I used this deck as a starting point to help make my own mage quest deck, and it's working out out much better than the arcane giant version. It's a tough deck to play against aggro though.
exo _cd some people play for fun. some for winning. some want to farm as fast as possible gold in order to get those new cards. not everybody is like you, what's wrong with him playing what he wants to play?
This set made me finally craft Dürty Rats to put in pretty much all my decks. Savjz has gone over to the Dark Side, and only our hero Dürty Rat can counter him by sniping Sorcerer's Apprentice!
have already tried this deck modified. Think its better to put in babbling book instead of the anti pirate tech like ooze and crab. Rlly consistently pull off the combo against non aggro
Megalobst/Dark Bullet: XIV to be honest, his deck can put any tech card he wants to counter aggro deck since if slow deck he can win infinitely via 4 soccerer apperentice, + time warp, + mage classic legendary next turn = infinite fireball.. i've seen he pull it once in his deck.
i tried it, it sucks :c the discover a card cards cost 1 mana, unless you have already good minions on board or draw engine, you will only have 1 thing to play if u use it, and people normally finish you off before you get something good
I did it in my quest taunt warrior for *flexibility*. Idea being when I no longer need the multiple taunts I can try to get armor/board clears. Unless there's already a few good minions up, it doesn't work against midrange. It replaces the deck so the turn you play the card it will literally do nothing, so in clutch situations it doesn't do anything. In control matchups where I'm slowly getting pushed off of the board I guarantee lose the high health taunt bodies in my deck and possible draw cards for 1 random card a turn. I think even the few games I've won against midrange decks was just due to the rag hero power hitting the right targets.
....there's at least 130 new cards out and this guy's first response is to play the same face deck with no strategy to it that's been available for at least the past 4 months with not even one new card... don't try and send this off on a tangent.
I got 57 cards. The only deck I could play from all that was Elemental Shaman without the new legendary. I got 1 useless Legendary from those packs. Minimum legendaries and near minimum epics you could possibly get.
Misplayed at the very end; the ooze should not attack. This gives the opponent an opportunity to topdeck a weapon, smack his face into Antonidas and activate mortal strike. Savjz has more than enough for lethal the following turn anyway.
My control priest kinda shits on TTK Mage. Their only chance is getting lucky with like 1 or 2 extra Ice Blocks from their random spells. It's funny seeing 2 silenced Doomsayers on the board in end game as I smash their Ice Block while they still have 4 spells left to cast!
With pirate warrior xD But if you don't like to be _in charrrrge_ you can also hunt them down with Rexxar. Aggressive midrange works nicely. But forget about Hunter quest, there's no time for that. And finally you can try dragon priest. I'm 9-5 with priest against rogue. Currently rank 7.
A lot of things actually. Cancer level aggro decks like pirate warr (although that might be decided a lot aswell by topdeck rng in the first 3 turns ), exodia mage, double brawl quest warr, priest to some extend if they draw dragonfire in time and know when to use it. Some people say hunter works well aswell but i cannot be to sure about that. Basicly play a deck that can either race them down effectively or play a deck that is able to properly control or remove their board.