
The thing with "two-slots" spells as the Witch - it's one slot, you just need two of the dice number to make the spell. Then again you might've figured that our by now.
At 27:30 do my eyes deceive me or did he miss the duplicate being doubled and then magic missile hitting once, while saying "pretty sneaky"? I've never used Fury spell so I'm not sure if the text is misleading because of 'attack' instead of 'action' like most things are.
NL, Magic Spear does not take up 2 slots on the witch, you say that with such authority but you are incorrect :P. Instead it means you need two dice to unlock it, so if you put it on slot 4 you’d need two 4’s to put magic spear on the board, if you put it on slot 2 it’d need two 2’s.
Even though he threw away one of the gimmicks of the challenge pretty early and missed lethal a couple times, this was still a pretty fun run. Ice seems a bit too strong, though.
Yeah, I think if he had 2 dice and then something like a [Max 3, deal 3, reusable] spell, maybe that'd be better, since it would punish just freezing the poor lad forever. And then make his gold steal 2-3 (and that's just off thew top of my head, could probably be balanced more)
I've seen like 5 people do this run now and nobody figured out you should put Memorize in your prepared slot and stall on the easier early game enemies.
But why tho? I played the challenge and I disregarded memorize because you get good enough equipment on your own. It's not like "finders keepers" (thief episode 2) where you get unique stuff.
@@gasparzamorano2357 But you DO get unique stuff. You can get spells and attacks that you can't get from chests or shops from the unexpected spell. You can also get more powerful spells early. It's the safest way to play the run.
Are the spells which have been appearing randomly in this episode of the witch all available in the game? I am kind of confused, because I have been only seeing the same spells over and over which he has been getting with every other character too.
So many people ripping Egg apart because of misplays, while I’m just enjoying his conversations with the cats lol. Tell me more about this box situation 😂
36:18 I am only basing this from the videos I have seen from NL, but why would you ever use Backfire if it damages you? I haven't really seen a synergy that gets better with lower HP.
At 16:00 do you think NL coulda lethal’ed with dice shenanigans. Shard for 3, Dup the three, split the three, upgraded magic cauldron him for 2 throw dice.
At least we have an answer. You can say whatever you want but as long as NL is doing okay he won't change. I imagine losing every run would change him, but then he'd get frustrated and stop playing
I don't even play the game, but it seems to me that the witch is the one who benefits the most from more dice, because you can just keep throwing out different spells from the book with dice that, for other classes, might be useless
Hi NL I would love to see a zainy run as the magician, all you need is bump learned on slot 1, and on the field on an upgraded spot. A 6 then breaks the game^^ have fun.
I'm aching for more episodes. Yoh Mr egg, you are one of those people who have their smart boi moments or brain fart moments. It's ok tho, everyone has them...I think
What the shhit is the point of "Backfire"? Is it just there to make sure you're paying attention? I guess it's supposed to make up part of the penalty yer s'pos'dtabegettin'itwith... but none of the other spells he got in that slot were like... objectively counter productive.
There are some combos with backfire that can let you go nearly infinite. Things like backfire damaging you -> you get limit break -> use dice to heal+damage -> backfire -> etc. etc. Plus IIRC in the early versions of the game (or even now?) some enemies have it as a way to neuter them
Arguably, you should put the equipment in the slot of the die that it requires, that is, if you assume that there is diminishing value per equipped equipment
You really shouldn't. That diminishes your ability to cast on the turn you prepare the spell and forces you to choose between casting or preparing more copies of the spell. Let's look at Magic Mirror. Assuming 3 dice, you have 16 possible rolls to get it out and cast it if it's on 6, but 30 if it's on another number. If a spell requires evens, or odds you should put it on the reverse as well. Magic Missile on 1 has 72 possible rolls vs 64 on 2.
strifera You are right that you are less likely to be able to cast it the turn you equip it, but, on subsequent turns after it has been equipped, you are in a better position, the idea being you no longer need to equip it to start as it is already equipped and you can use that roll to activate the item
strifera Lets say you wanted to build up a number of dice with magic mirror. If you put it on 6, you are less likely to be able to activate it on the turn you equip it, but on later turns you can put your 6 in magic mirror without being conflicted about using it to equip other items as you already have the item it gives you (magic mirror) equipped
@@theodorejames8285 You're only in a better position if you have as many copies of a spell as you want out. In most cases you'll want several copies of a spell and if you're properly using Magic Mirror you can actually repeatedly case spells on the same turn by repreparing them. If you only want a single copy of a spell out at once, then yes, it is better to put it on the number it uses, but in that situation, you should make it a prepared spell in the first place. I agree that Magic Mirror for example should go on 6 as long as it is also a prepared spell. I was simply using it as an example to illustrate probability.
strifera I definitely see what you are saying. If you are doing relatively complicated turns, where you want to continuously prepare and use the same item, then it would be best to put it on a mutually exclusive die. But, if you are happy to use an item once a turn, then it might just be better to put it on a die that it uses
For what its worth, cause i know he has talked about it a few times, in my experience it didnt work. The dice would throw, freeze to one and not be locked through counterspell, sadly.
@@777tavarius I believe that's correct, unless they rolled a natural 1 maybe. Some of the logic in the code isn't explained very well or isn't how a normal game would handle things
People are liking hall of mirrors, I should remind you that NL loved hall of mirrors his first witch run, let’s see the result of that... I’ll save you the trouble, he got defeated. Most people have trouble with the witch, I didn’t know why, until I saw that everybody was saying to use hall of mirrors more.
Scáthach is another Irish mythological figure. Pronounced sga-hoch . Also noticed you didn't even try to say it. Although that name isn't common at all so I don't blame you. But please look up how to say Aoife
eggcam + zoom - slouch = next vid... don't @me He should sit so far into the camera that we can't see the wall behind him. Wall crimes are behind the times. Okay I'm tired and I've had the wrong amount of coffee... and his witch plays are messing with me... I don't think my posts make sense anymore. Sorry guys. And girls. There could be some womens that watch NL right? Kate?