Resident Evil 7 is BACK in full form with an awesome new piece of DLC that brings Chris Redfield back into the fray! Let's see if we can finally get some answers out of that weaselly son! We're on Tour RIGHT NOW!! ► markiplier.com/
Me: "Is that really Chris? He looks so different now! Wtf Capcom?" *Character proceeds to kill enemies by punching them* Me: "Yup, that's Chris alright!"
Thank you for giving me an estimate on the time line because I was thinking this was between 3:00 and 5:00 since you're saying he's working with blue umbrella which I must have missed I probably was cleaning something this is after a good dozen of events that I can't even list off the top of my head
@@lunoarlights if only Chris could look at coronavirus it might be destroyed cuz he did punch to a 2 ton Boulder while being in the middle of an active volcano and dealing with a megalomaniac I wish he survived
I might be wrong but I think he mentioned before that he's never played both RE 5 and 6 due to lack of strong interest with those two games being more action than horror
you'd think after accidentally healing 20 times, he might try customizing his keys. I mean, you've gotta be a sadistic game dev to take the typical crouch key, and make that your "waste valuable resources" key.
Well Mark is a bit of a sadist and usually refuses to look up any information about key settings or tutorials... then gets all pissy later on when he screws up and proceeds to ham it up for the camera instead of stopping and looking things up.
"Ethan got it easy.." Ethan: Has killed almost all family members, killed many many monsters. Killed giant grandma thing, solved puzzles, got arm cut off, watched people die, people get deformed, his girlfriend turn insane.
@Gabriel Terron The explanation of why I don't like Resident Evil 7 is very long, and very ugly. So, before we get into that, lemme preface this by saying: You're allowed to like this game. It's OKAY to like this game. I don't like this game, and that's my baggage, not yours. You are not a lesser gamer if my reasons for hating this game do not sway you to likewise hate it. Now, with that being said, I'm going to rather brutally tear this thing apart. Be aware that this will span MULTIPLE comments. Oh, and before I get into this little bundle of negativity, let me sprinkle in a bit of sunshine...with ONE exception, I have nothing bad to say about the DLC. They're very well done, they add a lot of fun fluff and gameplay, and they even serve to wrap up some story events that were left hanging. The one exception? The blackjack game. It left me viscerally uncomfortable, I played it once on camera and refused to touch it again. So, to start out with, Resident Evil 7 is, to me, a MASSIVE collection of wasted opportunities packaged as a video game and sold to us with a misleading name. I have recorded multiple runs of this game (none of which are currently online, as I need one more to 'complete the set', and I hate uploading incomplete projects), and if you were to watch the first of them, my blind run, you would quickly notice a trend. Something would happen, and I would get very excited, guessing the direction the game might take next...and then become crushingly disappointed when I realized the game was going NOWHERE with that. Case in point? As you know, EARLY in the game, Mia attacks you with a chainsaw and cuts off one of your hands. This is so out of left field that, when it first happened, I assumed I'd botched the button mashing and was looking at a 'game over', and I was stunned when the game kept going, with me missing an arm. When I got the gun, and saw the LENGTHY and rather difficult reloading process, my first thought was "Oh my god, are they gonna make me play this entire game one-handed? I don't think any game has done something like that before, this'll give me a whole lot of new things to deal with." Then the prologue ends, your hand is literally stapled back on, and it is never addressed again. In fact, it's never addressed, AT ALL. If you're LISTENING to a playthrough and never look at the screen, you could be forgiven for not realizing he even lost a hand, just that Mia either scared him with a chainsaw, or tore him up with it. So a potentially neat gameplay mechanic, which would force you to be VERY careful with the point you reload, is scrapped before it even starts. I had pictured an entire trek through the game with one arm, only to discover and attach some sort of prosthetic right at the very end and FINALLY have a second arm, giving you a whole new level of power again. And it's worth noting that 'The End of Zoe' did almost that very thing at the end with the power fist. On top of that, the family is kind of a mess as characters. Jack spends a MASSIVE chunk of the game as the driving focus of danger, and while I'm fine with him coming back from things that should have killed him, he's really the only one who does it. And yes, I know Marguerite has her 'dissolve into goo' thing, but her next boss fight occurs almost right away, meanwhile Jack's are spaced out. And when Jack has his 'permanent death' moment, he still comes back from it, but none of the others do. And let's be honest here, Jack utterly lacks the menace of other recurring chase antagonists like Mr. X or Nemesis. When Claire and Leon are being chased by a trenchcoated Tyrant and Jill by a massive tumor with a rocket launcher...Ethan is harrassed by a middle aged man. Marguerite more or less disappears from the story entirely after the dinner scene, finally reappearing for her section, where she gets almost no development compared to Jack, and when she's killed, there's only a single mention of her after the fact. And then there's Lucas...Lucas is honestly one of the best villains in the franchise, and probably THE best human villain (I'm on the record as never having liked Wesker's transition from starter villain to overarcing antagonist). He does horrible things throughout the game, he was a sick little freak WELL before he was ever infected and got worse after, he was cured at one point and got even WORSE...and you NEVER get any closure in the main game with him. Ever. Like, at all. You're never even in the same room as him after the dinner scene. I'm not saying Ethan has to kill Lucas, I'm honestly fine with that part being relegated to 'Not a Hero' DLC, but Ethan never even FIGHTS him. Jack doesn't fully die until 'End of Zoe', and he's fought 3 scripted times, and possibly more as he chases you around. Ethan and Lucas could have, SHOULD have, had an actual encounter at some point. So, let's move on to 'grandma'. Evie had the potential to be such a fantastic character in her own right, ALL the material was there. Hell, as someone who's played it, and watched several playthroughs by other people, her line after the injection "Why does everybody hate me?" makes just about everybody feel bad for at least a couple seconds. A dozen playthroughs later and it still gets me. Imagine if, at some point in the game, she and Ethan had ANY sort of interaction at all? Other than being in the room sometimes and staring at you. She supposedly desperately wanted him in her new family...but she couldn't be bothered to say a single fucking word to him? Meanwhile she won't shut up around Mia? Imagine if, as you drift through that clusterfuck of a house, you run into this harmless old lady, and she speaks a couple times. Maybe she says something helpful, maybe she just says something nice "Still hanging in there?". So as you run through the game you build up a rapport with 'grandma', then inject Evie to find out what you might have suspected, that she WAS 'grandma' this whole time. Imagine the impact that line would have made THEN. Miya is...her own little bundle of hate. I could, and will, write and entire comment JUST bitching about Mia, and since a lot of my opinions on her are entwined with my opinions on Zoe, we'll save her for that part as well. Since there aren't that many named characters in the main game, I'll go through some of the extras...does ANYONE besides me think the cop looks like LeVar Burton? This isn't a nitpick, I just expect him to try to get me to read a book or fix the warp core every time I see him. And Ethan himself...is just...bad. He's designed to be a self insert character in a series DESIGNED around memorable characters. There's a reason people love Claire, and Leon, and Jill, and Chris. And a reason Survivor isn't talked about very fondly. Hell, you never actually SEE Ethan's face at any point in the game, the only reason I know what he looks like at all is because I went on TvTropes. And we know NOTHING about this man. How long was he married to Mia? Where did he live? What is his job? What are his hobbies? Seriously, nothing!
@Gabriel Terron So, the next point of contention is the fact that, the game has literally nothing to do with the franchise. I am fully convinced that this game started out as something else, either a different franchise, or some stand-alone game, and Capcom bought it and slapped Resident Evil on it. Outside the DLC, there are exactly 4 things off the top of my head that link it to the rest of the franchise: A gun called the Albert (after Wesker), which could have been added in post. Chris Redfield, who appears in the very last scene and could have been swapped in last minute. The Blue Umbrella Logo, which, like Chris, appears at the end and couple have been slapped on last minute. And green herbs, which you are HEAVILY encouraged to modify into healing goop, as opposed to the crushed powder or pills from the previous games, which to me says that they made them green herbs, instead of some other medical starting point, to try to fit in to the franchise at the last minute. Stepping away from the 'differences between this game and the rest of the franchise' point, let's talk about the weapons. All in all, they're kind of underwhelming. The pistols and shotgun are fine, but everything else really needs to be discussed. The first one to talk about is the machine gun. Now, in past games, the machine gun weapons have always been a mixed bag, they were arguably at their most useful in 2 and 3, and debatably at their worst in 4. So, let's compare 7's machine gun with 4's TMP, shall we? In 4, the TMP is an optional weapon you can buy at one of the first few shops you encounter. Ammo for it is extremely plentiful whether you get it or not (many players DON'T get it, and just sell the ammo or leave it behind), but each bullet does a fraction of a handgun round's damage. On the flipside, if you take the admittedly long effort of maxing the TMP out, it becomes a devastating weapon, each bullet doing slightly more than a handgun round of damage (standard hand gun rounds are '1', the maxed out TMP is '1.1') at an extremely rapid rate, while holding 250 bullets at a time. In short, the maxed out TMP is a boss killer. Contrast that to 7, where the machine gun does very little damage unless you hit a vital area, at which point you don't NEED its rate of fire, and ammo is average...but unlike the TMP, you've nearly beaten the game before you get it. By the time it shows up in Ethan's arsenal (Mia kind of HAS to use it, as she has fewer weapons to choose from) there's no point in making a slot for it when compared to all the other artillery he has on offer. If it made its appearance around the time you got the shotgun, it would be a highly useful weapon, but at the point you get it, it just fails to justify its spot in your inventory. And speaking of wastes of space...the burner. Flamethrowers in Resident Evil tend to be even MORE dodgy than machine guns, but the flipside being there's always at least one place where the flamethrower is SUPER useful (in RE 1, it's good against the spider boss AND will burn away the webs it left on the door, in 2 Ivys go down quick to it, etc). In 7? The burner arguable does the least damage of any weapon, including the knife, ammo drains within seconds, the material used to make burner fuel can ALSO be used to make flame rounds, and the things that are weak to it (bug swarms, nests, spider obstacles, and Marguerite) are AS weak to other weapons (swarms of bugs can be taken out by the shotgun with less ammo lost, nests go down to the handgun, spiders can be taken out with the knife, and Marguerite takes more damage from flame rounds.) There is no situation in the entire game where you can use the burner when something else wouldn't do the job faster and with less ammo lost. Remote bombs are actually the complete opposite, they're plentiful and powerful, almost to an absurd degree, taking out even the nastiest molded in 2 hits. But let's talk about the Magnum, the weapon that truly doesn't fit. Now it does all the things an RE Magnum should do...when you shoot something with it, the thing you shot dies, or if it's a boss, takes a LOT of damage. The problem? There's no good time to get it. You can get it in the first half of the game by using basically all of your coins, at the cost of denying yourself a health and a reload speed upgrade, at a point when both of those things are sorely needed. But the power makes up for it, right? True...but there is NO ammo for the damn thing. There are maybe two spots in the first half of the game where you can find magnum ammo, so what it comes with is what you have, period. Well, is the late game better? Yes...a bit, you'll have a few more rounds, and if you didn't miss any, you'll have the coins for it, but...it's the same thing as the machine gun...by the time you have it, you're already using the pistol or knife for boxes, the shotgun for average enemies, the grenade launchers for big problems, and the remote bombs for REALLY big problems...the magnum has no place in your inventory. And the sad fact is, unlike the other weapons, it's REALLY good, but the time when it's most needed, you can't use it, and the time you can best use it...you don't need it anymore. So, let's shift gears and talk about enemies now. First off, there is no fucking excuse for the fact that you're nearly an hour into the game before you SEE your first 'standard' enemy, this game is annoyingly thick with boss fights and short on enemies. You'll first fight molded in the basement, but once you LEAVE the basement and go back into the house, there are NO enemies in the house. At all. Or in the yard. Or on the walk to the guest house. And this is the standard way the game does things. A couple enemies sprinkled around in whatever area you're active in, and NOTHING elsewhere. And since the molded can be easily dispatched with headshots, they really don't even serve to drain your ammo (if you're even moderately good at blocking, you can knife them all to death like I do). When I first saw the standard molded, I again got excited, as they're a really gross and creepy design, and reminded me of the oozes from Resident Evil Revalations 1, easily one of my favorite games in the franchise. The problem is? They stopped there. No 'zombie dog' style enemy, just molded that crawl on 4 legs. No 'hunter' style enemy, just a molded with a blade on its arm. For a miniboss, there's the fat molded. And I've now described every type of enemy in the game. Bug swarms and spider swarms aren't enemies so much as obstacles, and the big mosquitos really don't DO anything, you knife them and get on with your day. I don't even know if they can damage you, as I've never waited long enough to find out. Resident Evil has always prided itself on enemy variety, and even the somewhat more homogenous games like 4 and 5 still mixed it up. This game? Just molded. And bayou people for bosses. End of design session. It's very disappointing.
@Gabriel Terron Now...Mia. Fucking Mia. I could probably write a book just on how much I hate Mia, and my hatred of Mia is really all the justification I need for disliking this game. To start off, since we know nothing of Ethan himself, we have no idea, other than they're married, WHY we should care so much about Mia. What kind of couple they were, how they met, why they started dating, etc. There is no emotional connection there to build off of. There's also the fact that Mia spends the entire game lying to you. And she NEVER stops. Before we even get into the game itself, the first thing we see is Mia's message about how she's on a babysitting job, followed by "Whoops, I lied to you, don't come find me!". Then, a message saying to come find her. Which, we do, 3 years later. That part is fine. But when we FIND Mia, all we get from her is vague babbling about how we're in danger. She knows EVERYTHING. Even if, as Evie implied, she forgot all the stuff on the boat, she still knows enough to warn us about the family. In detail. And the molded. All we get is something about how 'daddy' is here. All THAT implies is we're gonna get yelled at, maybe punched, and maybe have a gun in our face, and does NOTHING to warn us of the horrors we walked into. Later on she'll leave a tape for us, which has a lot of running around, but no real warnings about what's going on. Ditto when we find her under the house before Lucas grabs her. So, when she goes missing in the basement, and turns up on the staircase, the FIRST thing she does is try to murder you with a shard of wood. Something is clearly wrong with this woman, especially when you bury an axe in her neck, answer the phone, and find she took the axe out and LEFT. At THAT point, the SANE option is to bust out that second story window, get as close to the ground as you can, let go, and come back with SOMETHING. But no, you keep going. Mia's NEXT appearance has her cut off you fucking hand. I'm sorry, but where I'm from, cutting off your husband's hand is considered the same thing as divorce papers. I don't care who you are, how close we are, whether you're my mother or my best friend, if you cut my hand off, you are NOT the person I know, and my only goal is immediate medical treatment. He had a hatchet, he could've gotten out a window or hacked the door open. Fuck Mia, get help. His car wasn't THAT far away. So now, let's talk about Zoe. Mia has done nothing but cause trouble and try to murder you, Zoe on the other hand, has never done anything but help you. She's the one who puts your arm back on, gives you the monitor, calls you and gives you hints and warnings about her family, and so on. When it comes time to give you cure, if you give it to Zoe, Mia has a fit, whereas if you give it to Mia, Zoe is upset, but figures that she was stupid to think she had a way out. And this is where the game railroads you. If you picked Mia, the game proceeds as normal, but if you pick Zoe...Zoe dies horribly, and then the game proceeds as normal, with Mia finding you and doing the boat shit. I'm sorry, no. That's bad design. You could have easily had Zoe follow you into the boat, have an argument with Evie and be shown the Mia tape, rescue Ethan, and get out of there. And honestly, it makes far more sense for Zoe to be able to find a way to the boat when left behind than Mia. Zoe has lived in that area her whole life, Mia has been a prisoner there for 3 years. It just irks me that we're forced to save this horrible character who we literally have no reason to want to help. And if anyone was 'too far gone' from Evie's influence, it would be Mia, not Zoe. Mia was infected first, amd beyond that, Evie has seized control of her multiple times, while she seemingly has had no effect on Zoe. And even after taking the cure, Mia continues seeing Child Evie, so it's clear she's still in her head. I just find it insulting when the game gives you an option without bothering the change what happens based on what you choose. Now, under all this, there IS a good game. It's just a horrible 'Resident Evil' game, but as I've said here, it clearly needs a LOT of work even if you take 'Resident Evil' out of the title.
There's only one problem with this game being in Louisiana... WE DONT HAVE BASEMENTS! Nearly the entire state is just above the water table! It's physically impossible to have a basement that doesn't have water gushing into it rapidly down here' hence why nobody has them
LOL I've lived in Louisiana all my life and still do. XD I use to live in a marsh at the very bottom heel of the state right on the gulf coast before a hurricane made me move. My house was totally on poles high above ground with a fabulous stair case but we did have a room we considered the basement, the room closest to the ground. XD So while it wasn't in the ground so to speak I wouldn't say we don't have basements! XD In my new house I have a real basement! XD
Arizona's the exact opposite. We are able to have basements because the ground can't absorb water when we actually have it, so it stays on the surface for the most part.
I definitely think he should play resident evil 5 just to find out why Chris Redfield is the boulder puncher I just hurt myself because now I miss Wesker he was such a fun asshole
@@mikedantonio4731 Pretty sure Joe is not as strong as Chris. With Joe, you need a full combo to kill an enemy. Chris can One-Shot them with a single punch. Though that exoskeletal Gauntlet obviously makes him better. However, pretty sure he has to return that.
Holy Toledo I don’t think Jessica faked her own death. As far as BSAA knows, Jessica is still at large. (Come to think of it, why hasn’t Capcom made a game resolving what happened with Jessica and Raymond as well as maybe Nicolai? They can be villains in some interquel game.)
mechadoggy I mean, Nikolai is as good as dead. No way in hell he survived that nuke. As for Jessica and Raymond idk why they haven’t done anything with them yet. Jessica still has the T-Abyss vial in their possession unless she sold it off.
Okay, I just remembered something: When Jack Baker (or the dad) talked to Ethan in their conscience, he said something about "we weren't always like this. Not me, not Marguerite, and not Zoe." But he didn't say anything about Lucas. Sounds kinda weird, don't you think?
1 - 800 - voltron - trash he actually did mention Lucas, "or my boy Lucas." He called him his boy, so they must've been close once upon a time. But, Lucas was always insane, b u t somebody did say something about Oliver being imaginary, how would nobody notice the smell of a rotting body?
@MOOD orders from the BSAA. Chris might not trust them, but the BSAA does, and BSAA told chris to work with blue umbrella on this mission. Personally, ive got a theory the BSAA doesmt actually trust umbrella which is why the sent chris to assist this mission, as hes not only one of their best, but will be able to figure out of blue umbrella is genuine or not.
@@therunningranger4297 "what's wrong with RE 7?" That depends. As a survival horror game? Nothing is wrong with it. As a Resident Evil game? Almost everything it tries to do. If this hadn't been released as a Resident Evil game, or at least not as a numbered game which implies it's part of the main series rather than a side story, then I would have loved it. The problem is, the name 'Resident Evil' carries a lot of expectation with it, and I feel this game failed to meet those expectations. We can leave it at that, or if you want, I can give you a detailed breakdown.
Professional mode in this DLC is a living hell. There are traps where you would never expect, and the mama molded runs faster than Usain bolt. I died over 100 times in the final boss fight alone. Edit: Oh yes, and you also start with nothing but a knife and it takes you a good while to find the pistol, then eventually the shotgun.
Jon De Iconuc I checked inventory at the beginning of the game and began to stress when I discovered only a knife. I eventually went back and sped ran it on a lower difficulty. (Beating this mode in under an hour rewards you with the ability to block easier)
Hey, one little thing I noticed is that Chris actually uses his weapon's sights. Ethan didn't. He wasn't familiar with firearms so he shot from the hip. IDK, just some little thing I noticed lol
Monday Green I mean if you know the entire RE stories for Chris, he’s always the only one surviving in his squad... it’s sad, in RE6 the antagonist said that it’s his reputation to be the only one surviving
I think since umbrellas logo is blue instead of its infamous red version it could symbolize and hint that umbrella has changed and has had a "change in management" as in its run by the good guys now. But the real question we need to be asking is who are the good guys?
the original founder of Umbrella Sir Ozwell E. Spencer did found Umbrella to hide his virus research and get financial support from the government. And he is dead btw.
futuredeathgun 6 I know I'm late by a month, but in this episode the person talking to Chris said they changed I don't remember the exact words. I figured they changed hands bc Chris wouldn't work for the actual Umbrella
It states the the virus/fungi is called 'White mold' now ,instead of the 'black mold' that evie controlled. So that said, the virus is a completely new variant because its evolved after claiming Lucas as the new host. in a file it said that Lucas was using the evirus as an experiment and that he was the new alpha. So when evie(evelyn) died, due to Lucas being infected the virus claimed him as the new host so he(in resident evil logic) be came the new alpha, courier, and infector... But had Lucas been killed by Ethan or died some ungodly somehow, the virus would have died out completely, unless ethan is infected and then the virus continues. That's just my theory because, that's how resident evil is and even in the movies that's how it worked when there wasnt a controlling factor
Mistrious Night Mare )) Yes, that is true, but Evie also spread her fungus so technically not all of it was destroyed at the same time as Evie. Some bits and pieces of it could be in separate places, spreading more. Therefore, both of the fungi may still be out there during that moment. Only a theory though.
My understanding is that while evie is the initial source and control center for the fungus, she is not essential to its survival. It will spread much more slowly without a dedicated reproduction source (Which was evie) or be able to crudely coordinate, but it will still be alive on its own. Plus, it seems that Lucas has been running his own tests on the fungus ams created a new strain that capitalizes on the regenerative capabilities of the fungus.
Love how Mark spends the whole time pointing out how little sense it makes for Chris to not brought all that equipment (gas filter, NVG, RAMrods, Etc.) Down to the mine with him. Even worse he finds it all in the mine itself as if it just got left around for him to find, or even the other soldiers each brought down one of the vital equipment.
Mark, the reason for Umbrella now is tied to the horrible Umbrella Corps game. Umbrella rebranded itself as a PMC, tasked with basically retribution for what it started in the Spencer Mansion and Raccoon City. It's Umbrella' s response for taking blame of everything that has happened with the main and side games. Chris is just working as a BSAA-backed support.
I think people could be forgiven for not knowing the story in Umbrella Corps since most considered the game to be a pos game trying too hard to be hip and trendy with the competitive scene.
Adam O_O The BSAA is still it's own thing. Chris still works with them. In Not A Hero, he's working with the Umbrella Corps; a PMC made after a rebranding on Umbrella Co. I'm not sure HOW it was rebranded, but it's probably explained in Umbrella Corps, if you can stomach it.
"Ethan got it easy" well ethan had to fight evrywon but lucas,he had to solve a long and complicated puzzle evrytime he wanted to go somewhere,he had hardly anything to help him along the way,and he didnt have a high tec military gear. I dont think he had it easy
If anything, Lucas got it easy :P. Ethan was just a regular human. Chris aka Mr. "I punch boulders" is NOT, and sending him after Lucas was Lucas' death sentence :P.
@Alina Mithani Yes ethan did not have to deal with contamination, For the dead bodies thing that guy is specially trained in combat and should be used to seeing corpses while ethan is a civilian who ,is not used to seeing not only dead people but mutilated corpses as well, and ethan also had to do shity puzzles including one that carves "Idiot" into his arm, also ethan isnt a trained fighter hes a surburban white guy but he has to fight for his life, lastely and most importantly ethan got his hand fucking chainsawed off
*Mark dies three times by goop monsters and running head first into three turrets.* Mark: *escapes finally* "Well that was easy." Me: *facepalm* Mark you goof. XD
Mark literally doesn't remember or read any of the newspapers in the Main story, because in one of the news papers it says 13 years after the umbrella incident 😂😂
Same. It's just this different kinda viewing. I feel more invested somehow. I played Doki Doki Literature club and it's good. But, Mark playing it just made the experience better.
Honestly it would be quite neat if Mark decided to dye his hair red-black plaid and for the first video the new hair is in, he would be adorned in his lucky plaid shirt
He didn't use it on Ethan because he was testing Ethan ( He says so when you're going through the story and enter the room with the clown holding the candle).
I watch Markiplier because he actually seems to care for the game unlike most other Lets Players, but damn does his methods just anger me sometimes. So inefficient and negligent sometimes lol
Game: *literally spells out why Chris is working with Umbrella* Mark: “I still don’t know why Chris is working with Umbrella!” Game: *gives even more info about new Umbrella* Mark: “I don’t think that entirely true” Mark, what the fuck do you want?!
I WATCHED THIS WHOLE SERIES WHEN YOU DID IT. I WAS SCARED SHITLESS MULTIPLE TIMES. *Thank you Mark for being such a great friend to us all and creating memories that we will never forget! :3
I know he's on tour and he can't read my comments, but if anyone else playing this game is having the cut scenes off-sync, go through your settings and turn framerate to variable. locking it at 60 fps makes the audio off-sync. It sucks he already pre-recorded these.
Is that your codename for Jack ? Since you don't want to admit your crushing on both to get together ? Lol i had this going towards a funny joke but lost it all... But anyways, I'm jk.
Every time he says goop juice I'm just sitting here like ... ... ... Boop superjuice Boop Superjuice Boop superjuice Boop superjuice Boop superjuice...
IKR I just love going back in the past sometimes. Mark had such a different persona in front of the camera at that time. It's so strange to see how time flies. I love that game in particular because it was so good for a Half Life 1 mod and it takes on such complex ideas of the mind. getting too philosophical i know
I just wanna see his reaction to finding out just how badass Joe actually is. I mean, come on, taking on the molded with his fists? He's the definition of the Bane of The Molded.
The character looks great as they are real people but the game is so diferent from the old classic survival horror and more silenthill/blairwitch project esque that it makes it a stand alone good game instead of being a resident evil game wich makes it a bad entry.
Mark: this is what happens after you kill that little grandma thing at the end of the game Me: Bro that thing was huge mark the grandma killed you alot of times LMAO
GinnGateCrafter your favorite 1 is 4 and 7 is 2? If eight comes out that'll be 3 unless it's like 5 and filled with more action then fear, in which case it might be 7th fave.