it tend to go quicker when you get more experienced :D I started playing again a few days ago after a 2 years break or so... Games last typically between 40m to 1h10m. I really like the concept of this game, but I honestly think it takes too long :(
@@haxic It sure takes some time but with friends we didnt even see it pass haha honestly it so refreshing to play this game. like it not something i have play before. I really enjoy it so far
Tell me 4:25 why give the "shipwreck" to your red mate ? Cause he was a wolf and need it more than u ? and how did u use flag or ping ? can we see keystrokes somewhere ?
Back then you would gain more resources when you looted shipwrecks/ruins in your teammates territories (from what I heard this is no longer the case). I believe alt+mouse1 pings on the map (or some of the modifiers ctrl/shift/alt). Haven't played the game since somewhere around my last uploaded Northgard video, so I can't remember 100%... :D
@@haxic Yeah thx ! That not working anymore u right i try ^^ When is the best moment for feast ? I dont understand ur "feast time" , my friends and i we'r feasting when we are in trouble but are u feasting just for stacking fast some resources and fight after or ? (sry for my english btw :p) I don't get it , feast is rly expensive when u did it like that , this is for winning faster ? At least , i dont know if u see it but u were playing vs the same guy "Cafuso" here : ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-eeO6p-86Dts.html
@@nicolaslatger289 A feats lasts one month and gives everyone on your team +2 happiness and a flat +2 food/wood/lore/krowns production. It also gives everyone on your team a +20% production bonus when gathering food/wood/lore/krowns (I think it applies to both villagers and buildings). With that in mind, I'd say the best time to throw a feast is when ALL your villagers are producing food/wood/lore/krowns - then all your villagers get the +20% production bonus. You should refrain from feasting if you have villagers that are wounded or are healing, constructing buildings, mining, etc, as they won't benefit from the +20% production bonus (wounded villagers will benefit less from the +20% production bonus). You should also refrain from feasting during the winter unless you absolutely have to as the +20% production bonus will be less effective. Also, you need to keep your happiness in mind when you feast. If you're at 0 or -1 happiness and you feast, you may produce an extra villager. Then, when the feast is gone, you will have -1 or -2 happiness, which is really bad. Those are like "general guidelines", but of course feasting can be done in various situations for various purposes.
@@haxic Ok ok , thx u rly much for ur tips ! :) As i see ur rushing the masteries for happiness, cause u dont use "happiness building" (dont know the name in english , think with "skalld") and ur happiness is always good , i cant handle that xD My people are always angry for "bad house" or shit like that whenever they are full healing and in good health :/ i think the point that u let ur soldier die is the tips !? :o
Thanks. While I appreciate it, it's also kind of weird to me considering this clip is over 2 years old. Haven't the game changed a lot since then? Both mechanically and meta? Maybe it's time to dust of this game :D
@@venomus09 Yes. Been thinking about it several times, but have never found the energy or time to get myself into it again. Maybe at some point when I stop being addicted to WoW Classic :D
Yeah, I just finishes story mode (normal level) and figured I could go for the single player matches, but I've lost 7 times now and those matches lasted 1-2 hours. Worst part, I got beat all those times and I don't understand how the AI is able to expand so quickly. Or how the Stag in this match manages to have a happiness of 3 without a single marketplace, trader, or brewery.
Starcraft just got a lot more things you can spend time on micro/macro-ing. Not that I'm a pro at Starcraft (I average on 100-110 apm as terran which is very slow compared to competent SC players). High rank in Northgard shouldn't be compared to high rank in SC... In any case, it was a while ago I played Northgard, but compared I'd say in Starcraft you got: faster income, more units/structures/tech, way more diverse units, more units with active/aim abilities, air units, faster movement speed, transportation, warping in units across the map, units free to move across the map, etc. So, it's not that strange there is more is going on in SC... :)
@@Yoann97490 Yeah I tried to get back to it again, but it's hard when there are so many clans and some are quite op compared to others. I haven't bought any of the new clans.
I haven't played this game in a long long time, so I don't know if the mechanics are the same. Back then at least, when you used a scout to scavenge shipwrecks in teammates territories you would get an insane wood/gold bonus compared to if you scavenge shipwrecks in your own territory.
@@kubel83 I think I must disagree :D It is a way too fast paced rts game to be considered more like civilization and settlers than, say, AoE. You have hands on control on more or less all your units/structures in real-time, like in AoE, which allows for high micro/macro. The actions you can perform with your units are very similar as well. On the other hand, the way you, as example; expand your territory and population, and manage your resources, draws heavily on aspects from completely different strategy games, like Civilization. The game is a great mix of very different types of strategy games, with its own unique twists.
Is this really high level? Im new to the game but seeing like 5 min supply block and doing nothing but "ahoy" those units around doesnt seem too optimal
Uh. Realtime? Strategy? I don't play a lot of super strategic games nowadays except for, I suppose, EU4 and Starcraft 2. EU4 (Europa Universalis 4) and CK3 (Crusader Kings 3) are some pretty hefty strategy games though. There isn't so much combat to it, but you need to make alliances and prepare for war etc. They are fun games.